Holes.

We've got to make this game as cool as possible! If you have an idea of how it could be better, say it already!!

Holes.

Postby Triple J » Sun Sep 14, 2014 3:33 pm

I'm thinking of something like a tiny version of a level splitter, or something like a door that doesn't need to be clicked on.
These things could be recolored, resized, and rotated to fit in walls and ceilings, or through the ground, and entering the hole could act like an "automatic door." You choose the destination, and the hole will take you there.

This may be asking for a lot, but could the holes POSSIBLY morph with tiles? It might make it easier to avoid cutoff.
Image
My biggest Last Legacy project!
It all comes together right here!
Join the fun and make the list!
User avatar
Triple J
 
Posts: 348
Joined: Wed Aug 13, 2014 6:46 pm
Location: Withheld.

Re: Holes.

Postby AwesomeJRFD » Tue Sep 16, 2014 2:37 am

This is what the "Move Character" trigger function is for.
ImageImage
User avatar
AwesomeJRFD
 
Posts: 101
Joined: Mon Jul 21, 2014 2:42 am
Location: Sixteenth Dimension: Hyperspace

Re: Holes.

Postby Triple J » Tue Sep 16, 2014 2:34 pm

Oh, right. Why haven't I thought of that? :3
Image
My biggest Last Legacy project!
It all comes together right here!
Join the fun and make the list!
User avatar
Triple J
 
Posts: 348
Joined: Wed Aug 13, 2014 6:46 pm
Location: Withheld.


Return to Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest

cron