OnHurtPlayer Trigger Type.

We've got to make this game as cool as possible! If you have an idea of how it could be better, say it already!!

OnHurtPlayer Trigger Type.

Postby Triple J » Sun Aug 24, 2014 6:14 pm

Y'know how there're triggers you can activate when killing an enemy (OnDefeat)? What if there were a way to have something happen if the player touches the enemy's "danger zone," doing more than just hurting you?

Examples:
  • Using the Player Coordinates trick, you could make Mages' magic move things to the player. (Take a guess what I have in mind. ;P)
  • You could use the Move Character function to cause "instant KO's!"
  • You could make "elusive enemies" that flee when you're hit, using the Move Item or Teleport Enemy triggers.
  • If you start having trouble fighting on, global variables + Branch if... functions could be set to eventually spawn "helpful items" if you keep getting hurt.
  • Poisonous enemies, using JRFD's Poison & Cure trick.
  • ...And probably other uses not on my mind.
Image
My biggest Last Legacy project!
It all comes together right here!
Join the fun and make the list!
User avatar
Triple J
 
Posts: 348
Joined: Wed Aug 13, 2014 6:46 pm
Location: Withheld.

Re: OnHurtPlayer Trigger Type.

Postby Niicola » Sun Sep 07, 2014 5:00 pm

This + Player Coordinate = Pure Genius
"There is no good or evil, only Akuma."
~ Akuma the raging Demon


Follow me in The Topic of "Coming Soon" Levels/Projects.
First page have been updated to make it look more professional, check it out!
Last update 02/07/16
User avatar
Niicola
 
Posts: 179
Joined: Sun Sep 07, 2014 3:26 pm
Location: /Not Found/


Return to Suggestions

Who is online

Users browsing this forum: No registered users and 3 guests

cron