Use ctrl+f (cmd+f on a Mac) to find the specific ID you are looking for.
Items:
Replace {ID} with the desired item's ID (put an "x" in front of an item's ID to disable it), and paste this code into the level:
- Code: Select all
 llitem:{ID}
| ID | Item | Description (if necessary) | 
| 0 | Start Position | |
| 1 | Respawn Position | |
| 2 | End Portal | |
| 3 | Gravity Zone | |
| 4 | Color Box | |
| 5 | Push Switch | |
| 6 | Invisible Hitbox | |
| 7 | Basic Platform | |
| 8 | Text | |
| 9 | Block | |
| 10 | Planet | |
| 11 | Door | |
| 12 | End Wormhole | |
| 13 | Delta Negate Zone | |
| 14 | Item #14 | Unused. | 
| 15 | Left-Right Splitter | |
| 16 | Up-Down Splitter | |
| 17-18 | Item #N | Unused. | 
| 19 | Rolling Ball | |
| 20 | Weight-Activated Switch | Switch from v.3 preview image. Doesn't do anything; just a sprite. | 
| 21 | Item #21 | Unused. | 
| 22 | Rolling Delta Orb | |
| 23 | Rolling Delta Negate Orb | |
| 24 | Delta Orb | |
| 25 | Delta Negate Orb | |
| 26 | Delta Orb Frame (nonfunctional) | |
| 27 | Turret | |
| 28-29 | Item #N | Unused. | 
| 30 | Wooden Sign (readable) | |
| 31 | Small Wooden Sign (readable) | |
| 32 | Hanging Sign (readable) | |
| 33 | Engraved Stone Tablet | |
| 34 | Openable Treasure Chest | |
| 35 | Electric Switch | |
| 36 | Lever Switch | |
| 37-39 | Item #N | Unused. | 
| 40 | Square | |
| 41 | 0-0-0 | Placeholder for other kinds of coins Runouw might make in the future. | 
| 42 | 90-90- | Placeholder for other kinds of coins Runouw might make in the future. | 
| 43 | Item #43 | Unused. | 
| 44 | Super Square | |
| 45 | Small Heart | |
| 46 | Large Heart | |
| 47 | Super Heart! | Unused. | 
| 48 | Locked Item Cage | Looks like a circular object with a lock, which opens on a continuous loop. Maybe will be able to be unlocked with triggers? Doesn't do anything; just a sprite. | 
| 49 | Collectable Key | Is a key. Maybe will have onCollect function in the future? Doesn't do anything; just a sprite. | 
| 50 | Enemy Crab | |
| 51 | Large Enemy Crab | Doesn't do anything; just a sprite. | 
| 52 | Enemy | Looks like a blueish bulb thing. Doesn't do anything; just a sprite. | 
| 53-54 | Item #N | Unused. | 
| 55 | Enemy Mushroom | |
| 56-57 | Item #N | Unused. | 
| 58 | Enemy Wolf | |
| 59 | Item #59 | Unused. | 
| 60 | Enemy Fire Mage | |
| 61 | Enemy Electric Mage | |
| 62 | Enemy ??? Mage | Green mage that shoots bouncing thorn rings. | 
| 63 | Enemy Ice Mage | |
| 64 | Enemy Dark Mage | |
| 65 | Enemy Dark Beast | |
| 66 | Enemy Specter | |
| 67 | Enemy Specter A | White | 
| 68 | Enemy Specter B | Green | 
| 69 | Enemy Specter C | Red | 
| 70 | Enemy Specter D | Black | 
| 71 | Enemy Knight | |
| 72 | Enemy Powerful Knight | |
| 73 | Enemy Really Powerful Knight | |
| 74 | Grock | |
| 75-78 | Item #N | Unused. | 
| 79 | Lava | |
| 80 | Water | |
| 81-82 | Item #N | Unused. | 
| 83 | Fish | Doesn't do anything; just a sprite. | 
| 84 | Bird | Doesn't do anything; just a sprite. | 
| 85 | Dragonfly | Doesn't do anything; just a sprite. | 
| 86-89 | Item #N | Unused. | 
| 90 | NPC | |
| 91 | NPC - Old | |
| 92-100 | Item #N | Unused. | 
| 101 | Leafy Tree - Short | |
| 102 | Leafy Tree - Medium | |
| 103 | Leafy Tree - Tall | |
| 104 | Autumn Tree - Baby | |
| 105 | Autumn Tree - Split | |
| 106 | Autumn Tree - Normal | |
| 107 | Autumn Tree - Tall #1 | |
| 108 | Autumn Tree - Tall #2 | |
| 109 | Leaf-less Tree - Baby #1 | |
| 110 | Leaf-less Tree - Baby #2 | |
| 111 | Leaf-less Tree - Normal | |
| 112 | Leaf-less Tree - Tall #1 | |
| 113 | Leaf-less Tree - Tall #2 | |
| 114 | Bush - Small | |
| 115 | Bush - Normal | |
| 116 | Bush - Large | |
| 117 | Old Tree #1 | |
| 118 | Old Tree #2 | |
| 119 | Big Tree | |
| 120 | Palm Tree Top #1 | |
| 121 | Palm Tree Top #2 | |
| 122 | Palm Tree Top #3 | |
| 123 | Palm Tree Bark #1 | |
| 124 | Palm Tree Bark #2 | |
| 125 | Palm Tree Bark #3 | |
| 126 | Golden Tree #1 | |
| 127 | Golden Tree #2 | |
| 128 | Cherry Blossom Tree #1 | |
| 129 | Cherry Blossom Tree #2 | |
| 130 | Cedrus Libani Tree | |
| 131 | Pine Tree | |
| 132 | Cedrus Libani Tree (Small) | |
| 133 | Pine Tree 2 | |
| 134 | Snowy Pine Tree | |
| 135 | Snowy Autumn Tree | |
| 136 | Snowy Cedrus Libani Tree | |
| 137 | Snowy Cedrus Libani Tree 2 | |
| 138 | Snowy Branch - end | |
| 139 | Cactus 1 | |
| 140 | Cactus 2 | |
| 141-143 | Item #N | Unused. | 
| 144 | Flower - Scarlet Pimpernel # 2 | |
| 145 | Flower - Lavender | |
| 146 | Flower - Yellow/Lavender | |
| 147 | Flower - Rose #1 | |
| 148 | Flower - Storks Bill | |
| 149 | Flower - Calla Lily | |
| 150 | Flower - Scarlet Pimpernel # 1 | |
| 151 | Flower - Rose #2 | |
| 152-156 | Item #N | Unused. | 
| 157 | Grass Patch #1 | |
| 158 | Grass Patch #2 | |
| 159 | Juniper | |
| 160-162 | Item #N | Unused. | 
| 163 | Blue Mushroom - Tiny | |
| 164 | Blue Mushroom - Normal | |
| 165 | Blue Mushroom - Large | |
| 166 | Spore Plant #1 | |
| 167 | Spore Plant #2 | |
| 168 | Spore Plant #3 | |
| 169-173 | Item #N | Unused. | 
| 174 | Vine - End #1 | |
| 175 | Vine - End #2 | |
| 176 | Vine - Repeat | |
| 177 | Vine - Curve | |
| 178 | Vine - Wiggle #1 | |
| 179 | Vine - Wiggle #2 | |
| 180 | Vine - Large Curve | |
| 181 | Vine - Slit | |
| 182-184 | Item #N | Unused. | 
| 185 | Branch w/ Leaf - Repeat #1 | |
| 186 | Branch w/ Leaf - Repeat #2 | |
| 187 | Branch w/ Leaf - Repeat #3 | |
| 188 | Branch w/ Leaf - End | |
| 189 | Branch - Repeat | |
| 190 | Branch - End | |
| 191 | Branch - Curve #1 | |
| 192 | Branch - Curve #2 | |
| 193 | Branch - Split | |
| 194 | Twisted Branch - Repeat | |
| 195 | Twisted Branch - Curve | |
| 196 | Twisted Branch - Top | |
| 197-200 | Item #N | Unused. | 
| 201 | Silver Burch - Bottom | |
| 202 | Silver Burch - Large Trunk | |
| 203 | Silver Burch - Trunk | |
| 204 | Silver Burch - Large Repeat | |
| 205 | Silver Burch - Repeat | |
| 206 | Silver Burch - Small Repeat | |
| 207 | Silver Burch - End #1 | |
| 208 | Silver Burch - End #2 | |
| 209 | Silver Burch - End #3 | |
| 210 | Silver Burch - End #4 | |
| 211 | Silver Burch - End #5 | |
| 212 | Silver Burch - Branch #1 | |
| 213 | Silver Burch - Split | |
| 214 | Silver Burch - Branch #2 | |
| 215-229 | Item #N | Unused. | 
| 230 | Dirt Blemish #1 | |
| 231 | Dirt Blemish #2 | |
| 232 | Dirt Blemish #3 | |
| 233 | Item #233 | Unused. | 
| 234 | Dirt Blemish #4 | |
| 235-249 | Item #N | Unused. | 
| 250 | Rock 1 | |
| 251 | Rock 2 | |
| 252 | Rock 3 | |
| 253 | Rock 4 | |
| 254 | Rock 5 | |
| 255 | Rock 6 | |
| 256 | Rock 7 | |
| 257 | Rock 8 | |
| 258 | Rock 9 | WARNING: Causes Flash to crash if you try to load it in a level. | 
| 259 | Rock 10 | |
| 260 | Rock 11 | |
| 261-262 | Item #N | Unused. | 
| 263 | Rock 12 | |
| 264-269 | Item #N | Unused. | 
| 270 | Wooden Spikes | |
| 271 | Rusty Spikes | |
| 272 | Iron Spikes | |
| 273-284 | Item #N | Unused. | 
| 285 | Stone Pole - Base | |
| 286 | Stone Pole - Repeat | |
| 287 | Stone Pole - Top | |
| 288-289 | Item #N | Unused. | 
| 290 | Flag - Fleur-de-lis | |
| 291 | Flag - Martlet | |
| 292 | Flag - Lambel-de-Trois | |
| 293 | Flag - Quatrefoil | |
| 294 | Flag - Annulet | |
| 295 | Flag - Moline | |
| 296 | Flag - Crescent | |
| 297 | Flag - Pierced Mullet | |
| 298 | Flag - Rose | |
| 299-300 | Item #N | Unused | 
| 301 | Railing A - Repeat | |
| 302 | Railing B | |
| 303 | Railing C | |
| 304 | Railing A - Middle | |
| 305 | Railing A - Left | |
| 306 | Railing A - Right | |
| 307 | Railing - Diagonal #1 | |
| 308 | Railing - Diagonal #2 | |
| 309 | Stone Railing - Repeat | |
| 310 | Stone Railing - Small | |
| 311 | Stone Railing - End | |
| 312 | Grey Stone Pillar - Arch | |
| 313 | Grey Stone Pillar - Repeat | |
| 314 | Grey Stone Pillar - Base | |
| 315 | Grey Stone Pillar - Top | |
| 316 | Grey Stone Window | |
| 317 | Grey Stone Window (translucent) | |
| 318 | Small Stone Window | |
| 319 | Small Stone Window (translucent) | |
| 319-324 | Item #N | Unused. | 
| 325 | Chain Link | |
| 326-330 | Item #N | Unused. | 
| 331 | Wooden Dresser | |
| 332 | Wooden Table #1 | |
| 333 | Wooden Table #2 | |
| 334 | Stone Pedestal | |
| 335 | Bed | |
| 336 | Brick Fireplace | |
| 337 | Invisible Light Source (only works in darkness) | |
| 338-339 | Item #N | Unused. | 
| 340 | Dark Brick Window | |
| 341 | Dark Brick Window (translucent) | |
| 342 | Empty Bookcase | |
| 343 | Bookcase #1 | |
| 344 | Bookcase #2 | |
| 345 | Bookcase #3 | |
| 346 | Bookcase #4 | |
| 347-350 | Item #N | Unused. | 
| 351 | Dungeon Pillar Base | |
| 352 | Dungeon Pillar Repeat | |
| 353 | Dungeon Pillar Top | |
| 354 | Dungeon Window | |
| 355 | Dungeon Window (translucent) | |
| 356 | Torch | |
| 357-359 | Item #N | Unused. | 
| 360 | Emblem - 1 | |
| 361 | Emblem - 2 | |
| 362 | Emblem - 3 | |
| 363 | Emblem - Empty | |
| 364-400 | Item #N | Unused. | 
| 401 | Log Cabin Snow Top Left | |
| 402 | Log Cabin Snow Top Repeat | |
| 403 | Log Cabin Snow Top Right | |
| 404 | Log Cabin Snow Top Slope Up #1 | |
| 405 | Log Cabin Snow Top Slope Up #2 | |
| 406 | Log Cabin Snow Top Slope Up End Right | |
| 407 | Log Cabin Snow Top Slope Up End Left | |
| 408 | Log Cabin Snow Top Corner | |
| 409-411 | Item #N | Unused. | 
| 412 | Icicle #1 | |
| 413 | Icicle #2 | |
| 414 | Icicle #3 | |
| 415 | Icicle Repeat | |
| 416-425 | Item #N | Unused. | 
| 426 | Log Cabin Window - Small | |
| 427 | Log Cabin Window - Large | |
| 428 | Wooden Fence Post | |
| 429 | Wooden Fence Post End | |
| 430-599 | Item #N | Unused. | 
| 600 | Arrow - Sign Post | |
| 601 | Arrow - Stone | |
| 602 | Arrow - Dungeon Brick | |
| 603 | Arrow - Greyish | |
| 604 | Arrow - Wooden | |
| 605 | Arrow - Gold | |
| 606 | Arrow - Blue | |
| 607-614 | Item #N | Unused. | 
| 615 | LD only reference marker | |
| 616-776 | Item #N | Unused. | 
| 777 | Item #777 | Runouw.com logo! | 
| 778-900 | Item #N | Unused. | 
| 901 | Shadow - Radial | |
| 902 | Shadow - Linear | |
| 903 | Shadow - Quarter Radial | |
| 904 | Shadow - Quarter Inverse Radial | |
| 905 | Shadow - Inverse Radial | |
| 906 | Shadow - Solid | |
| 907 | Shadow - Skew 1 | |
| 908 | Shadow - Skew 2 | |
| 909 | Shadow - Circle | |
| 910 | Shadow - Circle Outline | |
| 911 | Shadow - Dotted Circle Outline 1 | |
| 912 | Shadow - Dotted Circle Outline 2 | |
| 913 | Shadow - Circle - Half | |
| 914 | Shadow - Circle - Quarter | |
| 915 | Shadow - Circle - Eighth | |
| 916 | Fading Line | |
| 917-984 | Item #N | Unused. | 
| 985 | TXT | Static text: "Credits: " | 
| 986 | TXT | Static text: "Main Programming: Robert Hewitt" | 
| 987 | TXT | Static text: "Artwork/Graphics: Steven Hewitt" | 
| 988 | TXT | Static text: "Music/Audio: Steven Hewitt" | 
| 989 | TXT | Static text: "General Programming: Robert Hewitt, Steven Hewitt" | 
| 990 | TXT | Static text: "To Be Continued" | 
| 991-993 | Item #N | Unused. | 
| 994 | - Delta Phantom Boss - | Final Boss of Chapter 1. Use the "Activate" trigger function to cause it to spawn. Level is won when it is killed. | 
| 995 | - Void Delta Orb - | Giant purple Delta Orb from final boss fight of Chapter 1. Doesn't do anything; just a sprite. | 
| 996 | - Extraction Machine - | Small metal orb from final boss fight of Chapter 1. Absorbs white delta spheres from bottom right (Void Delta Orb). Doesn't do anything; just a sprite. | 
| 997 | - Boss - | Final Boss of Null Space | 
Tiles:
Replace {ID} with the desired tile's ID (the "1,1" are the x and y sizes of the area you want to be filled with the tile), and paste this code into the level:
- Code: Select all
 lltile:1,1;{ID}
| ID | Tile | Description (if necessary) | 
| . | Blank Tile | |
| aa | Grass Full Tile | |
| ab | Grass Up Slope | |
| ac | Grass Down Slope | |
| ad | Grass Half Tile | |
| ae | Dirt Full Tile | |
| af | Dirt Up Slope | |
| ag | Dirt Down Slope | |
| ah | Dirt Half Tile | |
| ai | Sand Full Tile | |
| aj | Sand Up Slope | |
| ak | Sand Down Slope | |
| al | Sand Half Tile | |
| am | Cave Full Tile | |
| an | Cave Up Slope | |
| ao | Cave Down Slope | |
| ap | Cave Half Tile | |
| aq | Snow Full Tile | |
| ar | Snow Up Slope | |
| as | Snow Down Slope | |
| at | Snow Half Tile | |
| au | Mountain Full Tile | |
| av | Mountain Up Slope | |
| aw | Mountain Down Slope | |
| ax | Mountain Half Tile | |
| ay | Cabin Full Tile | |
| az | Cabin Up Slope | |
| aA | Cabin Down Slope | |
| aB | Metal Full Tile | |
| aC | Metal Up Slope | |
| aD | Metal Down Slope | |
| aE | Ice Full Tile | |
| aF | Ice Up Slope | |
| aG | Ice Down Slope | |
| aH-aZ | Tile # N | Unused. | 
| ba-bz | Tile # N | Unused. | 
| bA-bU | Tile # N | Unused. | 
| bV | Tile # 100 | Legacy lava tile. Doesn't do anything; Just a sprite. | 
| bW | Tile # 101 | Black Outline. Doesn't do anything; Just a sprite. | 
| bX | Tile # 102 | Castle Tile | 
| bY | Tile # 103 | Castle Half-Tile | 
| bZ | Tile # 104 | Castle Upper Up Slope | 
| ca | Tile # 105 | Castle Upper Down Slope | 
| cb | Tile # 106 | Castle Lower Up Slope | 
| cc | Tile # 107 | Castle Lower Down Slope | 
| cd | Tile # 108 | Castle Top Tile | 
| ce | Tile # 109 | Unused. | 
| cf | Tile # 110 | Castle Wall Full Tile | 
| cg | Tile # 111 | Castle Wall Half Tile | 
| ch | Tile # 112 | Castle Wall Upside Down Half Tile | 
| ci | Tile # 113 | Castle Wall Down Stairs | 
| cj | Tile # 114 | Castle Wall Up Stairs | 
| ck | Tile # 115 | Castle Wall Down Slope | 
| cl | Tile # 116 | Castle Wall Up Slope | 
| cm | Tile # 117 | Castle Wall Upper Down Slope | 
| cn | Tile # 118 | Castle Wall Upper Up Slope | 
| co | Tile # 119 | Castle Wall Lower Down Slope | 
| cp | Tile # 120 | Castle Wall Lower Up Slope | 
| cq | Tile # 121 | Castle Wall Upside Down Down Slope | 
| cr | Tile # 122 | Castle Wall Upside Down Up Slope | 
| cs | Tile # 123 | Castle Wall Upside Down Upper Down Slope | 
| ct | Tile # 124 | Castle Wall Upside Down Upper Up Slope | 
| cu | Tile # 125 | Castle Wall Upside Down Lower Down Slope | 
| cv | Tile # 126 | Castle Wall Upside Down Lower Up Slope | 
| cw | Tile # 127 | Castle Wall Up Convex Curve | 
| cx | Tile # 128 | Castle Wall Down Convex Curve | 
| cy | Tile # 129 | Castle Wall Upside Down Up Convex Curve | 
| cz | Tile # 130 | Castle Wall Upside Down Down Convex Curve | 
| cA | Tile # 131 | Castle Wall Upside Down Down Concave Curve | 
| cB | Tile # 132 | Castle Wall Upside Down Up Concave Curve | 
| cC | Tile # 133 | Castle Wall Down Concave Curve | 
| cD | Tile # 134 | Castle Wall Up Concave Curve | 
| cE-cT | Tile # N | Unused. | 
| cU | Tile # 151 | Castle Background Tile | 
| cV | Tile # 152 | Castle Background Window Top Left | 
| cW | Tile # 153 | Castle Background Window Top | 
| cX | Tile # 154 | Castle Background Window Top Right | 
| cY | Tile # 155 | Castle Background Window Left | 
| cZ | Tile # 156 | Castle Background Window | 
| da | Tile # 157 | Castle Background Window Right | 
| db | Tile # 158 | Castle Background Window Bottom Left | 
| dc | Tile # 159 | Castle Background Window Bottom | 
| dd | Tile # 160 | Castle Background Window Bottom Right | 
| de | Tile # 161 | Castle Background Railing Left | 
| df | Tile # 162 | Castle Background Railing | 
| dg | Tile # 163 | Castle Background Railing Right | 
| dh | Tile # 164 | Castle Background Pillar Base | 
| di | Tile # 165 | Castle Background Pillar | 
| dj-dz | Tile # N | Unused. | 
| dA-dZ | Tile # N | Unused. | 
| ea-ez | Tile # N | Unused. | 
| eA-eI | Tile # N | Unused. | 
| eJ | Tile # 244 | Dark Block Left | 
| eK | Tile # 245 | Dark Block | 
| eL | Tile # 246 | Dark Block Down Slope | 
| eM | Tile # 247 | Dark Block Up Slope | 
| eN | Tile # 248 | Dark Block Upside Down Up Slope | 
| eO | Tile # 249 | Dark Block Upside Down Down Slope | 
| eP | Tile # 250 | Dungeon Tile | 
| eQ | Tile # 251 | Dungeon Tile with Border | 
| eR | Tile # 252 | Dungeon Tile with Border Down Slope | 
| eS | Tile # 253 | Dungeon Tile with Border Up Slope | 
| eT | Tile # 254 | Dungeon Tile with Border Upside Down Up Slope | 
| eU | Tile # 255 | Dungeon Tile with Border Upside Down Down Slope | 
| eV | Tile # 256 | Brick Tile | 
| eW | Tile # 257 | Brick Tile with Border | 
| eX | Tile # 258 | Brick Tile with Border Down Slope | 
| eY | Tile # 259 | Brick Tile with Border Up Slope | 
| eZ | Tile # 260 | Brick Tile with Border Upside Down Up Slope | 
| fa | Tile # 261 | Brick Tile with Border Upside Down Down Slope | 
| fb-fz | Tile # N | Unused. | 
| fA-fM | Tile # N | Unused. | 
| fO | Tile # 301 | Dungeon Background Tile | 
| fP-fZ | Tile # N | Unused. | 
| ga-gz | Tile # N | Unused. | 
| gA-gK | Tile # N | Unused. | 
| gL | Tile # 350 | Castle Brick | 
| gM | Tile # 351 | Castle Brick Window | 
| gN | Tile # 352 | Castle Brick Shadow | 
| gO | Tile # 353 | Castle Brick Large | 
| gP | Tile # 354 | Castle Brick Top | 
| gQ | Tile # 355 | Castle Brick Top without Border | 
| gR-gZ | Tile # N | Unused. | 
For some reason, all the tiles on page 2 of the designer don't have in-game names, so I put their names in the "description" column.
Equipment:
| ID | Item | 
| 1 | Basic Scimitar | 
| 2 | Basic Halberd | 
| 3 | Throwing Axe | 
| 4 | Flame Sword | 
| 5 | Amethyst Blade | 
| 6 | Elf Sword | 
| 8 | Masamune | 
| 9 | Wooden Staff | 
| 10 | Crimson Staff | 
| 11 | Amethyst Staff | 
| 12 | Thorn Ring | 
| 13 | Sapphire Scepter | 
| 14 | Amythest Staff | 
| 15 | Lightning Rod | 
| 16 | Frozen Tome | 
| 18 | Handcuffs | 
| 25 | Full Iron Armor | 
| 26 | Golden Apple | 
| 27 | Cyan Shield | 
| 28 | Horn | 
| 29 | Mystic Claw | 
| 30 | Silver Ring | 
| 31 | Gold Ring | 
| 37 | Brown Book | 
| 38 | Book of Battle | 
| 39 | Book of Winds | 
| 40 | Damage Amulet | 
| 41 | Cursed Amulet | 
| 47 | Wizard Slippers | 
| 48 | Iron Boots | 
| 49 | Spiked Boots | 
| 50 | Running Shoes | 
| 51 | Winged Boots | 
Sounds:
For the "Play Sound" trigger function.
(Table auto-generated from game source code)
| ID | Sound Effect | 
| 0 | First Jump | 
| 1 | Double Jump | 
| 2 | Roll Attack | 
| 3 | Ledge Jump | 
| 4 | Falling Wind | 
| 5 | Footstep 1 | 
| 6 | Footstep 2 | 
| 7 | Footstep Grass_1 | 
| 8 | Footstep Grass_2 | 
| 9 | Tri 1 | 
| 10 | Tri 2 | 
| 11 | Tri 3 | 
| 12 | Tri 4 | 
| 13 | Tri 5 | 
| 14 | Hero Land | 
| 15 | Hero Slide | 
| 16 | Near Portal | 
| 17 | Use Delta | 
| 18 | Crab Footstep_1 | 
| 19 | Crab Footstep_2 | 
| 20 | Crab Flip_over | 
| 21 | Crab Defeat_1 | 
| 22 | Crab Defeat_2 | 
| 32 | Crab Die | 
| 23 | Knight Step_1 | 
| 24 | Knight Step_2 | 
| 33 | Knight Hit_1 | 
| 34 | Knight Hit_2 | 
| 35 | Knight Hit_3 | 
| 25 | Thunder Weak | 
| 26 | Thunder Medium | 
| 27 | Thunder Strong | 
| 28 | Whoosh 9 | 
| 29 | Whoosh 10 | 
| 30 | Whoosh 11 | 
| 31 | Whoosh 12 | 
| 36 | Heart Small | 
| 37 | Heart Large | 
| 38 | Hurt 17 | 
| 39 | Hurt 18 | 
| 40 | Hurt 19 | 
| 41 | Hurt 20 | 
| 42 | Hurt 21 | 
| 43 | Respawn Point | 
| 44 | Portal Warp | 
| 45 | Win Jingle | 
| 46 | Machine Grind | 
| 47 | Delta Orb_1 | 
| 48 | Large Coin | 
| 49 | Click 1 | 
| 50 | Magical Woosh | 
| 51 | Magical Woosh_2 | 
| 52 | Eagle Kick | 
| 53 | Rock Hit2 | 
| 54 | Rock Hit3 | 
| 55 | Rock Dies | 
| 56 | Rumble1 | 
| 57 | Darkpower Ambience | 
| 58 | Darkpower Hurt_1 | 
| 59 | Darkpower Attack_3 | 
| 60 | Explode 1 | 
| 63 | Explode 2 | 
| 61 | Darkpower Hurt_2 | 
| 62 | Turret Launch | 
| 64 | Darksound 3 | 
| 65 | Turret Launch2 | 
| 66 | Turret Launch3 | 
| 67 | Turret Launch4 | 
| 68 | Darksound 5 | 
| 69 | Darksound 8 | 
| 70 | Mush 1 | 
| 71 | Mush 2 | 
| 72 | Mush 3 | 
| 73 | Darksound 9_charge | 
| 74 | Darksound 10_explode | 
| 75 | Mage Fireball_charge | 
| 76 | Mage Fireball_launch | 
| 77 | Equip Equipment | 
| 78 | Menu No | 
| 79 | Delta Succeeded | 
| 80 | Lever Click | 
| 81 | Dark Chargeattack | 
| 82 | Ice Freeze_1 | 
Screen Text:
You can change the background color on signs in the "Screen Text" trigger function.
| ID | BG Type | 
| 0 | No BG | 
| 1 | Brown wood | 
| 2 | Granite | 
| 3 | Purple grey wood | 
| 4 | Silver wood | 
| 5 | Purple wood | 
| 6 | Red wood | 
| 7 | Yellow orange wood | 
| 8 | Very dark red brown wood | 
| 9 | Blue ice | 
| 10 | Bright blue ice | 
| 11 | Green wood | 
| 12 | Color negative brown wood | 
Subtitle Text:
You can change the position of subtitle text in the "Subtitle Text On" trigger function.
| ID | Position | 
| 0 | Center | 
| 1 | Bottom left | 
| 2 | Bottom right | 
| 3 | Top center | 
Music:
For direct code editing.
| ID | Music Title | 
| 0 | No Song | 
| 1 | Adventure Theme | 
| 2 | Void Meadow | 
| 3 | Cathedral | 
| 4 | Charge | 
| 5 | Desert Castle | 
| 6 | Boss Battle | 
| 7 | Amyxo | 
| 8 | Espionage | 
| 9 | Final Break | 
| 10 | Icy Dungeon | 
| 11 | Marcia Minor | 
| 12 | Desert Theme | 
| 13 | Techno Cave | 
| 14 | Twisted Polka | 
| 15 | Winter Theme | 
| 16 | Smooth Jazz | 
| 17 | In a Spirit's Presence | 
| 18 | Sanctuary Echo - A capella | 
| 19 | Sanctuary Echo - Orchestra | 
| 20 | Inspirational Rock | 
| 21 | Dark March | 
| 22 | Ambient Wind SFX Loop | 
| 23 | Final Theme | 
| 24 | Town Theme - Valtameri | 
| 25 | Overworld | 
| 26 | Overworld - Piano | 
| 27 | Gflat March | 
| 28 | Floating Digital Clouds | 
| 29 | Lava | 
Far Background:
For direct code editing.
| ID | Background | 
| 0 | Solid black | 
| 1 | Green hills | 
| 2 | Sea | 
| 3 | Valley | 
| 4 | Blue sky | 
| 5 | Sunset sky | 
| 6 | Desert | 
| 7 | Desert with rocks | 
| 8 | Stormy | 
| 9 | Blue clouds | 
| 10 | Red clouds | 
| 11 | Cave arch | 
| 12 | Black gradient | 
| 13 | Red gradient | 
| 14 | Grey gradient | 
| 15 | Blue gradient | 
| 16 | Forest gradient | 
| 17 | Dark mist | 
| 18 | Blue brick | 
| 19 | Castle | 
| 20 | Sea day | 
| 21 | Space 1 | 
| 22 | Space 2 | 
Close Background:
For direct code editing.
| ID | Background | 
| 0 | None | 
| 1 | Grass plains | 
| 2 | Grass hills | 
| 3 | Ice hills | 
| 4 | Grey hills | 
| 5 | Green tinted hills | 
| 6 | Red tinted hills | 
| 7 | Desert | 
| 8 | Cave 1 | 
| 9 | Cave 2 | 
| 10 | Cave 3 | 
| 11 | Trees | 
| 12 | Castle 1 | 
| 13 | Castle 2 | 
| 14 | Castle 3 | 
| 15 | Mount Zeguma Shrine | 
Anything I missed? Please tell me!

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