Types of Delta Orbs that cannot be overrode by each other.

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Types of Delta Orbs that cannot be overrode by each other.

Postby Triple J » Sat Apr 18, 2015 8:16 pm

    Scenario A) When there are too many Delta Negate Orbs for all of your available Delta Orbs to override, how do you manage to get through them and actually be able to use your Delta powers over there?

    Scenario B) You are trying to totally block off an area from Delta use, but you want it to only be temporary, or even movable (with a hypothetically new rolling Delta Orb). However, we don't have a working tool for this in particular, so what now?

    Scenario C) You want to make a route easier by turning on all the Delta Orbs that cannot be overrode, or maybe you want to make it harder by turning them off and/or turning on the Delta Negate Orbs that cannot be overrode. But, how do we make this simpler and lag less?

The only solution we currently have to work around most of these problems is by spamming Delta Negate Orbs and/or Delta Orbs, but this can only work with static orbs, plus it's laggy.


What do you think?
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Re: Types of Delta Orbs that cannot be overrode by each othe

Postby lulzaraptor » Sat Apr 18, 2015 9:43 pm

Delta is getting an overhaul in "Ch3".
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