A "randomizer" function + Fishing

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A "randomizer" function + Fishing

Postby Triple J » Wed Aug 13, 2014 8:19 pm

I think it would be pretty neat if we could make different things happen at different times without any noticeable patterns. I know that AwesomeJRFD has made his own kind of randomizer, but I found out that it isn't actually "random" while I was working on one of my levels (it just goes straight through the compiler ridiculously fast).

Also, I think it would be rather interesting if it were actually possible to go fishing (for real) in the world of Last Legacy (maybe that could be an objective for something. :P). I have managed to make my own version of the concept, but it is very limited due to the fact that it relies heavily on what triggers and functions we currently have available. (Plus the "randomizer" I'm thinking of would have made it more random-efficient. :3)
    I doubt it'll be considered, but maybe..., just maybe. :>


I'm not sure if the "official" randomizer could actually be made to work, but this is what I'm thinking (remember, it is hypothetical):
    This would be like the "go to" function, except you specify all lines that will be jumped to, with the option to "return to this line [the randomizer function's line] when executed [from the line that was chosen at random]." Maybe there could even be a way to tell the compiler when to return to the randomizer so that multiple things can happen randomly at the same time!
    There would also be an option to determine the likelihood of a certain specified line to actually be chosen.

Some applications I'm thinking of:
  1. Common or rarer appearances of things. (i.e. rare or common enemies, fish, groups of items, objects, or even messages.)
  2. We could finally decide what item drops would be dropped at random.
  3. Amount of damage taken could be random (if you move different things to the player's position).
  4. Weather could seem more natural (such as random rain/snow and earthquakes).
  5. Randomized attacks from custom-made bosses.
  6. Erratic movement from moving blocks or platforms.
  7. Moving/teleporting enemies around the place randomly (this could be for such things as "danger zones" one should avoid, areas that are always dangerous no matter how well-equipped you are.).

    ...And other things I may not be aware of.
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