Some ideas using this:
- Gradually shrinking the player until you're gone/dead. This would probably require it being a trigger function to scale the player.
- The level feels bigger or smaller to the main character.
- If jumping height and running speed are adjusted to your changed size, then this could be either a power-up or a power-down.
- Small spaces could now be entered, or tall cliffs "scaled."
- A fat or skinny player (I either ate too much or starved). I know, it sounds stupid.