Frostbitten Fjord
by Karyete
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Gameplay 21/25
Very simple gameplay and I enjoyed it.
Overall had pretty clear direction on where to go and what to do, aside from the part where you had to shoot the golden grock. I just jumped into the hole and killed it and didn't understand what I did wrong.
The boat was a nice mechanic.
Black water was a nice mechanic.
Nothing really out of the box or new, which isn't really a bad thing, but trying out new gameplay mechanics is always nice.
Design 14/20
There was a lacking in graphics in the level, personally. There could've been more usage of the background.
The pink cavern part of the level was pretty unpleasant to look at.
I really liked the black water waterfalls around the the start of the level.
Other than recolouration though, there really isn't much to look at.
Miscellaneous 4.5/5
+1: Cool boat.
+1: Cool trigger work, like the boat and the falling rocks.
Overall: 40/50
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Unnamed Level????
by Nwolf
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Gameplay 17/25
Very simple gameplay, which I liked. It seems like there could've been more variance in the gameplay rather than using moving blocks so frequently in 75% of the level.
The white grocks are too small and blend in with the ground really well making it hard to avoid them until you actually understand they're there, which was still pretty cheap.
The space part of the level where you had to collect snowflakes did not make it clear enough what to do, and I was confused at first. There could've been a hint or something to let you know. I took thme as collectibles.
There were random blocks of wood with snow on them around the level that I never really understood the point of, are they supposed to be sticks or branches?
Design: 7/20
The graphics aren't done like you said, and there is basically no graphics there.
There is very little variance in blocks and it makes it unpleasant to look at, especially in the beginning where it's all just snow.
I thought the cave part was pretty cool to look at though, despite being simple.
I liked the snowflakes as well.
Miscellaneous 3.25/5
+.50: Fitting music for the parts it was at (more graphics could've been used to convey)
-.25: Nothing really outstanding or out of the box to make the level stand out from the others.
Overall: 27.25/50
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The Mountside
by Worldsixtheocean
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Gameplay 22/25
I really enjoyed this level, and it definitely has a lot of replayability.
My only real complaint was the ice. I think there was too much and all the sliding (especially during the part where you have to stand on the moving ice!) is very obnoxious.
Another thing about the moving ice is the lack of time you get to actually get past it. The platforms fall too fast and the boulder that falls along with the enemies makes it hard to get past.
Design 20/20
I don't really have any complaints at all, I think the design in this level was the perfect amount except maybe the trees being in the cave.
Lots of grammar mistakes but since I know you're foreign I don't think it's fair to take any points off.
Miscellaneous: 5/5
+1: AMAZING trigger work, I honestly didn't expect this from you.
+1: Nice and simple story, kind of felt bad killing the ice monster in the end though. I wanted a happier ending.

Overall: 47/50
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Climb Mount Magnificent
by Supershroom
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Gameplay: 19/25
First thing that comes to mind is the lack of checkpoints. There was definitely not enough. I died a lot and some of the checkpoints were just spreadout way too far.
Other than that, I think there was a lot of challenge, which was a good thing.
The amount of mages were annoying and the fact that they teleport just makes it worse.
The cannons being under the platform when you had to stand on it was very unfair because there really was no way to avoid it/knock it back since they were so close
Design: 18/20
There was just the right amount of graphics, with a freezing effect where neccessary.
The instakill snow part makes no sense and probably could've been made to look like something else.
Miscellaneous: 4/5
+1: Nice and simple with a challenge.
Overall: 41/50
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Snowbound Dimension
by Kaboom
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Gameplay: 20/25
I really liked the feel of this level, and there was a lot to it.
I enjoyed the entire town part a lot, but once you got past that I was really annoyed by the entire thing being ice. Way too much sliding.
I thought the town part could use more checkpoints, I died in the forest part and had to redo every other thing I already did.
Design: 18/20
Past the town, there's not much to it, it's simple.
I thought all the things the townspeople had to say was awesome and all the personality was great. Each house was decorated nicely. I thought the snowball fight was really really neat, the snowman was funny.
Houses were nice looking as well, and I loved the rainbow ice everywhere.
Miscellaneous: 4.75/5
+1: Amazing trigger work.
+.5: Nice and simple story that fits the theme.
-.25: Kind of annoying (story-wise, not gameplay wise) you have to get the required items to get past.
+.5: The personalities behind everyone in the town and all the actions are great.
Overall: 42.75/50
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Bandit Ascent
by Doram
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Gameplay: 18/25
Gameplaywise, it felt pretty lacking. Having to backtrack and then go back up felt pointless. (storywise on the other hand)
I loved the idea of having to get your equipment one by one though.
It could've used more hearts spread around such as the part right before the boss mage.
Design: 16/20
It definitely felt lacking while inside the cave, there wasn't really much there.
Outside it was really well decorated though.
Miscellaneous: 4.75
+1.25 Nice story that was different and fit the theme well.
+.5 Original concept of getting your items back 1 by 1.
Overall: 38.75/50