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		<title>Last Legacy Wiki - User contributions [en]</title>
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		<updated>2026-04-21T21:29:18Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Items_in_Null_Space&amp;diff=416</id>
		<title>Items in Null Space</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Items_in_Null_Space&amp;diff=416"/>
				<updated>2016-05-03T19:40:30Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: /* Boots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Weapons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Name&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Type&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Power&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;MP Cost&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Other Stats&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Basic Scimitar|Basic Scimitar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Melee&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Basic Halberd|Basic Halberd]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Melee&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Knockback+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Throwing Axe|Throwing Axe]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Ranged&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Flame Sword|Flame Sword]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Melee&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Amethyst Blade|Amethyst Blade]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Melee&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Elf Sword|Elf Sword]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Melee&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;M. Atk+1, Knockback+2, MP+50&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Masamune|Masamune]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Melee&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Knockback+1, MP+10, Resist+1, Speed+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Wooden Staff|Wooden Staff]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Magic&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Crimson Staff|Crimson Staff]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Magic&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Spark Staff|Spark Staff]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Magic&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Thorn Staff|Thorn Staff]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Magic&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Sapphire Scepter|Sapphire Scepter]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Magic&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Amethyst Staff|Amethyst Staff]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Magic&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Knockback+1, MP+15&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Lightning Rod|Lightning Rod]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Magic&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Handcuffs|Handcuffs]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;P. Atk+1, Kick+5, Knockback+2, Speed+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- since the masamune is in spoiler tags, the lightning rod should be too --&amp;gt;&lt;br /&gt;
&amp;lt;!-- edited out the spoiler tags on Masamune, since they are not deemed neccessary at all --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Name&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Effect&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Full Iron Armor&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;M. Atk-2, Kick+1, HP+2, Resist+5, Speed-1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Golden Apple&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;HP+1, MP+5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Cyan Shield&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;HP+1, Resist+2&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Horn&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;P. Atk+2, Knockback+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Mystic Claw&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;P. Atk+6, M. Atk-2, Kick+4, Knockback+4&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Silver Ring&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;MP+25&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Gold Ring&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;MP+50&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Brown Book&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;10%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;M. Atk+1, MP+15&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Book of Battle&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;10%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;M. Atk+3, MP+15&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Brown Book&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;10%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;M. Atk+1, MP+15&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Book of Winds&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;10%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;M. Atk+2, Knockback+1, MP+15, Resist+1, Speed+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Damage Amulet&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;10%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;P. Atk+3, M. Atk+1, Kick+2, Knockback+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Cursed Amulet&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;10%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;P. Atk+7, M. Atk+5, Kick+5, Knockback+4, HP-1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Boots ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Name&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Effect&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Wizard Slippers&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;M. Atk+1, Kick+1, MP+20&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Iron Boots&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Kick+3, Resist+6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Spiked Boots&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Kick+6, Speed-1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Running Shoes&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Speed+3, Jump+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Winged Boots&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Kick+1, Speed+2, Jump+3&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Items_in_Null_Space&amp;diff=415</id>
		<title>Items in Null Space</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Items_in_Null_Space&amp;diff=415"/>
				<updated>2016-05-03T19:39:33Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Weapons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Name&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Type&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Power&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;MP Cost&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Other Stats&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Basic Scimitar|Basic Scimitar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Melee&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Basic Halberd|Basic Halberd]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Melee&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Knockback+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Throwing Axe|Throwing Axe]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Ranged&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Flame Sword|Flame Sword]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Melee&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Amethyst Blade|Amethyst Blade]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Melee&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Elf Sword|Elf Sword]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Melee&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;M. Atk+1, Knockback+2, MP+50&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Masamune|Masamune]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Melee&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Knockback+1, MP+10, Resist+1, Speed+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Wooden Staff|Wooden Staff]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Magic&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Crimson Staff|Crimson Staff]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Magic&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Spark Staff|Spark Staff]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Magic&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Thorn Staff|Thorn Staff]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Magic&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Sapphire Scepter|Sapphire Scepter]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Magic&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Amethyst Staff|Amethyst Staff]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Magic&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Knockback+1, MP+15&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Lightning Rod|Lightning Rod]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Magic&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;[[Weapon: Handcuffs|Handcuffs]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;1%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;5%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;P. Atk+1, Kick+5, Knockback+2, Speed+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- since the masamune is in spoiler tags, the lightning rod should be too --&amp;gt;&lt;br /&gt;
&amp;lt;!-- edited out the spoiler tags on Masamune, since they are not deemed neccessary at all --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Name&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Effect&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Full Iron Armor&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;M. Atk-2, Kick+1, HP+2, Resist+5, Speed-1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Golden Apple&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;HP+1, MP+5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Cyan Shield&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;HP+1, Resist+2&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Horn&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;P. Atk+2, Knockback+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Mystic Claw&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;P. Atk+6, M. Atk-2, Kick+4, Knockback+4&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Silver Ring&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;MP+25&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Gold Ring&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;MP+50&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Brown Book&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;10%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;M. Atk+1, MP+15&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Book of Battle&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;10%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;M. Atk+3, MP+15&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Brown Book&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;10%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;M. Atk+1, MP+15&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Book of Winds&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;10%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;M. Atk+2, Knockback+1, MP+15, Resist+1, Speed+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Damage Amulet&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;10%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;P. Atk+3, M. Atk+1, Kick+2, Knockback+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Cursed Amulet&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;10%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;P. Atk+7, M. Atk+5, Kick+5, Knockback+4, HP-1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Boots ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Name&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Effect&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Wizard Slippers&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;M. Atk+1, Kick+1, MP+20&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Iron Boots&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Kick+3, Resist+6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Spiked Boots&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Kick+6, Speed-1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Running Shoes&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;Speed+3, Jump+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;3%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; onmouseover=&amp;quot;color='white'&amp;quot; onmouseout=&amp;quot;color='black'&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background-color: black;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: bold&amp;quot;&amp;gt;Winged Boots&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	 &amp;lt;td width=&amp;quot;8%&amp;quot; style=&amp;quot;padding:3px;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; onmouseover=&amp;quot;color='white'&amp;quot; onmouseout=&amp;quot;color='black'&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background-color: black;&amp;quot;&amp;gt;Kick+1, Speed+2, Jump+3&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Dimension:_X&amp;diff=414</id>
		<title>Dimension: X</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Dimension:_X&amp;diff=414"/>
				<updated>2016-05-03T19:23:32Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimension X is the first dimension in [[Last Legacy: Null Space]]. &lt;br /&gt;
&lt;br /&gt;
[[File:CH2_X.png|200px|thumb|Dimension X]]&lt;br /&gt;
&lt;br /&gt;
Dimension X is where the protagonist starts off on his quest to go back to his original universe. After getting sucked in by the wormhole the boss in [[Last Legacy: Chapter 1]] spawned, he ends up in this dimension.&lt;br /&gt;
&lt;br /&gt;
The music that plays in this level is [https://soundcloud.com/shewitt-7/gflat-march?in=shewitt-7/sets/last-legacy-null-space Gflat March].&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
He finds a treasure chest and opens it to get his first weapon in this game: a Basic Scimitar (ID:1). By the middle, there is a mini-boss battle: the player is required to equip his weapon and defeat the mini-boss (Fire Mage) to unlock the steel gate and proceed. In the final section, the player finds a Wormhole, which is the exit from the level.&lt;br /&gt;
&lt;br /&gt;
After completing this level, the [[shop]] is unlocked.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode ==&lt;br /&gt;
&lt;br /&gt;
On hard mode, the level has a higher amount of enemies, different structure, as well as a new mini-boss (Ice Mage). The treasure drops are still the same as the normal mode.&lt;br /&gt;
&lt;br /&gt;
== Large Triangle Locations ==&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1|[[File:New Bitmap Image1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2|[[File:New Bitmap Image2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3|[[File:New Bitmap Image3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1 (Hard Mode)|[[File:Hard Mode X 1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2 (Hard Mode)|[[File:Hard Mode X 2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3 (Hard Mode)|[[File:Hard Mode X 3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
== Collectables ==&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Normal Mode:'''&lt;br /&gt;
&lt;br /&gt;
''1: Large Triangles''&lt;br /&gt;
&lt;br /&gt;
''Large Triangles are unusually large metallic, triangle-shaped coins that possess a small amount of magic. They are worth 100 coins each, and each level has exactly 3.''&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Hard Mode:'''&lt;br /&gt;
&lt;br /&gt;
''2: Karb''&lt;br /&gt;
&lt;br /&gt;
''Karbs are a large crab-like species with a tough shell on their backs. They are territorial and will pinch you with their massive claws if you get too near. They fly like a football if you kick them.''&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
The two characters in the &amp;quot;box&amp;quot; seen during the fall of the protagonist at the beginning only say &amp;quot;Hello World!&amp;quot; when clicked and have no other special functions.&lt;br /&gt;
&lt;br /&gt;
= Treasure Chests =&lt;br /&gt;
&lt;br /&gt;
1. [[Weapon: Basic Scimitar|Basic Scimitar]] (I.D. 1)&lt;br /&gt;
&lt;br /&gt;
2. [[Weapon: Wooden Staff|Wooden Staff]]   (I.D. 9)&lt;br /&gt;
&lt;br /&gt;
The treasure chests' content doesn't change on Hard Mode.&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Dimension:_X&amp;diff=413</id>
		<title>Dimension: X</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Dimension:_X&amp;diff=413"/>
				<updated>2016-05-03T19:22:20Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimension X is the first dimension in [[Last Legacy: Null Space]]. &lt;br /&gt;
&lt;br /&gt;
[[File:CH2_X.png|200px|thumb|Dimension X]]&lt;br /&gt;
&lt;br /&gt;
Dimension X is where the protagonist starts off on his quest to go back to his original universe. After getting sucked in by the wormhole the boss in [[Last Legacy: Chapter 1]] spawned,he landed up here. He has lost all his weapons while travelling through it.&lt;br /&gt;
&lt;br /&gt;
The music that plays in this level is [https://soundcloud.com/shewitt-7/gflat-march?in=shewitt-7/sets/last-legacy-null-space Gflat March].&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
He finds a treasure chest and opens it to get his first weapon in this game: a Basic Scimitar (ID:1). By the middle, there is a mini-boss battle: the player is required to equip his weapon and defeat the mini-boss (Fire Mage) to unlock the steel gate and proceed. In the final section, the player finds a Wormhole, which is the exit from the level.&lt;br /&gt;
&lt;br /&gt;
After completing this level, the [[shop]] is unlocked.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode ==&lt;br /&gt;
&lt;br /&gt;
On hard mode, the level has a higher amount of enemies, different structure, as well as a new mini-boss (Ice Mage). The treasure drops are still the same as the normal mode.&lt;br /&gt;
&lt;br /&gt;
== Large Triangle Locations ==&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1|[[File:New Bitmap Image1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2|[[File:New Bitmap Image2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3|[[File:New Bitmap Image3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1 (Hard Mode)|[[File:Hard Mode X 1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2 (Hard Mode)|[[File:Hard Mode X 2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3 (Hard Mode)|[[File:Hard Mode X 3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
== Collectables ==&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Normal Mode:'''&lt;br /&gt;
&lt;br /&gt;
''1: Large Triangles''&lt;br /&gt;
&lt;br /&gt;
''Large Triangles are unusually large metallic, triangle-shaped coins that possess a small amount of magic. They are worth 100 coins each, and each level has exactly 3.''&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Hard Mode:'''&lt;br /&gt;
&lt;br /&gt;
''2: Karb''&lt;br /&gt;
&lt;br /&gt;
''Karbs are a large crab-like species with a tough shell on their backs. They are territorial and will pinch you with their massive claws if you get too near. They fly like a football if you kick them.''&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
The two characters in the &amp;quot;box&amp;quot; seen during the fall of the protagonist at the beginning only say &amp;quot;Hello World!&amp;quot; when clicked and have no other special functions.&lt;br /&gt;
&lt;br /&gt;
= Treasure Chests =&lt;br /&gt;
&lt;br /&gt;
1. [[Weapon: Basic Scimitar|Basic Scimitar]] (I.D. 1)&lt;br /&gt;
&lt;br /&gt;
2. [[Weapon: Wooden Staff|Wooden Staff]]   (I.D. 9)&lt;br /&gt;
&lt;br /&gt;
The treasure chests' content doesn't change on Hard Mode.&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Dimension:_Z&amp;diff=412</id>
		<title>Dimension: Z</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Dimension:_Z&amp;diff=412"/>
				<updated>2016-05-03T02:37:30Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimension Z is the third dimension in [[Last Legacy: Null Space]]. &lt;br /&gt;
&lt;br /&gt;
[[File:CH2_Z.png|200px|thumb|Dimension Z]]&lt;br /&gt;
&lt;br /&gt;
Dimension Z is a Snow themed level, which uses jump boosters and rotating blocks as its main mechanics.&lt;br /&gt;
&lt;br /&gt;
The music that plays on this level is [https://soundcloud.com/shewitt-7/winter-theme Winter Theme]&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Dimension Z starts off introducing its two core mechanics, the jump platforms and the rotating blocks. By the middle of the level, the player encounters the Ice Mage, the second type of mage found by the player on Normal Mode. The level finishes off in a vertical sequence, in which the player must use the jump platforms to get to the end.&lt;br /&gt;
&lt;br /&gt;
After completing Dimension Z, the [[Upgrader]] is unlocked.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode ==&lt;br /&gt;
&lt;br /&gt;
On hard mode, it has a higher number of enemies, most of them being stronger variants of common enemies, and of obstacles, notably the spiky platforms. &lt;br /&gt;
&lt;br /&gt;
== Large Triangle Locations ==&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1|[[File:Z 1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2|[[File:Z 2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3|[[File:Z 3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1 (Hard Mode)|[[File:Hard Mode Z 1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2 (Hard Mode)|[[File:Hard Mode Z 2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3 (Hard Mode)|[[File:Hard Mode Z 3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
== Collectables ==&lt;br /&gt;
'''Unlocked on Normal Mode'''&lt;br /&gt;
&lt;br /&gt;
''5: White Specter''&lt;br /&gt;
&lt;br /&gt;
''A small, inter-dimensional creature found in many of the universes I have explored. They seem to be attracted to Flux Orbs or wormholes, like moths, feeding off their energy.''&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Hard Mode'''&lt;br /&gt;
&lt;br /&gt;
''6: Jump Platform''&lt;br /&gt;
&lt;br /&gt;
''Platforms that absorb energy from your impact and then release it upon jumping off. This gives the impression of releasing more energy than it takes in, defying the laws of physics, but if one does the calculations, it all works out somehow.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Treasure Chests =&lt;br /&gt;
&lt;br /&gt;
This level has no treasure chests.&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=File:Hard_Mode_Z_3.png&amp;diff=411</id>
		<title>File:Hard Mode Z 3.png</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=File:Hard_Mode_Z_3.png&amp;diff=411"/>
				<updated>2016-05-03T02:35:31Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=File:Hard_Mode_Z_2.png&amp;diff=410</id>
		<title>File:Hard Mode Z 2.png</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=File:Hard_Mode_Z_2.png&amp;diff=410"/>
				<updated>2016-05-03T02:35:23Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=File:Hard_Mode_Z_1.png&amp;diff=409</id>
		<title>File:Hard Mode Z 1.png</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=File:Hard_Mode_Z_1.png&amp;diff=409"/>
				<updated>2016-05-03T02:35:15Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=File:Z_3.png&amp;diff=408</id>
		<title>File:Z 3.png</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=File:Z_3.png&amp;diff=408"/>
				<updated>2016-05-03T02:35:00Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=File:Z_2.png&amp;diff=407</id>
		<title>File:Z 2.png</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=File:Z_2.png&amp;diff=407"/>
				<updated>2016-05-03T02:34:38Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=File:Z_1.png&amp;diff=406</id>
		<title>File:Z 1.png</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=File:Z_1.png&amp;diff=406"/>
				<updated>2016-05-03T02:34:25Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Dimension:_Y&amp;diff=405</id>
		<title>Dimension: Y</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Dimension:_Y&amp;diff=405"/>
				<updated>2016-05-03T02:23:21Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimension Y is the second dimension in [[Last Legacy: Null Space]]. &lt;br /&gt;
&lt;br /&gt;
[[File:CH2_Y.png|200px|thumb|Dimension Y]]&lt;br /&gt;
&lt;br /&gt;
Dimension Y is where the protagonist is introduced to Delta powers in Null Space.&lt;br /&gt;
&lt;br /&gt;
The music that plays on this level is [https://soundcloud.com/shewitt-7/floating-digital-clouds Floating Digital Clouds].&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
He finds a [[Delta Orb]], which allows him to create blocks and remove natural ground. He later finds a switch controlled platform which can go right and left by pressing green and red switches. In the final segment, The [[Negative Delta Orb|Negative Delta Orbs]] are introduced, and the player must complete one last puzzle in order to clear the level.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode ==&lt;br /&gt;
&lt;br /&gt;
On Hard Mode, Dimension Y has a different structure (Having significantly more gaps than the Normal Mode does), has more enemies, and contains no treasure chests. Dimension Y's hard mode is also the first level in the game to introduce turrets.&lt;br /&gt;
&lt;br /&gt;
== Large Triangle Locations ==&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1|[[File:Y 1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2|[[File:Y 2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3|[[File:Y 3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1 (Hard Mode)|[[File:Hard Mode Y 1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2 (Hard Mode)|[[File:Hard Mode Y 2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3 (Hard Mode)|[[File:Hard Mode Y 3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
== Collectables ==&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Normal Mode:'''&lt;br /&gt;
&lt;br /&gt;
''3: Delta Orb''&lt;br /&gt;
&lt;br /&gt;
''Made up of large amounts of unknown material, they create an imbalance of flux within a few meters of their core. This can be harnessed with magic to temporarily borrow energy from another universe and mold it into shapes.''&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Hard Mode:'''&lt;br /&gt;
&lt;br /&gt;
''4: Negative Delta Orb''&lt;br /&gt;
&lt;br /&gt;
''These orbs inhibit flux energy with a chaotic mixture of positive and negative flux energy. These are often the result of a poorly constructed or a broken Delta Orb.''&lt;br /&gt;
&lt;br /&gt;
= Treasure Chests =&lt;br /&gt;
&lt;br /&gt;
1. [[Accessory: Horn|Horn]] (I.D. 28)&lt;br /&gt;
&lt;br /&gt;
2. [[Accessory: Silver Ring|Silver Ring]]   (I.D. 30)&lt;br /&gt;
&lt;br /&gt;
There are no treasure chests in this level on hard mode.&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Dimension:_X&amp;diff=404</id>
		<title>Dimension: X</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Dimension:_X&amp;diff=404"/>
				<updated>2016-05-03T02:22:30Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimension X is the first dimension in [[Last Legacy: Null Space]]. &lt;br /&gt;
&lt;br /&gt;
[[File:CH2_X.png|200px|thumb|Dimension X]]&lt;br /&gt;
&lt;br /&gt;
Dimension X is where the protagonist starts off on his quest to go back to his original universe. After getting sucked in by the wormhole the boss in [[Last Legacy: Chapter 1]] spawned,he landed up here. He has lost all his weapons while travelling through it.&lt;br /&gt;
&lt;br /&gt;
The music that plays in this level is [https://soundcloud.com/shewitt-7/gflat-march?in=shewitt-7/sets/last-legacy-null-space Gflat March].&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
He finds a treasure chest and opens it to get his first weapon in this game: a Basic Scimitar (ID:1) He might find additional weapons by killing off other enemies. Near the end, there is a mini-boss battle: the player is required to equip his weapon and defeat the mini-boss (Fire Mage) to unlock the steel gate and proceed.&lt;br /&gt;
&lt;br /&gt;
After completing this level, the [[shop]] is unlocked.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode ==&lt;br /&gt;
&lt;br /&gt;
On hard mode, the level has a higher amount of enemies, different structure, as well as a new mini-boss (Ice Mage). The treasure drops are still the same as the normal mode.&lt;br /&gt;
&lt;br /&gt;
== Large Triangle Locations ==&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1|[[File:New Bitmap Image1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2|[[File:New Bitmap Image2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3|[[File:New Bitmap Image3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1 (Hard Mode)|[[File:Hard Mode X 1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2 (Hard Mode)|[[File:Hard Mode X 2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3 (Hard Mode)|[[File:Hard Mode X 3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
== Collectables ==&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Normal Mode:'''&lt;br /&gt;
&lt;br /&gt;
''1: Large Triangles''&lt;br /&gt;
&lt;br /&gt;
''Large Triangles are unusually large metallic, triangle-shaped coins that possess a small amount of magic. They are worth 100 coins each, and each level has exactly 3.''&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Hard Mode:'''&lt;br /&gt;
&lt;br /&gt;
''2: Karb''&lt;br /&gt;
&lt;br /&gt;
''Karbs are a large crab-like species with a tough shell on their backs. They are territorial and will pinch you with their massive claws if you get too near. They fly like a football if you kick them.''&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
The two characters in the &amp;quot;box&amp;quot; seen during the fall of the protagonist at the beginning only say &amp;quot;Hello World!&amp;quot; when clicked and have no other special functions.&lt;br /&gt;
&lt;br /&gt;
= Treasure Chests =&lt;br /&gt;
&lt;br /&gt;
1. [[Weapon: Basic Scimitar|Basic Scimitar]] (I.D. 1)&lt;br /&gt;
&lt;br /&gt;
2. [[Weapon: Wooden Staff|Wooden Staff]]   (I.D. 9)&lt;br /&gt;
&lt;br /&gt;
The treasure chests' content doesn't change on Hard Mode.&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Dimension:_Y&amp;diff=403</id>
		<title>Dimension: Y</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Dimension:_Y&amp;diff=403"/>
				<updated>2016-05-03T02:21:19Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimension Y is the second dimension in [[Last Legacy: Null Space]]. &lt;br /&gt;
&lt;br /&gt;
[[File:CH2_Y.png|200px|thumb|Dimension Y]]&lt;br /&gt;
&lt;br /&gt;
Dimension Y is where the protagonist is introduced to Delta powers in Null Space.&lt;br /&gt;
&lt;br /&gt;
The music that plays on this level is [https://soundcloud.com/shewitt-7/floating-digital-clouds Floating Digital Clouds].&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
He finds a [[Delta Orb]], which allows him to create blocks and remove natural ground. He later finds a switch controlled platform which can go right and left by pressing green and red switches. In the final segment, The [[Negative Delta Orb|Negative Delta Orbs]] are introduced, and the player must complete one last puzzle in order to clear the level.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode ==&lt;br /&gt;
&lt;br /&gt;
On Hard Mode, Dimension Y has a different structure (Having significantly more gaps than the Normal Mode does), has more enemies, and contains no treasure chests. Dimension Y's hard mode is also the first level in the game to introduce turrets.&lt;br /&gt;
&lt;br /&gt;
== Large Triangle Locations ==&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1|[[File:Y 1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2|[[File:Y 2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3|[[File:Y 3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1 (Hard Mode)|[[File:Hard Mode Y 1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2 (Hard Mode)|[[File:Hard Mode Y 2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3 (Hard Mode)|[[File:Hard Mode Y 3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
== Collectables ==&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Normal Mode:'''&lt;br /&gt;
&lt;br /&gt;
''3: Delta Orb''&lt;br /&gt;
&lt;br /&gt;
''Made up of large amounts of unknown material, they create an imbalance of flux within a few meters of their core. This can be harnessed with magic to temporarily borrow energy from another universe and mold it into shapes.''&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Hard Mode:'''&lt;br /&gt;
&lt;br /&gt;
''4: Negative Delta Orb''&lt;br /&gt;
&lt;br /&gt;
''These orbs inhibit flux energy with a chaotic mixture of positive and negative flux energy. These are often the result of a poorly constructed or a broken Delta Orb.''&lt;br /&gt;
&lt;br /&gt;
= Treasure Chests =&lt;br /&gt;
&lt;br /&gt;
1. [[Accessory: Horn|Horn]] (I.D. 28)&lt;br /&gt;
&lt;br /&gt;
2. [[Accessory: Silver Ring|Silver Ring]]   (I.D. 30)&lt;br /&gt;
&lt;br /&gt;
There are no treasure chests in this level on hard mode.&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Dimension:_Y&amp;diff=402</id>
		<title>Dimension: Y</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Dimension:_Y&amp;diff=402"/>
				<updated>2016-05-03T02:16:54Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: /* Collectables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimension Y is the second dimension in [[Last Legacy: Null Space]]. &lt;br /&gt;
&lt;br /&gt;
[[File:CH2_Y.png|200px|thumb|Dimension Y]]&lt;br /&gt;
&lt;br /&gt;
Dimension Y is where the protagonist is introduced to Delta powers in Null Space.&lt;br /&gt;
&lt;br /&gt;
The music that plays on this level is [https://soundcloud.com/shewitt-7/floating-digital-clouds Floating Digital Clouds].&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
He finds a [[Delta Orb]], which allows him to create blocks and remove natural ground. He later finds a switch controlled platform which can go right and left by pressing green and red switches. In the final segment, The [[Negative Delta Orb|Negative Delta Orbs]] are introduced, and the player must complete one last puzzle in order to clear the level.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode ==&lt;br /&gt;
&lt;br /&gt;
On Hard Mode, Dimension Y has a different structure (Having significantly more gaps than the Normal Mode does), has more enemies, and contains no treasure chests. Dimension Y's hard mode is also the first level in the game to introduce turrets.&lt;br /&gt;
&lt;br /&gt;
== Large Triangle Locations ==&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1|[[File:Y 1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2|[[File:Y 2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3|[[File:Y 3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1 (Hard Mode)|[[File:Hard Mode Y 1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2 (Hard Mode)|[[File:Hard Mode Y 2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3 (Hard Mode)|[[File:Hard Mode Y 3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
== Collectables ==&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Normal Mode:'''&lt;br /&gt;
&lt;br /&gt;
''3: Delta Orb''&lt;br /&gt;
&lt;br /&gt;
''Made up of large amounts of unknown material, they create an imbalance of flux within a few meters of their core. This can be harnessed with magic to temporarily borrow energy from another universe and mold it into shapes.''&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Hard Mode:'''&lt;br /&gt;
&lt;br /&gt;
''4: Negative Delta Orb''&lt;br /&gt;
&lt;br /&gt;
''These orbs inhibit flux energy with a chaotic mixture of positive and negative flux energy. These are often the result of a poorly constructed or a broken Delta Orb.''&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
&lt;br /&gt;
There are no notable secrets on this level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Possible Secrets / Trivia =&lt;br /&gt;
&lt;br /&gt;
There's no piece of trivia regarding this level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Treasure Chests =&lt;br /&gt;
&lt;br /&gt;
1. [[Accessory: Horn|Horn]] (I.D. 28)&lt;br /&gt;
&lt;br /&gt;
2. [[Accessory: Silver Ring|Silver Ring]]   (I.D. 30)&lt;br /&gt;
&lt;br /&gt;
There are no treasure chests in this level on hard mode.&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Dimension:_X&amp;diff=401</id>
		<title>Dimension: X</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Dimension:_X&amp;diff=401"/>
				<updated>2016-05-03T02:16:28Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: /* Collectables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimension X is the first dimension in [[Last Legacy: Null Space]]. &lt;br /&gt;
&lt;br /&gt;
[[File:CH2_X.png|200px|thumb|Dimension X]]&lt;br /&gt;
&lt;br /&gt;
Dimension X is where the protagonist starts off on his quest to go back to his original universe. After getting sucked in by the wormhole the boss in [[Last Legacy: Chapter 1]] spawned,he landed up here. He has lost all his weapons while travelling through it.&lt;br /&gt;
&lt;br /&gt;
The music that plays in this level is [https://soundcloud.com/shewitt-7/gflat-march?in=shewitt-7/sets/last-legacy-null-space Gflat March].&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
He finds a treasure chest and opens it to get his first weapon in this game: a Basic Scimitar (ID:1) He might find additional weapons by killing off other enemies. Near the end,there is a mini-boss battle: the player is required to equip his weapon and defeat the mini-boss (Fire Mage) to unlock the steel gate and proceed.&lt;br /&gt;
&lt;br /&gt;
After completing this level, the [[shop]] is unlocked.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode ==&lt;br /&gt;
&lt;br /&gt;
On hard mode, the level has a higher amount of enemies, different structure, as well as a new mini-boss (Ice Mage). The treasure drops are still the same as the normal mode.&lt;br /&gt;
&lt;br /&gt;
== Large Triangle Locations ==&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1|[[File:New Bitmap Image1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2|[[File:New Bitmap Image2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3|[[File:New Bitmap Image3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1 (Hard Mode)|[[File:Hard Mode X 1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2 (Hard Mode)|[[File:Hard Mode X 2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3 (Hard Mode)|[[File:Hard Mode X 3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
== Collectables ==&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Normal Mode:'''&lt;br /&gt;
&lt;br /&gt;
''1: Large Triangles''&lt;br /&gt;
&lt;br /&gt;
''Large Triangles are unusually large metallic, triangle-shaped coins that possess a small amount of magic. They are worth 100 coins each, and each level has exactly 3.''&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Hard Mode:'''&lt;br /&gt;
&lt;br /&gt;
''2: Karb''&lt;br /&gt;
&lt;br /&gt;
''Karbs are a large crab-like species with a tough shell on their backs. They are territorial and will pinch you with their massive claws if you get too near. They fly like a football if you kick them.''&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
&lt;br /&gt;
There are no notable secrets in this level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Possible Secrets / Trivia =&lt;br /&gt;
&lt;br /&gt;
The two characters in the &amp;quot;box&amp;quot; seen during the fall of the protagonist at the beginning only say &amp;quot;Hello World!&amp;quot; when clicked and have no other special functions.&lt;br /&gt;
&lt;br /&gt;
= Treasure Chests =&lt;br /&gt;
&lt;br /&gt;
1. [[Weapon: Basic Scimitar|Basic Scimitar]] (I.D. 1)&lt;br /&gt;
&lt;br /&gt;
2. [[Weapon: Wooden Staff|Wooden Staff]]   (I.D. 9)&lt;br /&gt;
&lt;br /&gt;
The treasure chests' content doesn't change on Hard Mode.&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Dimension:_X&amp;diff=400</id>
		<title>Dimension: X</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Dimension:_X&amp;diff=400"/>
				<updated>2016-05-03T02:11:07Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: /* Collectibles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimension X is the first dimension in [[Last Legacy: Null Space]]. &lt;br /&gt;
&lt;br /&gt;
[[File:CH2_X.png|200px|thumb|Dimension X]]&lt;br /&gt;
&lt;br /&gt;
Dimension X is where the protagonist starts off on his quest to go back to his original universe. After getting sucked in by the wormhole the boss in [[Last Legacy: Chapter 1]] spawned,he landed up here. He has lost all his weapons while travelling through it.&lt;br /&gt;
&lt;br /&gt;
The music that plays in this level is [https://soundcloud.com/shewitt-7/gflat-march?in=shewitt-7/sets/last-legacy-null-space Gflat March].&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
He finds a treasure chest and opens it to get his first weapon in this game: a Basic Scimitar (ID:1) He might find additional weapons by killing off other enemies. Near the end,there is a mini-boss battle: the player is required to equip his weapon and defeat the mini-boss (Fire Mage) to unlock the steel gate and proceed.&lt;br /&gt;
&lt;br /&gt;
After completing this level, the [[shop]] is unlocked.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode ==&lt;br /&gt;
&lt;br /&gt;
On hard mode, the level has a higher amount of enemies, different structure, as well as a new mini-boss (Ice Mage). The treasure drops are still the same as the normal mode.&lt;br /&gt;
&lt;br /&gt;
== Large Triangle Locations ==&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1|[[File:New Bitmap Image1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2|[[File:New Bitmap Image2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3|[[File:New Bitmap Image3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1 (Hard Mode)|[[File:Hard Mode X 1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2 (Hard Mode)|[[File:Hard Mode X 2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3 (Hard Mode)|[[File:Hard Mode X 3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Normal Mode:'''&lt;br /&gt;
&lt;br /&gt;
''1: Large Triangles''&lt;br /&gt;
&lt;br /&gt;
''Large Triangles are unusually large metallic, triangle-shaped coins that possess a small amount of magic. They are worth 100 coins each, and each level has exactly 3.''&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Hard Mode:'''&lt;br /&gt;
&lt;br /&gt;
''2: Karb''&lt;br /&gt;
&lt;br /&gt;
''Karbs are a large crab-like species with a tough shell on their backs. They are territorial and will pinch you with their massive claws if you get too near. They fly like a football if you kick them.''&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
&lt;br /&gt;
There are no notable secrets in this level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Possible Secrets / Trivia =&lt;br /&gt;
&lt;br /&gt;
The two characters in the &amp;quot;box&amp;quot; seen during the fall of the protagonist at the beginning only say &amp;quot;Hello World!&amp;quot; when clicked and have no other special functions.&lt;br /&gt;
&lt;br /&gt;
= Treasure Chests =&lt;br /&gt;
&lt;br /&gt;
1. [[Weapon: Basic Scimitar|Basic Scimitar]] (I.D. 1)&lt;br /&gt;
&lt;br /&gt;
2. [[Weapon: Wooden Staff|Wooden Staff]]   (I.D. 9)&lt;br /&gt;
&lt;br /&gt;
The treasure chests' content doesn't change on Hard Mode.&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Dimension:_Y&amp;diff=399</id>
		<title>Dimension: Y</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Dimension:_Y&amp;diff=399"/>
				<updated>2016-05-03T02:10:41Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: /* Collectibles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimension Y is the second dimension in [[Last Legacy: Null Space]]. &lt;br /&gt;
&lt;br /&gt;
[[File:CH2_Y.png|200px|thumb|Dimension Y]]&lt;br /&gt;
&lt;br /&gt;
Dimension Y is where the protagonist is introduced to Delta powers in Null Space.&lt;br /&gt;
&lt;br /&gt;
The music that plays on this level is [https://soundcloud.com/shewitt-7/floating-digital-clouds Floating Digital Clouds].&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
He finds a [[Delta Orb]], which allows him to create blocks and remove natural ground. He later finds a switch controlled platform which can go right and left by pressing green and red switches. In the final segment, The [[Negative Delta Orb|Negative Delta Orbs]] are introduced, and the player must complete one last puzzle in order to clear the level.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode ==&lt;br /&gt;
&lt;br /&gt;
On Hard Mode, Dimension Y has a different structure (Having significantly more gaps than the Normal Mode does), has more enemies, and contains no treasure chests. Dimension Y's hard mode is also the first level in the game to introduce turrets.&lt;br /&gt;
&lt;br /&gt;
== Large Triangle Locations ==&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1|[[File:Y 1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2|[[File:Y 2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3|[[File:Y 3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1 (Hard Mode)|[[File:Hard Mode Y 1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2 (Hard Mode)|[[File:Hard Mode Y 2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3 (Hard Mode)|[[File:Hard Mode Y 3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Normal Mode:'''&lt;br /&gt;
&lt;br /&gt;
''3: Delta Orb''&lt;br /&gt;
&lt;br /&gt;
''Made up of large amounts of unknown material, they create an imbalance of flux within a few meters of their core. This can be harnessed with magic to temporarily borrow energy from another universe and mold it into shapes.''&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Hard Mode:'''&lt;br /&gt;
&lt;br /&gt;
''4: Negative Delta Orb''&lt;br /&gt;
&lt;br /&gt;
''These orbs inhibit flux energy with a chaotic mixture of positive and negative flux energy. These are often the result of a poorly constructed or a broken Delta Orb.''&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
&lt;br /&gt;
There are no notable secrets on this level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Possible Secrets / Trivia =&lt;br /&gt;
&lt;br /&gt;
There's no piece of trivia regarding this level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Treasure Chests =&lt;br /&gt;
&lt;br /&gt;
1. [[Accessory: Horn|Horn]] (I.D. 28)&lt;br /&gt;
&lt;br /&gt;
2. [[Accessory: Silver Ring|Silver Ring]]   (I.D. 30)&lt;br /&gt;
&lt;br /&gt;
There are no treasure chests in this level on hard mode.&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Dimension:_Y&amp;diff=398</id>
		<title>Dimension: Y</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Dimension:_Y&amp;diff=398"/>
				<updated>2016-05-03T01:52:57Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimension Y is the second dimension in [[Last Legacy: Null Space]]. &lt;br /&gt;
&lt;br /&gt;
[[File:CH2_Y.png|200px|thumb|Dimension Y]]&lt;br /&gt;
&lt;br /&gt;
Dimension Y is where the protagonist is introduced to Delta powers in Null Space.&lt;br /&gt;
&lt;br /&gt;
The music that plays on this level is [https://soundcloud.com/shewitt-7/floating-digital-clouds Floating Digital Clouds].&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
He finds a [[Delta Orb]], which allows him to create blocks and remove natural ground. He later finds a switch controlled platform which can go right and left by pressing green and red switches. In the final segment, The [[Negative Delta Orb|Negative Delta Orbs]] are introduced, and the player must complete one last puzzle in order to clear the level.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode ==&lt;br /&gt;
&lt;br /&gt;
On Hard Mode, Dimension Y has a different structure (Having significantly more gaps than the Normal Mode does), has more enemies, and contains no treasure chests. Dimension Y's hard mode is also the first level in the game to introduce turrets.&lt;br /&gt;
&lt;br /&gt;
== Large Triangle Locations ==&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1|[[File:Y 1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2|[[File:Y 2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3|[[File:Y 3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1 (Hard Mode)|[[File:Hard Mode Y 1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2 (Hard Mode)|[[File:Hard Mode Y 2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3 (Hard Mode)|[[File:Hard Mode Y 3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Easy Mode:'''&lt;br /&gt;
&lt;br /&gt;
''3: Delta Orb''&lt;br /&gt;
&lt;br /&gt;
''Made up of large amounts of unknown material, they create an imbalance of flux within a few meters of their core. This can be harnessed with magic to temporarily borrow energy from another universe and mold it into shapes.''&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Hard Mode:'''&lt;br /&gt;
&lt;br /&gt;
''4: Negative Delta Orb''&lt;br /&gt;
&lt;br /&gt;
''These orbs inhibit flux energy with a chaotic mixture of positive and negative flux energy. These are often the result of a poorly constructed or a broken Delta Orb.''&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
&lt;br /&gt;
There are no notable secrets on this level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Possible Secrets / Trivia =&lt;br /&gt;
&lt;br /&gt;
There's no piece of trivia regarding this level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Treasure Chests =&lt;br /&gt;
&lt;br /&gt;
1. [[Accessory: Horn|Horn]] (I.D. 28)&lt;br /&gt;
&lt;br /&gt;
2. [[Accessory: Silver Ring|Silver Ring]]   (I.D. 30)&lt;br /&gt;
&lt;br /&gt;
There are no treasure chests in this level on hard mode.&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=File:Hard_Mode_Y_1.png&amp;diff=397</id>
		<title>File:Hard Mode Y 1.png</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=File:Hard_Mode_Y_1.png&amp;diff=397"/>
				<updated>2016-05-03T01:50:45Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=File:Hard_Mode_Y_2.png&amp;diff=396</id>
		<title>File:Hard Mode Y 2.png</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=File:Hard_Mode_Y_2.png&amp;diff=396"/>
				<updated>2016-05-03T01:50:42Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=File:Hard_Mode_Y_3.png&amp;diff=395</id>
		<title>File:Hard Mode Y 3.png</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=File:Hard_Mode_Y_3.png&amp;diff=395"/>
				<updated>2016-05-03T01:50:39Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=File:Y_3.png&amp;diff=394</id>
		<title>File:Y 3.png</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=File:Y_3.png&amp;diff=394"/>
				<updated>2016-05-03T01:39:33Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=File:Y_2.png&amp;diff=393</id>
		<title>File:Y 2.png</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=File:Y_2.png&amp;diff=393"/>
				<updated>2016-05-03T01:39:27Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=File:Y_1.png&amp;diff=392</id>
		<title>File:Y 1.png</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=File:Y_1.png&amp;diff=392"/>
				<updated>2016-05-03T01:39:21Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Dimension:_Y&amp;diff=391</id>
		<title>Dimension: Y</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Dimension:_Y&amp;diff=391"/>
				<updated>2016-05-03T01:26:38Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimension Y is the second dimension in [[Last Legacy: Null Space]]. &lt;br /&gt;
&lt;br /&gt;
[[File:CH2_Y.png|200px|thumb|Dimension Y]]&lt;br /&gt;
&lt;br /&gt;
Dimension Y is where the protagonist is introduced to Delta powers in Null Space.&lt;br /&gt;
&lt;br /&gt;
The music that plays on this level is [https://soundcloud.com/shewitt-7/floating-digital-clouds Floating Digital Clouds].&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
He finds a [[Delta Orb]], which allows him to create blocks and remove natural ground. He later finds a switch controlled platform which can go right and left by pressing green and red switches. In the final segment, The [[Negative Delta Orb|Negative Delta Orbs]] are introduced, and the player must complete one last puzzle in order to clear the level.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode ==&lt;br /&gt;
&lt;br /&gt;
On Hard Mode, Dimension Y has a different structure (Having significantly more gaps than the Normal Mode does), has more enemies, and contains no treasure chests.&lt;br /&gt;
&lt;br /&gt;
== Large Triangle Locations ==&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1 (Hard Mode)|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2 (Hard Mode)|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3 (Hard Mode)|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Easy Mode:'''&lt;br /&gt;
&lt;br /&gt;
''3: Delta Orb''&lt;br /&gt;
&lt;br /&gt;
''Made up of large amounts of unknown material, they create an imbalance of flux within a few meters of their core. This can be harnessed with magic to temporarily borrow energy from another universe and mold it into shapes.''&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Hard Mode:'''&lt;br /&gt;
&lt;br /&gt;
''4: Negative Delta Orb''&lt;br /&gt;
&lt;br /&gt;
''These orbs inhibit flux energy with a chaotic mixture of positive and negative flux energy. These are often the result of a poorly constructed or a broken Delta Orb.''&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
&lt;br /&gt;
There are no notable secrets on this level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Possible Secrets / Trivia =&lt;br /&gt;
&lt;br /&gt;
There's no piece of trivia regarding this level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Treasure Chests =&lt;br /&gt;
&lt;br /&gt;
1. [[Accessory: Horn|Horn]] (I.D. 28)&lt;br /&gt;
&lt;br /&gt;
2. [[Accessory: Silver Ring|Silver Ring]]   (I.D. 30)&lt;br /&gt;
&lt;br /&gt;
There are no treasure chests in this level on hard mode.&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Dimension:_X&amp;diff=389</id>
		<title>Dimension: X</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Dimension:_X&amp;diff=389"/>
				<updated>2016-05-03T00:18:13Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimension X is the first dimension in [[Last Legacy: Null Space]]. &lt;br /&gt;
&lt;br /&gt;
[[File:CH2_X.png|200px|thumb|Dimension X]]&lt;br /&gt;
&lt;br /&gt;
Dimension X is where the protagonist starts off on his quest to go back to his original universe. After getting sucked in by the wormhole the boss in [[Last Legacy: Chapter 1]] spawned,he landed up here. He has lost all his weapons while travelling through it.&lt;br /&gt;
&lt;br /&gt;
The music that plays in this level is [[Gflat March]].&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
He finds a treasure chest and opens it to get his first weapon in this game: a Basic Scimitar (ID:1) He might find additional weapons by killing off other enemies. Near the end,there is a mini-boss battle: the player is required to equip his weapon and defeat the mini-boss (Fire Mage) to unlock the steel gate and proceed.&lt;br /&gt;
&lt;br /&gt;
After completing this level, the [[shop]] is unlocked.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode ==&lt;br /&gt;
&lt;br /&gt;
On hard mode, the level has a higher amount of enemies, different structure, as well as a new mini-boss (Ice Mage). The treasure drops are still the same as the normal mode.&lt;br /&gt;
&lt;br /&gt;
== Large Triangle Locations ==&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1|[[File:New Bitmap Image1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2|[[File:New Bitmap Image2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3|[[File:New Bitmap Image3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1 (Hard Mode)|[[File:Hard Mode X 1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2 (Hard Mode)|[[File:Hard Mode X 2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3 (Hard Mode)|[[File:Hard Mode X 3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Easy Mode:'''&lt;br /&gt;
&lt;br /&gt;
''1: Large Triangles''&lt;br /&gt;
&lt;br /&gt;
''Large Triangles are unusually large metallic, triangle-shaped coins that possess a small amount of magic. They are worth 100 coins each, and each level has exactly 3.''&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Hard Mode:'''&lt;br /&gt;
&lt;br /&gt;
''2: Karb''&lt;br /&gt;
&lt;br /&gt;
''Karbs are a large crab-like species with a tough shell on their backs. They are territorial and will pinch you with their massive claws if you get too near. They fly like a football if you kick them.''&lt;br /&gt;
== Secrets ==&lt;br /&gt;
&lt;br /&gt;
There are no notable secrets in this level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Possible Secrets / Trivia =&lt;br /&gt;
&lt;br /&gt;
The two characters in the &amp;quot;box&amp;quot; seen during the fall of the protagonist at the beginning only say &amp;quot;Hello World!&amp;quot; when clicked and have no other special functions.&lt;br /&gt;
&lt;br /&gt;
= Treasure Chests =&lt;br /&gt;
&lt;br /&gt;
1. [[Weapon: Basic Scimitar|Basic Scimitar]] (I.D. 1)&lt;br /&gt;
&lt;br /&gt;
2. [[Weapon: Wooden Staff|Wooden Staff]]   (I.D. 9)&lt;br /&gt;
&lt;br /&gt;
The treasure chests' content doesn't change on Hard Mode.&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Dimension:_Y&amp;diff=388</id>
		<title>Dimension: Y</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Dimension:_Y&amp;diff=388"/>
				<updated>2016-05-03T00:17:56Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimension Y is the second dimension in [[Last Legacy: Null Space]]. &lt;br /&gt;
&lt;br /&gt;
[[File:CH2_Y.png|200px|thumb|Dimension Y]]&lt;br /&gt;
&lt;br /&gt;
Dimension Y is where the protagonist is introduced to Delta powers in Null Space.&lt;br /&gt;
&lt;br /&gt;
The music that plays on this level is [[Floating Digital Clouds]].&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
He finds a [[Delta Orb]], which allows him to create blocks and remove natural ground. He later finds a switch controlled platform which can go right and left by pressing green and red switches. In the final segment, The [[Negative Delta Orb|Negative Delta Orbs]] are introduced, and the player must complete one last puzzle in order to clear the level.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode ==&lt;br /&gt;
&lt;br /&gt;
On Hard Mode, Dimension Y has a different structure (Having significantly more gaps than the Normal Mode does), has more enemies, and contains no treasure chests.&lt;br /&gt;
&lt;br /&gt;
== Large Triangle Locations ==&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1 (Hard Mode)|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2 (Hard Mode)|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3 (Hard Mode)|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Easy Mode:'''&lt;br /&gt;
&lt;br /&gt;
''3: Delta Orb''&lt;br /&gt;
&lt;br /&gt;
''Made up of large amounts of unknown material, they create an imbalance of flux within a few meters of their core. This can be harnessed with magic to temporarily borrow energy from another universe and mold it into shapes.''&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Hard Mode:'''&lt;br /&gt;
&lt;br /&gt;
''4: Negative Delta Orb''&lt;br /&gt;
&lt;br /&gt;
''These orbs inhibit flux energy with a chaotic mixture of positive and negative flux energy. These are often the result of a poorly constructed or a broken Delta Orb.''&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
&lt;br /&gt;
There are no notable secrets on this level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Possible Secrets / Trivia =&lt;br /&gt;
&lt;br /&gt;
There's no piece of trivia regarding this level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Treasure Chests =&lt;br /&gt;
&lt;br /&gt;
1. [[Accessory: Horn|Horn]] (I.D. 28)&lt;br /&gt;
&lt;br /&gt;
2. [[Accessory: Silver Ring|Silver Ring]]   (I.D. 30)&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Dimension:_X&amp;diff=387</id>
		<title>Dimension: X</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Dimension:_X&amp;diff=387"/>
				<updated>2016-05-03T00:16:31Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimension X is the first dimension in [[Last Legacy: Null Space]]. &lt;br /&gt;
&lt;br /&gt;
[[File:CH2_X.png|200px|thumb|Dimension X]]&lt;br /&gt;
&lt;br /&gt;
Dimension X is where the protagonist starts off on his quest to go back to his original universe. After getting sucked in by the wormhole the boss in [[Last Legacy: Chapter 1]] spawned,he landed up here. He has lost all his weapons while travelling through it.&lt;br /&gt;
&lt;br /&gt;
The Music that plays in this level is [[Gflat March]].&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
He finds a treasure chest and opens it to get his first weapon in this game: a Basic Scimitar (ID:1) He might find additional weapons by killing off other enemies. Near the end,there is a mini-boss battle: the player is required to equip his weapon and defeat the mini-boss (Fire Mage) to unlock the steel gate and proceed.&lt;br /&gt;
&lt;br /&gt;
After completing this level, the [[shop]] is unlocked.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode ==&lt;br /&gt;
&lt;br /&gt;
On hard mode, the level has a higher amount of enemies, different structure, as well as a new mini-boss (Ice Mage). The treasure drops are still the same as the normal mode.&lt;br /&gt;
&lt;br /&gt;
== Large Triangle Locations ==&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1|[[File:New Bitmap Image1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2|[[File:New Bitmap Image2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3|[[File:New Bitmap Image3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1 (Hard Mode)|[[File:Hard Mode X 1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2 (Hard Mode)|[[File:Hard Mode X 2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3 (Hard Mode)|[[File:Hard Mode X 3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Easy Mode:'''&lt;br /&gt;
&lt;br /&gt;
''1: Large Triangles''&lt;br /&gt;
&lt;br /&gt;
''Large Triangles are unusually large metallic, triangle-shaped coins that possess a small amount of magic. They are worth 100 coins each, and each level has exactly 3.''&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Hard Mode:'''&lt;br /&gt;
&lt;br /&gt;
''2: Karb''&lt;br /&gt;
&lt;br /&gt;
''Karbs are a large crab-like species with a tough shell on their backs. They are territorial and will pinch you with their massive claws if you get too near. They fly like a football if you kick them.''&lt;br /&gt;
== Secrets ==&lt;br /&gt;
&lt;br /&gt;
There are no notable secrets in this level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Possible Secrets / Trivia =&lt;br /&gt;
&lt;br /&gt;
The two characters in the &amp;quot;box&amp;quot; seen during the fall of the protagonist at the beginning only say &amp;quot;Hello World!&amp;quot; when clicked and have no other special functions.&lt;br /&gt;
&lt;br /&gt;
= Treasure Chests =&lt;br /&gt;
&lt;br /&gt;
1. [[Weapon: Basic Scimitar|Basic Scimitar]] (I.D. 1)&lt;br /&gt;
&lt;br /&gt;
2. [[Weapon: Wooden Staff|Wooden Staff]]   (I.D. 9)&lt;br /&gt;
&lt;br /&gt;
The treasure chests' content doesn't change on Hard Mode.&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Dimension:_X&amp;diff=386</id>
		<title>Dimension: X</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Dimension:_X&amp;diff=386"/>
				<updated>2016-05-03T00:15:58Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimension X is the first dimension in [[Last Legacy: Null Space]]. &lt;br /&gt;
&lt;br /&gt;
[[File:CH2_X.png|200px|thumb|Dimension X]]&lt;br /&gt;
&lt;br /&gt;
Dimension X is where the protagonist starts off on his quest to go back to his original universe. After getting sucked in by the wormhole the boss in [[Last Legacy: Chapter 1]] spawned,he landed up here. He has lost all his weapons while travelling through it.&lt;br /&gt;
&lt;br /&gt;
The Music that plays in this level is [[Gflat March]].&lt;br /&gt;
&lt;br /&gt;
After completing this level, the [[shop]] is unlocked.&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
He finds a treasure chest and opens it to get his first weapon in this game: a Basic Scimitar (ID:1) He might find additional weapons by killing off other enemies. Near the end,there is a mini-boss battle: the player is required to equip his weapon and defeat the mini-boss (Fire Mage) to unlock the steel gate and proceed.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode ==&lt;br /&gt;
&lt;br /&gt;
On hard mode, the level has a higher amount of enemies, different structure, as well as a new mini-boss (Ice Mage). The treasure drops are still the same as the normal mode.&lt;br /&gt;
&lt;br /&gt;
== Large Triangle Locations ==&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1|[[File:New Bitmap Image1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2|[[File:New Bitmap Image2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3|[[File:New Bitmap Image3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1 (Hard Mode)|[[File:Hard Mode X 1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2 (Hard Mode)|[[File:Hard Mode X 2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3 (Hard Mode)|[[File:Hard Mode X 3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Easy Mode:'''&lt;br /&gt;
&lt;br /&gt;
''1: Large Triangles''&lt;br /&gt;
&lt;br /&gt;
''Large Triangles are unusually large metallic, triangle-shaped coins that possess a small amount of magic. They are worth 100 coins each, and each level has exactly 3.''&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Hard Mode:'''&lt;br /&gt;
&lt;br /&gt;
''2: Karb''&lt;br /&gt;
&lt;br /&gt;
''Karbs are a large crab-like species with a tough shell on their backs. They are territorial and will pinch you with their massive claws if you get too near. They fly like a football if you kick them.''&lt;br /&gt;
== Secrets ==&lt;br /&gt;
&lt;br /&gt;
There are no notable secrets in this level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Possible Secrets / Trivia =&lt;br /&gt;
&lt;br /&gt;
The two characters in the &amp;quot;box&amp;quot; seen during the fall of the protagonist at the beginning only say &amp;quot;Hello World!&amp;quot; when clicked and have no other special functions.&lt;br /&gt;
&lt;br /&gt;
= Treasure Chests =&lt;br /&gt;
&lt;br /&gt;
1. [[Weapon: Basic Scimitar|Basic Scimitar]] (I.D. 1)&lt;br /&gt;
&lt;br /&gt;
2. [[Weapon: Wooden Staff|Wooden Staff]]   (I.D. 9)&lt;br /&gt;
&lt;br /&gt;
The treasure chests' content doesn't change on Hard Mode.&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Dimension:_Y&amp;diff=385</id>
		<title>Dimension: Y</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Dimension:_Y&amp;diff=385"/>
				<updated>2016-05-03T00:14:51Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimension Y is the second dimension in [[Last Legacy: Null Space]]. &lt;br /&gt;
&lt;br /&gt;
[[File:CH2_Y.png|200px|thumb|Dimension Y]]&lt;br /&gt;
&lt;br /&gt;
Dimension Y is where the protagonist is introduced to Delta powers in Null Space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
He finds a [[Delta Orb]], which allows him to create blocks and remove natural ground. He later finds a switch controlled platform which can go right and left by pressing green and red switches. In the final segment, The [[Negative Delta Orb|Negative Delta Orbs]] are introduced, and the player must complete one last puzzle in order to clear the level.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode ==&lt;br /&gt;
&lt;br /&gt;
On Hard Mode, Dimension Y has a different structure (Having significantly more gaps than the Normal Mode does), has more enemies, and contains no treasure chests.&lt;br /&gt;
&lt;br /&gt;
== Large Triangle Locations ==&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1 (Hard Mode)|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2 (Hard Mode)|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3 (Hard Mode)|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Easy Mode:'''&lt;br /&gt;
&lt;br /&gt;
''3: Delta Orb''&lt;br /&gt;
&lt;br /&gt;
''Made up of large amounts of unknown material, they create an imbalance of flux within a few meters of their core. This can be harnessed with magic to temporarily borrow energy from another universe and mold it into shapes.''&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Hard Mode:'''&lt;br /&gt;
&lt;br /&gt;
''4: Negative Delta Orb''&lt;br /&gt;
&lt;br /&gt;
''These orbs inhibit flux energy with a chaotic mixture of positive and negative flux energy. These are often the result of a poorly constructed or a broken Delta Orb.''&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
&lt;br /&gt;
There are no notable secrets on this level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Possible Secrets / Trivia =&lt;br /&gt;
&lt;br /&gt;
There's no piece of trivia regarding this level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Treasure Chests =&lt;br /&gt;
&lt;br /&gt;
1. [[Accessory: Horn|Horn]] (I.D. 28)&lt;br /&gt;
&lt;br /&gt;
2. [[Accessory: Silver Ring|Silver Ring]]   (I.D. 30)&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Dimension:_X&amp;diff=384</id>
		<title>Dimension: X</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Dimension:_X&amp;diff=384"/>
				<updated>2016-05-03T00:10:06Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimension X is the first dimension in [[Last Legacy: Null Space]]. &lt;br /&gt;
&lt;br /&gt;
[[File:CH2_X.png|200px|thumb|Dimension X]]&lt;br /&gt;
&lt;br /&gt;
Dimension X is where the protagonist starts off on his quest to go back to his original universe. After getting sucked in by the wormhole the boss in [[Last Legacy: Chapter 1]] spawned,he landed up here. He has lost all his weapons while travelling through it.&lt;br /&gt;
&lt;br /&gt;
After completing this level, the [[shop]] is unlocked.&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
He finds a treasure chest and opens it to get his first weapon in this game: a Basic Scimitar (ID:1) He might find additional weapons by killing off other enemies. Near the end,there is a mini-boss battle: the player is required to equip his weapon and defeat the mini-boss (Fire Mage) to unlock the steel gate and proceed.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode ==&lt;br /&gt;
&lt;br /&gt;
On hard mode, the level has a higher amount of enemies, different structure, as well as a new mini-boss (Ice Mage). The treasure drops are still the same as the normal mode.&lt;br /&gt;
&lt;br /&gt;
== Large Triangle Locations ==&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1|[[File:New Bitmap Image1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2|[[File:New Bitmap Image2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3|[[File:New Bitmap Image3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1 (Hard Mode)|[[File:Hard Mode X 1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2 (Hard Mode)|[[File:Hard Mode X 2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3 (Hard Mode)|[[File:Hard Mode X 3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Easy Mode:'''&lt;br /&gt;
&lt;br /&gt;
''1: Large Triangles''&lt;br /&gt;
&lt;br /&gt;
''Large Triangles are unusually large metallic, triangle-shaped coins that possess a small amount of magic. They are worth 100 coins each, and each level has exactly 3.''&lt;br /&gt;
&lt;br /&gt;
'''Unlocked on Hard Mode:'''&lt;br /&gt;
&lt;br /&gt;
''2: Karb''&lt;br /&gt;
&lt;br /&gt;
''Karbs are a large crab-like species with a tough shell on their backs. They are territorial and will pinch you with their massive claws if you get too near. They fly like a football if you kick them.''&lt;br /&gt;
== Secrets ==&lt;br /&gt;
&lt;br /&gt;
There are no notable secrets in this level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Possible Secrets / Trivia =&lt;br /&gt;
&lt;br /&gt;
The two characters in the &amp;quot;box&amp;quot; seen during the fall of the protagonist at the beginning only say &amp;quot;Hello World!&amp;quot; when clicked and have no other special functions.&lt;br /&gt;
&lt;br /&gt;
= Treasure Chests =&lt;br /&gt;
&lt;br /&gt;
1. [[Weapon: Basic Scimitar|Basic Scimitar]] (I.D. 1)&lt;br /&gt;
&lt;br /&gt;
2. [[Weapon: Wooden Staff|Wooden Staff]]   (I.D. 9)&lt;br /&gt;
&lt;br /&gt;
The treasure chests' content doesn't change on Hard Mode.&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Dimension:_Z&amp;diff=383</id>
		<title>Dimension: Z</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Dimension:_Z&amp;diff=383"/>
				<updated>2016-05-02T23:58:53Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimension Z is the third dimension in [[Last Legacy: Null Space]]. &lt;br /&gt;
&lt;br /&gt;
[[File:CH2_Z.png|200px|thumb|Dimension Z]]&lt;br /&gt;
&lt;br /&gt;
Dimension Z is a Snow themed level, which uses jump boosters as its main mechanic.&lt;br /&gt;
&lt;br /&gt;
After completing Dimension Z, the Upgrader is unlocked.&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Large Triangle Locations ==&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Possible Secrets / Trivia =&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
= Treasure Chests =&lt;br /&gt;
&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Dimension:_Y&amp;diff=382</id>
		<title>Dimension: Y</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Dimension:_Y&amp;diff=382"/>
				<updated>2016-05-02T23:52:46Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimension Y is the second dimension in [[Last Legacy: Null Space]]. &lt;br /&gt;
&lt;br /&gt;
[[File:CH2_Y.png|200px|thumb|Dimension Y]]&lt;br /&gt;
&lt;br /&gt;
Dimension Y is where the protagonist is introduced to Delta powers in Null Space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
He finds a [[Delta Orb]], which allows him to create blocks and remove natural ground. He later finds a switch controlled platform which can go right and left by pressing green and red switches. In the final segment, The [[Negative Delta Orb|Negative Delta Orbs]] are introduced, and the player must complete one last puzzle in order to clear the level.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode ==&lt;br /&gt;
&lt;br /&gt;
On Hard Mode, Dimension Y has a different structure (Having significantly more gaps than the Normal Mode does), has more enemies, and contains no treasure chests.&lt;br /&gt;
&lt;br /&gt;
== Large Triangle Locations ==&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1 (Hard Mode)|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2 (Hard Mode)|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3 (Hard Mode)|TODO: add picture of Tri-Coin}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
&lt;br /&gt;
There are no notable secrets on this level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Possible Secrets / Trivia =&lt;br /&gt;
&lt;br /&gt;
There's no piece of trivia regarding this level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Treasure Chests =&lt;br /&gt;
&lt;br /&gt;
1. [[Accessory: Horn|Horn]] (I.D. 28)&lt;br /&gt;
&lt;br /&gt;
2. [[Accessory: Silver Ring|Silver Ring]]   (I.D. 30)&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Dimension:_X&amp;diff=381</id>
		<title>Dimension: X</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Dimension:_X&amp;diff=381"/>
				<updated>2016-05-02T23:38:43Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: /* Treasure Chests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimension X is the first dimension in [[Last Legacy: Null Space]]. &lt;br /&gt;
&lt;br /&gt;
[[File:CH2_X.png|200px|thumb|Dimension X]]&lt;br /&gt;
&lt;br /&gt;
Dimension X is where the protagonist starts off on his quest to go back to his original universe. After getting sucked in by the wormhole the boss in [[Last Legacy: Chapter 1]] spawned,he landed up here. He has lost all his weapons while travelling through it.&lt;br /&gt;
&lt;br /&gt;
After completing this level, the [[shop]] is unlocked.&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
He finds a treasure chest and opens it to get his first weapon in this game: a Basic Scimitar (ID:1) He might find additional weapons by killing off other enemies. Near the end,there is a mini-boss battle: the player is required to equip his weapon and defeat the mini-boss (Fire Mage) to unlock the steel gate and proceed.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode ==&lt;br /&gt;
&lt;br /&gt;
On hard mode, the level has a higher amount of enemies, different structure, as well as a new mini-boss (Ice Mage). The treasure drops are still the same as the normal mode.&lt;br /&gt;
&lt;br /&gt;
== Large Triangle Locations ==&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1|[[File:New Bitmap Image1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2|[[File:New Bitmap Image2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3|[[File:New Bitmap Image3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1 (Hard Mode)|[[File:Hard Mode X 1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2 (Hard Mode)|[[File:Hard Mode X 2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3 (Hard Mode)|[[File:Hard Mode X 3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
== Secrets ==&lt;br /&gt;
&lt;br /&gt;
There are no notable secrets in this level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Possible Secrets / Trivia =&lt;br /&gt;
&lt;br /&gt;
The two characters in the &amp;quot;box&amp;quot; seen during the fall of the protagonist at the beginning only say &amp;quot;Hello World!&amp;quot; when clicked and have no other special functions.&lt;br /&gt;
&lt;br /&gt;
= Treasure Chests =&lt;br /&gt;
&lt;br /&gt;
1. [[Weapon: Basic Scimitar|Basic Scimitar]] (I.D. 1)&lt;br /&gt;
&lt;br /&gt;
2. [[Weapon: Wooden Staff|Wooden Staff]]   (I.D. 9)&lt;br /&gt;
&lt;br /&gt;
The treasure chests' content doesn't change on Hard Mode.&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Dimension:_X&amp;diff=380</id>
		<title>Dimension: X</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Dimension:_X&amp;diff=380"/>
				<updated>2016-05-02T23:09:39Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dimension X is the first dimension in [[Last Legacy: Null Space]]. &lt;br /&gt;
&lt;br /&gt;
[[File:CH2_X.png|200px|thumb|Dimension X]]&lt;br /&gt;
&lt;br /&gt;
Dimension X is where the protagonist starts off on his quest to go back to his original universe. After getting sucked in by the wormhole the boss in [[Last Legacy: Chapter 1]] spawned,he landed up here. He has lost all his weapons while travelling through it.&lt;br /&gt;
&lt;br /&gt;
After completing this level, the [[shop]] is unlocked.&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
He finds a treasure chest and opens it to get his first weapon in this game: a Basic Scimitar (ID:1) He might find additional weapons by killing off other enemies. Near the end,there is a mini-boss battle: the player is required to equip his weapon and defeat the mini-boss (Fire Mage) to unlock the steel gate and proceed.&lt;br /&gt;
&lt;br /&gt;
== Hard Mode ==&lt;br /&gt;
&lt;br /&gt;
On hard mode, the level has a higher amount of enemies, different structure, as well as a new mini-boss (Ice Mage). The treasure drops are still the same as the normal mode.&lt;br /&gt;
&lt;br /&gt;
== Large Triangle Locations ==&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1|[[File:New Bitmap Image1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2|[[File:New Bitmap Image2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3|[[File:New Bitmap Image3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1 (Hard Mode)|[[File:Hard Mode X 1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2 (Hard Mode)|[[File:Hard Mode X 2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3 (Hard Mode)|[[File:Hard Mode X 3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
== Secrets ==&lt;br /&gt;
&lt;br /&gt;
There are no notable secrets in this level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Possible Secrets / Trivia =&lt;br /&gt;
&lt;br /&gt;
The two characters in the &amp;quot;box&amp;quot; seen during the fall of the protagonist at the beginning only say &amp;quot;Hello World!&amp;quot; when clicked and have no other special functions.&lt;br /&gt;
&lt;br /&gt;
= Treasure Chests =&lt;br /&gt;
&lt;br /&gt;
1. [[Weapon: Basic Scimitar|Basic Scimitar]] (I.D. 1)&lt;br /&gt;
&lt;br /&gt;
2. [[Weapon: Wooden Staff|Wooden Staff]]   (I.D. 9)&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=File:Hard_Mode_X_3.png&amp;diff=379</id>
		<title>File:Hard Mode X 3.png</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=File:Hard_Mode_X_3.png&amp;diff=379"/>
				<updated>2016-05-02T23:07:13Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=File:Hard_Mode_X_2.png&amp;diff=378</id>
		<title>File:Hard Mode X 2.png</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=File:Hard_Mode_X_2.png&amp;diff=378"/>
				<updated>2016-05-02T23:06:46Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=File:Hard_Mode_X_1.png&amp;diff=377</id>
		<title>File:Hard Mode X 1.png</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=File:Hard_Mode_X_1.png&amp;diff=377"/>
				<updated>2016-05-02T23:04:41Z</updated>
		
		<summary type="html">&lt;p&gt;Yurimaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yurimaster</name></author>	</entry>

	</feed>