Displaying Large Squares-collection progress mid-level.

We've got to make this game as cool as possible! If you have an idea of how it could be better, say it already!!

Displaying Large Squares-collection progress mid-level.

Postby Triple J » Thu Sep 11, 2014 8:54 pm

There is already a counter for Small Squares, so couldn't there also be something on the gameplay screen that helps you keep track of how many Large Squares you have/need?

I'm thinking of something like this:

    Δ 0/3

(The number at the right could change according to the amount of existing Large Squares in usermade levels on the LD.)
Image
My biggest Last Legacy project!
It all comes together right here!
Join the fun and make the list!
User avatar
Triple J
 
Posts: 348
Joined: Wed Aug 13, 2014 6:46 pm
Location: Withheld.

Re: Displaying Large Squares-collection progress mid-level.

Postby Manimu » Tue Sep 16, 2014 3:29 pm

The Super Mario games solve this really neat. Instead of a counter, each triangle (in Super Mario "star") has its own representation. This way you have an additional hint, where you missed the hidden triangles:

  • ΔΔΔ - no triangles collected, yet.
  • ΔΔΔ - found first triangle.
  • ΔΔΔ - found second and last triangle, but missed the first one. I have to backtrack and search the first triangle at the beginning of the level. It must be located before the place, where I found the second triangle.
  • ΔΔΔ - I missed the second triangle, but I have a hint, where to look: It must be located after the place of the first triangle, and before the place of the last triangle.

I really like to explore levels and search for hidden stuff. With such additional hints, the secrets could be hidden even more, without frustrating the player.
User avatar
Manimu
 
Posts: 4
Joined: Fri Aug 29, 2014 8:55 pm


Return to Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest

cron