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		<title>Last Legacy Wiki - New pages [en]</title>
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		<updated>2026-06-09T05:45:03Z</updated>
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	<entry>
		<id>http://www.lastlegacy.us/wiki/Legacy_Engine</id>
		<title>Legacy Engine</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/wiki/Legacy_Engine"/>
				<updated>2016-07-27T04:17:39Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: /* ANGLE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Features =&lt;br /&gt;
== Renderers ==&lt;br /&gt;
The Legacy Engine ships with multiple renderers for optimized support on varying hardware. &lt;br /&gt;
In addition to natively supported renderers, the Legacy Engine also supports using the rendering backends: ANGLE and Mesa3D.&lt;br /&gt;
Mesa3D softpipe has been compiled for both 32bit and 64bit Windows.&lt;br /&gt;
&lt;br /&gt;
=== UBO ===&lt;br /&gt;
Renderers: native&lt;br /&gt;
&lt;br /&gt;
Required: OpenGL 4.0 (Optional: ARB_bindless_texture, ARB_buffer_storage)&lt;br /&gt;
&lt;br /&gt;
Recommended: OpenGL 4.5 + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
=== UBO (MESA) ===&lt;br /&gt;
Renderers: native, Mesa3D softpipe&lt;br /&gt;
&lt;br /&gt;
Required: none&lt;br /&gt;
&lt;br /&gt;
=== ANGLE ===&lt;br /&gt;
Renderers: native or ANGLE&lt;br /&gt;
&lt;br /&gt;
Required: D3D9 with SM2 or OpenGLES 2.0&lt;br /&gt;
&lt;br /&gt;
Recommended: D3D11 with SM4 or OpenGLES 3.0&lt;br /&gt;
&lt;br /&gt;
== [[LL3 Editor]] ==&lt;br /&gt;
&lt;br /&gt;
= Sound Support =&lt;br /&gt;
Legacy Engine uses FFMPEG for decoding sounds. As a result, several different encodings are supported. &lt;br /&gt;
It is recommended however to use ogg/flac or ogg/vorbis.&lt;br /&gt;
&lt;br /&gt;
= Plugins =&lt;br /&gt;
Legacy Engine utilizes primarily groovy for plugin extension. Any scripts placed within the folder &amp;quot;plugins&amp;quot; are loaded on launch.&lt;br /&gt;
&lt;br /&gt;
== Actors ==&lt;br /&gt;
Actors are anything that can be controlled (AI or player)&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
&lt;br /&gt;
== Fonts ==&lt;br /&gt;
All font files used by the engine are stored here. Accepted file type is ttf.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Anything that can be placed that is neither a Tile nor an Item.&lt;br /&gt;
&lt;br /&gt;
== Particles ==&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
== Scripts ==&lt;br /&gt;
Scripts are special plugins that are run once on launch. These are often used as &amp;quot;meta plugins&amp;quot;; ie: plugins that load other plugins.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
All sounds used by the engine are stored here. This plugin type is further subdivided by type of sound. Only the subtype &amp;quot;sounds/ost&amp;quot; is loaded by default. Sound plugins may be defined by an optional JSON descriptor file.&lt;br /&gt;
&lt;br /&gt;
Example JSON:&lt;br /&gt;
  {&lt;br /&gt;
    &amp;quot;name&amp;quot;: &amp;quot;ost/Boss&amp;quot;,&lt;br /&gt;
    &amp;quot;resource&amp;quot;: &amp;quot;06_boss.ogg&amp;quot;,&lt;br /&gt;
    &amp;quot;loopOffset&amp;quot;: &amp;quot;15.150&amp;quot;,&lt;br /&gt;
    &amp;quot;cache&amp;quot;: &amp;quot;false&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&amp;quot;name&amp;quot; is the tag assigned to the sound. Scripts reference sounds with this.&lt;br /&gt;
&amp;quot;resource&amp;quot; points to the location of the actual sound file (relative to the descriptor file)&lt;br /&gt;
&amp;quot;loopOffset&amp;quot; is the number of seconds to jump to after the sound loops.&lt;br /&gt;
&amp;quot;cache&amp;quot; indicates if the sound should be cached in memory. This is only recommended for short sounds since most sounds will expand up to 30x on decompress.&lt;br /&gt;
&lt;br /&gt;
=== Ambient ===&lt;br /&gt;
=== Collect ===&lt;br /&gt;
=== Menu ===&lt;br /&gt;
=== OST ===&lt;br /&gt;
These are the song files that appear in editor and game.&lt;br /&gt;
&lt;br /&gt;
=== Switch ===&lt;br /&gt;
=== Vocal ===&lt;br /&gt;
These are sounds that can be played when characters are talking.&lt;br /&gt;
&lt;br /&gt;
=== Tiles ===&lt;br /&gt;
Tiles holds two different types of Plugins: TileSet and Tile.&lt;br /&gt;
&lt;br /&gt;
=== Title ===&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/wiki/LL3_Editor</id>
		<title>LL3 Editor</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/wiki/LL3_Editor"/>
				<updated>2016-07-09T03:55:21Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: /* About the Editor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About the Editor=&lt;br /&gt;
A content creation editor is bundled with the [[Legacy Engine]].&lt;br /&gt;
&lt;br /&gt;
=Shortcuts=&lt;br /&gt;
The editor supports shortcuts for all features for rapid creation. The following are the supported shortcuts:&lt;br /&gt;
&lt;br /&gt;
* WASD move camera.  Hold shift to increase speed&lt;br /&gt;
* When an item is selected:&lt;br /&gt;
** Arrow Keys: move item 1 pixel&lt;br /&gt;
*** Shift: 8px, Ctrl: 32px&lt;br /&gt;
** Shift &amp;lt; mirror,   Shift &amp;gt; flip vertically&lt;br /&gt;
** [ and ] rotate 1 degrees&lt;br /&gt;
*** Shift: 5 degrees, Ctrl: 45 degrees&lt;br /&gt;
** = and - for scaling larger and smaller.  Currently by 101% or 99.01%&lt;br /&gt;
*** Shift: 125% or 80%, Ctrl: 200% or 50%&lt;br /&gt;
** Ctrl I, Ctrl K: switch Item to next layer&lt;br /&gt;
** Shift I, Shift K: bring to front/back within layer&lt;br /&gt;
** Shift Q: quantize/round to nearest pixel&lt;br /&gt;
** Ctrl Q: quantize to nearest 8px grid&lt;br /&gt;
** V: open item properties window&lt;br /&gt;
* Hold Ctrl when dragging to lock to 8px grid relative to it’s starting x/y.  Quantize to change grid.&lt;br /&gt;
* Hold Shift when placing item to place multiple in a row&lt;br /&gt;
* 1-9 to switch layers (note: layers 8,9 are not used yet)&lt;br /&gt;
** Control: Lock Layer&lt;br /&gt;
** Shift: Hide all but that layer&lt;br /&gt;
** Control + Shift: Lock all but that layer&lt;br /&gt;
** Note: pressing 1-7 to visit every layer will unlock and show all layers&lt;br /&gt;
* When placing tiles, Right Click is the eraser&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

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