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		<updated>2026-04-22T10:33:43Z</updated>
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	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=440</id>
		<title>Legacy Engine</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=440"/>
				<updated>2016-08-11T03:35:46Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: /* ANGLE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Features =&lt;br /&gt;
== Renderers ==&lt;br /&gt;
The Legacy Engine ships with multiple renderers for optimized support on varying hardware. &lt;br /&gt;
In addition to natively supported renderers, the Legacy Engine also supports using the rendering backends: ANGLE and Mesa3D.&lt;br /&gt;
Mesa3D softpipe has been compiled for both 32bit and 64bit Windows.&lt;br /&gt;
&lt;br /&gt;
=== UBO ===&lt;br /&gt;
Renderers: native&lt;br /&gt;
&lt;br /&gt;
Required: OpenGL 4.0 (Optional: ARB_bindless_texture, ARB_buffer_storage)&lt;br /&gt;
&lt;br /&gt;
Recommended: OpenGL 4.5 + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
=== UBO (MESA) ===&lt;br /&gt;
Renderers: native, Mesa3D softpipe&lt;br /&gt;
&lt;br /&gt;
Required: none&lt;br /&gt;
&lt;br /&gt;
=== ANGLE ===&lt;br /&gt;
Renderers: native or ANGLE&lt;br /&gt;
&lt;br /&gt;
Required: D3D9 with SM2 or OpenGLES 2.0&lt;br /&gt;
&lt;br /&gt;
Recommended: D3D11 with SM4 or OpenGLES 3.0&lt;br /&gt;
&lt;br /&gt;
== [[LL3 Editor]] ==&lt;br /&gt;
&lt;br /&gt;
= Sound Support =&lt;br /&gt;
Legacy Engine uses FFMPEG for decoding sounds. As a result, several different encodings are supported. &lt;br /&gt;
It is recommended however to use ogg/flac or ogg/vorbis.&lt;br /&gt;
&lt;br /&gt;
= Plugins =&lt;br /&gt;
Legacy Engine utilizes primarily groovy for plugin extension. Any scripts placed within the folder &amp;quot;plugins&amp;quot; are loaded on launch.&lt;br /&gt;
&lt;br /&gt;
== Actors ==&lt;br /&gt;
Actors are anything that can be controlled (AI or player)&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
&lt;br /&gt;
== Fonts ==&lt;br /&gt;
All font files used by the engine are stored here. Accepted file type is ttf.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Anything that can be placed that is neither a Tile nor an Item.&lt;br /&gt;
&lt;br /&gt;
== Particles ==&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
== Scripts ==&lt;br /&gt;
Scripts are special plugins that are run once on launch. These are often used as &amp;quot;meta plugins&amp;quot;; ie: plugins that load other plugins.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
All sounds used by the engine are stored here. This plugin type is further subdivided by type of sound. Only the subtype &amp;quot;sounds/ost&amp;quot; is loaded by default. Sound plugins may be defined by an optional JSON descriptor file.&lt;br /&gt;
&lt;br /&gt;
Example JSON:&lt;br /&gt;
  {&lt;br /&gt;
    &amp;quot;name&amp;quot;: &amp;quot;ost/Boss&amp;quot;,&lt;br /&gt;
    &amp;quot;resource&amp;quot;: &amp;quot;06_boss.ogg&amp;quot;,&lt;br /&gt;
    &amp;quot;loopOffset&amp;quot;: &amp;quot;15.150&amp;quot;,&lt;br /&gt;
    &amp;quot;cache&amp;quot;: &amp;quot;false&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&amp;quot;name&amp;quot; is the tag assigned to the sound. Scripts reference sounds with this.&lt;br /&gt;
&amp;quot;resource&amp;quot; points to the location of the actual sound file (relative to the descriptor file)&lt;br /&gt;
&amp;quot;loopOffset&amp;quot; is the number of seconds to jump to after the sound loops.&lt;br /&gt;
&amp;quot;cache&amp;quot; indicates if the sound should be cached in memory. This is only recommended for short sounds since most sounds will expand up to 30x on decompress.&lt;br /&gt;
&lt;br /&gt;
=== Ambient ===&lt;br /&gt;
=== Collect ===&lt;br /&gt;
=== Menu ===&lt;br /&gt;
=== OST ===&lt;br /&gt;
These are the song files that appear in editor and game.&lt;br /&gt;
&lt;br /&gt;
=== Switch ===&lt;br /&gt;
=== Vocal ===&lt;br /&gt;
These are sounds that can be played when characters are talking.&lt;br /&gt;
&lt;br /&gt;
=== Tiles ===&lt;br /&gt;
Tiles holds two different types of Plugins: TileSet and Tile.&lt;br /&gt;
&lt;br /&gt;
=== Title ===&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=439</id>
		<title>Legacy Engine</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=439"/>
				<updated>2016-08-11T03:34:30Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: /* UBO (MESA) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Features =&lt;br /&gt;
== Renderers ==&lt;br /&gt;
The Legacy Engine ships with multiple renderers for optimized support on varying hardware. &lt;br /&gt;
In addition to natively supported renderers, the Legacy Engine also supports using the rendering backends: ANGLE and Mesa3D.&lt;br /&gt;
Mesa3D softpipe has been compiled for both 32bit and 64bit Windows.&lt;br /&gt;
&lt;br /&gt;
=== UBO ===&lt;br /&gt;
Renderers: native&lt;br /&gt;
&lt;br /&gt;
Required: OpenGL 4.0 (Optional: ARB_bindless_texture, ARB_buffer_storage)&lt;br /&gt;
&lt;br /&gt;
Recommended: OpenGL 4.5 + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
=== UBO (MESA) ===&lt;br /&gt;
Renderers: native, Mesa3D softpipe&lt;br /&gt;
&lt;br /&gt;
Required: none&lt;br /&gt;
&lt;br /&gt;
=== ANGLE ===&lt;br /&gt;
Renderers: native or ANGLE&lt;br /&gt;
&lt;br /&gt;
Required: D3D9 with SM2 or OpenGLES 3.0&lt;br /&gt;
&lt;br /&gt;
Recommended: D3D11 with SM4 or OpenGLES 3.0&lt;br /&gt;
&lt;br /&gt;
== [[LL3 Editor]] ==&lt;br /&gt;
&lt;br /&gt;
= Sound Support =&lt;br /&gt;
Legacy Engine uses FFMPEG for decoding sounds. As a result, several different encodings are supported. &lt;br /&gt;
It is recommended however to use ogg/flac or ogg/vorbis.&lt;br /&gt;
&lt;br /&gt;
= Plugins =&lt;br /&gt;
Legacy Engine utilizes primarily groovy for plugin extension. Any scripts placed within the folder &amp;quot;plugins&amp;quot; are loaded on launch.&lt;br /&gt;
&lt;br /&gt;
== Actors ==&lt;br /&gt;
Actors are anything that can be controlled (AI or player)&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
&lt;br /&gt;
== Fonts ==&lt;br /&gt;
All font files used by the engine are stored here. Accepted file type is ttf.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Anything that can be placed that is neither a Tile nor an Item.&lt;br /&gt;
&lt;br /&gt;
== Particles ==&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
== Scripts ==&lt;br /&gt;
Scripts are special plugins that are run once on launch. These are often used as &amp;quot;meta plugins&amp;quot;; ie: plugins that load other plugins.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
All sounds used by the engine are stored here. This plugin type is further subdivided by type of sound. Only the subtype &amp;quot;sounds/ost&amp;quot; is loaded by default. Sound plugins may be defined by an optional JSON descriptor file.&lt;br /&gt;
&lt;br /&gt;
Example JSON:&lt;br /&gt;
  {&lt;br /&gt;
    &amp;quot;name&amp;quot;: &amp;quot;ost/Boss&amp;quot;,&lt;br /&gt;
    &amp;quot;resource&amp;quot;: &amp;quot;06_boss.ogg&amp;quot;,&lt;br /&gt;
    &amp;quot;loopOffset&amp;quot;: &amp;quot;15.150&amp;quot;,&lt;br /&gt;
    &amp;quot;cache&amp;quot;: &amp;quot;false&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&amp;quot;name&amp;quot; is the tag assigned to the sound. Scripts reference sounds with this.&lt;br /&gt;
&amp;quot;resource&amp;quot; points to the location of the actual sound file (relative to the descriptor file)&lt;br /&gt;
&amp;quot;loopOffset&amp;quot; is the number of seconds to jump to after the sound loops.&lt;br /&gt;
&amp;quot;cache&amp;quot; indicates if the sound should be cached in memory. This is only recommended for short sounds since most sounds will expand up to 30x on decompress.&lt;br /&gt;
&lt;br /&gt;
=== Ambient ===&lt;br /&gt;
=== Collect ===&lt;br /&gt;
=== Menu ===&lt;br /&gt;
=== OST ===&lt;br /&gt;
These are the song files that appear in editor and game.&lt;br /&gt;
&lt;br /&gt;
=== Switch ===&lt;br /&gt;
=== Vocal ===&lt;br /&gt;
These are sounds that can be played when characters are talking.&lt;br /&gt;
&lt;br /&gt;
=== Tiles ===&lt;br /&gt;
Tiles holds two different types of Plugins: TileSet and Tile.&lt;br /&gt;
&lt;br /&gt;
=== Title ===&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=438</id>
		<title>Legacy Engine</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=438"/>
				<updated>2016-08-11T03:34:05Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: /* Renderers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Features =&lt;br /&gt;
== Renderers ==&lt;br /&gt;
The Legacy Engine ships with multiple renderers for optimized support on varying hardware. &lt;br /&gt;
In addition to natively supported renderers, the Legacy Engine also supports using the rendering backends: ANGLE and Mesa3D.&lt;br /&gt;
Mesa3D softpipe has been compiled for both 32bit and 64bit Windows.&lt;br /&gt;
&lt;br /&gt;
=== UBO ===&lt;br /&gt;
Renderers: native&lt;br /&gt;
&lt;br /&gt;
Required: OpenGL 4.0 (Optional: ARB_bindless_texture, ARB_buffer_storage)&lt;br /&gt;
&lt;br /&gt;
Recommended: OpenGL 4.5 + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
=== UBO (MESA) ===&lt;br /&gt;
Renderers: native, Mesa3D softpipe&lt;br /&gt;
&lt;br /&gt;
Required: OpenGL 3.1&lt;br /&gt;
&lt;br /&gt;
=== ANGLE ===&lt;br /&gt;
Renderers: native or ANGLE&lt;br /&gt;
&lt;br /&gt;
Required: D3D9 with SM2 or OpenGLES 3.0&lt;br /&gt;
&lt;br /&gt;
Recommended: D3D11 with SM4 or OpenGLES 3.0&lt;br /&gt;
&lt;br /&gt;
== [[LL3 Editor]] ==&lt;br /&gt;
&lt;br /&gt;
= Sound Support =&lt;br /&gt;
Legacy Engine uses FFMPEG for decoding sounds. As a result, several different encodings are supported. &lt;br /&gt;
It is recommended however to use ogg/flac or ogg/vorbis.&lt;br /&gt;
&lt;br /&gt;
= Plugins =&lt;br /&gt;
Legacy Engine utilizes primarily groovy for plugin extension. Any scripts placed within the folder &amp;quot;plugins&amp;quot; are loaded on launch.&lt;br /&gt;
&lt;br /&gt;
== Actors ==&lt;br /&gt;
Actors are anything that can be controlled (AI or player)&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
&lt;br /&gt;
== Fonts ==&lt;br /&gt;
All font files used by the engine are stored here. Accepted file type is ttf.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Anything that can be placed that is neither a Tile nor an Item.&lt;br /&gt;
&lt;br /&gt;
== Particles ==&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
== Scripts ==&lt;br /&gt;
Scripts are special plugins that are run once on launch. These are often used as &amp;quot;meta plugins&amp;quot;; ie: plugins that load other plugins.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
All sounds used by the engine are stored here. This plugin type is further subdivided by type of sound. Only the subtype &amp;quot;sounds/ost&amp;quot; is loaded by default. Sound plugins may be defined by an optional JSON descriptor file.&lt;br /&gt;
&lt;br /&gt;
Example JSON:&lt;br /&gt;
  {&lt;br /&gt;
    &amp;quot;name&amp;quot;: &amp;quot;ost/Boss&amp;quot;,&lt;br /&gt;
    &amp;quot;resource&amp;quot;: &amp;quot;06_boss.ogg&amp;quot;,&lt;br /&gt;
    &amp;quot;loopOffset&amp;quot;: &amp;quot;15.150&amp;quot;,&lt;br /&gt;
    &amp;quot;cache&amp;quot;: &amp;quot;false&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&amp;quot;name&amp;quot; is the tag assigned to the sound. Scripts reference sounds with this.&lt;br /&gt;
&amp;quot;resource&amp;quot; points to the location of the actual sound file (relative to the descriptor file)&lt;br /&gt;
&amp;quot;loopOffset&amp;quot; is the number of seconds to jump to after the sound loops.&lt;br /&gt;
&amp;quot;cache&amp;quot; indicates if the sound should be cached in memory. This is only recommended for short sounds since most sounds will expand up to 30x on decompress.&lt;br /&gt;
&lt;br /&gt;
=== Ambient ===&lt;br /&gt;
=== Collect ===&lt;br /&gt;
=== Menu ===&lt;br /&gt;
=== OST ===&lt;br /&gt;
These are the song files that appear in editor and game.&lt;br /&gt;
&lt;br /&gt;
=== Switch ===&lt;br /&gt;
=== Vocal ===&lt;br /&gt;
These are sounds that can be played when characters are talking.&lt;br /&gt;
&lt;br /&gt;
=== Tiles ===&lt;br /&gt;
Tiles holds two different types of Plugins: TileSet and Tile.&lt;br /&gt;
&lt;br /&gt;
=== Title ===&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=437</id>
		<title>Legacy Engine</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=437"/>
				<updated>2016-08-11T03:31:22Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: /* UBO31 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Features =&lt;br /&gt;
== Renderers ==&lt;br /&gt;
The Legacy Engine ships with multiple renderers for optimized support on varying hardware. &lt;br /&gt;
In addition to natively supported renderers, the Legacy Engine also supports using the rendering backends: ANGLE and Mesa3D.&lt;br /&gt;
Mesa3D softpipe has been compiled for both 32bit and 64bit Windows.&lt;br /&gt;
&lt;br /&gt;
=== UBO31 ===&lt;br /&gt;
Renderers: native, Mesa3D softpipe&lt;br /&gt;
&lt;br /&gt;
Required: OpenGL 3.1 (softpipe)&lt;br /&gt;
&lt;br /&gt;
Recommended: OpenGL 4.5&lt;br /&gt;
&lt;br /&gt;
=== UBO44 ===&lt;br /&gt;
Renderers: native&lt;br /&gt;
&lt;br /&gt;
Required: OpenGL 4.4&lt;br /&gt;
&lt;br /&gt;
Recommended: OpenGL 4.5&lt;br /&gt;
&lt;br /&gt;
=== UBO44ARBBindless ===&lt;br /&gt;
Renderers: native&lt;br /&gt;
&lt;br /&gt;
Required: OpenGL 4.4 + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
Recommended: OpenGL 4.5 + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
=== UBO40ARBBindless ===&lt;br /&gt;
Renderers: native&lt;br /&gt;
&lt;br /&gt;
Required: OpenGL 4.0 + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
Recommended: OpenGL 4.0 + ARB_buffer_storage + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
=== ANGLE11 ===&lt;br /&gt;
Renderers: native or ANGLE&lt;br /&gt;
&lt;br /&gt;
Required: D3D11 with SM4 or OpenGLES 3.0&lt;br /&gt;
&lt;br /&gt;
=== ANGLE9 ===&lt;br /&gt;
Renderers: native or ANGLE&lt;br /&gt;
&lt;br /&gt;
Required: D3D9 with SM2 or OpenGLES 3.0&lt;br /&gt;
&lt;br /&gt;
Recommended: D3D11 with SM4 or OpenGLES 3.0&lt;br /&gt;
&lt;br /&gt;
== [[LL3 Editor]] ==&lt;br /&gt;
&lt;br /&gt;
= Sound Support =&lt;br /&gt;
Legacy Engine uses FFMPEG for decoding sounds. As a result, several different encodings are supported. &lt;br /&gt;
It is recommended however to use ogg/flac or ogg/vorbis.&lt;br /&gt;
&lt;br /&gt;
= Plugins =&lt;br /&gt;
Legacy Engine utilizes primarily groovy for plugin extension. Any scripts placed within the folder &amp;quot;plugins&amp;quot; are loaded on launch.&lt;br /&gt;
&lt;br /&gt;
== Actors ==&lt;br /&gt;
Actors are anything that can be controlled (AI or player)&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
&lt;br /&gt;
== Fonts ==&lt;br /&gt;
All font files used by the engine are stored here. Accepted file type is ttf.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Anything that can be placed that is neither a Tile nor an Item.&lt;br /&gt;
&lt;br /&gt;
== Particles ==&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
== Scripts ==&lt;br /&gt;
Scripts are special plugins that are run once on launch. These are often used as &amp;quot;meta plugins&amp;quot;; ie: plugins that load other plugins.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
All sounds used by the engine are stored here. This plugin type is further subdivided by type of sound. Only the subtype &amp;quot;sounds/ost&amp;quot; is loaded by default. Sound plugins may be defined by an optional JSON descriptor file.&lt;br /&gt;
&lt;br /&gt;
Example JSON:&lt;br /&gt;
  {&lt;br /&gt;
    &amp;quot;name&amp;quot;: &amp;quot;ost/Boss&amp;quot;,&lt;br /&gt;
    &amp;quot;resource&amp;quot;: &amp;quot;06_boss.ogg&amp;quot;,&lt;br /&gt;
    &amp;quot;loopOffset&amp;quot;: &amp;quot;15.150&amp;quot;,&lt;br /&gt;
    &amp;quot;cache&amp;quot;: &amp;quot;false&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&amp;quot;name&amp;quot; is the tag assigned to the sound. Scripts reference sounds with this.&lt;br /&gt;
&amp;quot;resource&amp;quot; points to the location of the actual sound file (relative to the descriptor file)&lt;br /&gt;
&amp;quot;loopOffset&amp;quot; is the number of seconds to jump to after the sound loops.&lt;br /&gt;
&amp;quot;cache&amp;quot; indicates if the sound should be cached in memory. This is only recommended for short sounds since most sounds will expand up to 30x on decompress.&lt;br /&gt;
&lt;br /&gt;
=== Ambient ===&lt;br /&gt;
=== Collect ===&lt;br /&gt;
=== Menu ===&lt;br /&gt;
=== OST ===&lt;br /&gt;
These are the song files that appear in editor and game.&lt;br /&gt;
&lt;br /&gt;
=== Switch ===&lt;br /&gt;
=== Vocal ===&lt;br /&gt;
These are sounds that can be played when characters are talking.&lt;br /&gt;
&lt;br /&gt;
=== Tiles ===&lt;br /&gt;
Tiles holds two different types of Plugins: TileSet and Tile.&lt;br /&gt;
&lt;br /&gt;
=== Title ===&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=436</id>
		<title>Legacy Engine</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=436"/>
				<updated>2016-08-11T03:30:48Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: /* UBO44 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Features =&lt;br /&gt;
== Renderers ==&lt;br /&gt;
The Legacy Engine ships with multiple renderers for optimized support on varying hardware. &lt;br /&gt;
In addition to natively supported renderers, the Legacy Engine also supports using the rendering backends: ANGLE and Mesa3D.&lt;br /&gt;
Mesa3D softpipe has been compiled for both 32bit and 64bit Windows.&lt;br /&gt;
&lt;br /&gt;
=== UBO31 ===&lt;br /&gt;
Renderers: native, Mesa3D softpipe&lt;br /&gt;
&lt;br /&gt;
Required: none&lt;br /&gt;
&lt;br /&gt;
Recommended: OpenGL 3.1&lt;br /&gt;
&lt;br /&gt;
=== UBO44 ===&lt;br /&gt;
Renderers: native&lt;br /&gt;
&lt;br /&gt;
Required: OpenGL 4.4&lt;br /&gt;
&lt;br /&gt;
Recommended: OpenGL 4.5&lt;br /&gt;
&lt;br /&gt;
=== UBO44ARBBindless ===&lt;br /&gt;
Renderers: native&lt;br /&gt;
&lt;br /&gt;
Required: OpenGL 4.4 + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
Recommended: OpenGL 4.5 + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
=== UBO40ARBBindless ===&lt;br /&gt;
Renderers: native&lt;br /&gt;
&lt;br /&gt;
Required: OpenGL 4.0 + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
Recommended: OpenGL 4.0 + ARB_buffer_storage + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
=== ANGLE11 ===&lt;br /&gt;
Renderers: native or ANGLE&lt;br /&gt;
&lt;br /&gt;
Required: D3D11 with SM4 or OpenGLES 3.0&lt;br /&gt;
&lt;br /&gt;
=== ANGLE9 ===&lt;br /&gt;
Renderers: native or ANGLE&lt;br /&gt;
&lt;br /&gt;
Required: D3D9 with SM2 or OpenGLES 3.0&lt;br /&gt;
&lt;br /&gt;
Recommended: D3D11 with SM4 or OpenGLES 3.0&lt;br /&gt;
&lt;br /&gt;
== [[LL3 Editor]] ==&lt;br /&gt;
&lt;br /&gt;
= Sound Support =&lt;br /&gt;
Legacy Engine uses FFMPEG for decoding sounds. As a result, several different encodings are supported. &lt;br /&gt;
It is recommended however to use ogg/flac or ogg/vorbis.&lt;br /&gt;
&lt;br /&gt;
= Plugins =&lt;br /&gt;
Legacy Engine utilizes primarily groovy for plugin extension. Any scripts placed within the folder &amp;quot;plugins&amp;quot; are loaded on launch.&lt;br /&gt;
&lt;br /&gt;
== Actors ==&lt;br /&gt;
Actors are anything that can be controlled (AI or player)&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
&lt;br /&gt;
== Fonts ==&lt;br /&gt;
All font files used by the engine are stored here. Accepted file type is ttf.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Anything that can be placed that is neither a Tile nor an Item.&lt;br /&gt;
&lt;br /&gt;
== Particles ==&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
== Scripts ==&lt;br /&gt;
Scripts are special plugins that are run once on launch. These are often used as &amp;quot;meta plugins&amp;quot;; ie: plugins that load other plugins.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
All sounds used by the engine are stored here. This plugin type is further subdivided by type of sound. Only the subtype &amp;quot;sounds/ost&amp;quot; is loaded by default. Sound plugins may be defined by an optional JSON descriptor file.&lt;br /&gt;
&lt;br /&gt;
Example JSON:&lt;br /&gt;
  {&lt;br /&gt;
    &amp;quot;name&amp;quot;: &amp;quot;ost/Boss&amp;quot;,&lt;br /&gt;
    &amp;quot;resource&amp;quot;: &amp;quot;06_boss.ogg&amp;quot;,&lt;br /&gt;
    &amp;quot;loopOffset&amp;quot;: &amp;quot;15.150&amp;quot;,&lt;br /&gt;
    &amp;quot;cache&amp;quot;: &amp;quot;false&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&amp;quot;name&amp;quot; is the tag assigned to the sound. Scripts reference sounds with this.&lt;br /&gt;
&amp;quot;resource&amp;quot; points to the location of the actual sound file (relative to the descriptor file)&lt;br /&gt;
&amp;quot;loopOffset&amp;quot; is the number of seconds to jump to after the sound loops.&lt;br /&gt;
&amp;quot;cache&amp;quot; indicates if the sound should be cached in memory. This is only recommended for short sounds since most sounds will expand up to 30x on decompress.&lt;br /&gt;
&lt;br /&gt;
=== Ambient ===&lt;br /&gt;
=== Collect ===&lt;br /&gt;
=== Menu ===&lt;br /&gt;
=== OST ===&lt;br /&gt;
These are the song files that appear in editor and game.&lt;br /&gt;
&lt;br /&gt;
=== Switch ===&lt;br /&gt;
=== Vocal ===&lt;br /&gt;
These are sounds that can be played when characters are talking.&lt;br /&gt;
&lt;br /&gt;
=== Tiles ===&lt;br /&gt;
Tiles holds two different types of Plugins: TileSet and Tile.&lt;br /&gt;
&lt;br /&gt;
=== Title ===&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=435</id>
		<title>Legacy Engine</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=435"/>
				<updated>2016-08-11T03:30:22Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: /* ANGLE9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Features =&lt;br /&gt;
== Renderers ==&lt;br /&gt;
The Legacy Engine ships with multiple renderers for optimized support on varying hardware. &lt;br /&gt;
In addition to natively supported renderers, the Legacy Engine also supports using the rendering backends: ANGLE and Mesa3D.&lt;br /&gt;
Mesa3D softpipe has been compiled for both 32bit and 64bit Windows.&lt;br /&gt;
&lt;br /&gt;
=== UBO31 ===&lt;br /&gt;
Renderers: native, Mesa3D softpipe&lt;br /&gt;
&lt;br /&gt;
Required: none&lt;br /&gt;
&lt;br /&gt;
Recommended: OpenGL 3.1&lt;br /&gt;
&lt;br /&gt;
=== UBO44 ===&lt;br /&gt;
Renderers: native&lt;br /&gt;
&lt;br /&gt;
Required: OpenGL 4.4&lt;br /&gt;
&lt;br /&gt;
=== UBO44ARBBindless ===&lt;br /&gt;
Renderers: native&lt;br /&gt;
&lt;br /&gt;
Required: OpenGL 4.4 + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
Recommended: OpenGL 4.5 + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
=== UBO40ARBBindless ===&lt;br /&gt;
Renderers: native&lt;br /&gt;
&lt;br /&gt;
Required: OpenGL 4.0 + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
Recommended: OpenGL 4.0 + ARB_buffer_storage + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
=== ANGLE11 ===&lt;br /&gt;
Renderers: native or ANGLE&lt;br /&gt;
&lt;br /&gt;
Required: D3D11 with SM4 or OpenGLES 3.0&lt;br /&gt;
&lt;br /&gt;
=== ANGLE9 ===&lt;br /&gt;
Renderers: native or ANGLE&lt;br /&gt;
&lt;br /&gt;
Required: D3D9 with SM2 or OpenGLES 3.0&lt;br /&gt;
&lt;br /&gt;
Recommended: D3D11 with SM4 or OpenGLES 3.0&lt;br /&gt;
&lt;br /&gt;
== [[LL3 Editor]] ==&lt;br /&gt;
&lt;br /&gt;
= Sound Support =&lt;br /&gt;
Legacy Engine uses FFMPEG for decoding sounds. As a result, several different encodings are supported. &lt;br /&gt;
It is recommended however to use ogg/flac or ogg/vorbis.&lt;br /&gt;
&lt;br /&gt;
= Plugins =&lt;br /&gt;
Legacy Engine utilizes primarily groovy for plugin extension. Any scripts placed within the folder &amp;quot;plugins&amp;quot; are loaded on launch.&lt;br /&gt;
&lt;br /&gt;
== Actors ==&lt;br /&gt;
Actors are anything that can be controlled (AI or player)&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
&lt;br /&gt;
== Fonts ==&lt;br /&gt;
All font files used by the engine are stored here. Accepted file type is ttf.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Anything that can be placed that is neither a Tile nor an Item.&lt;br /&gt;
&lt;br /&gt;
== Particles ==&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
== Scripts ==&lt;br /&gt;
Scripts are special plugins that are run once on launch. These are often used as &amp;quot;meta plugins&amp;quot;; ie: plugins that load other plugins.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
All sounds used by the engine are stored here. This plugin type is further subdivided by type of sound. Only the subtype &amp;quot;sounds/ost&amp;quot; is loaded by default. Sound plugins may be defined by an optional JSON descriptor file.&lt;br /&gt;
&lt;br /&gt;
Example JSON:&lt;br /&gt;
  {&lt;br /&gt;
    &amp;quot;name&amp;quot;: &amp;quot;ost/Boss&amp;quot;,&lt;br /&gt;
    &amp;quot;resource&amp;quot;: &amp;quot;06_boss.ogg&amp;quot;,&lt;br /&gt;
    &amp;quot;loopOffset&amp;quot;: &amp;quot;15.150&amp;quot;,&lt;br /&gt;
    &amp;quot;cache&amp;quot;: &amp;quot;false&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&amp;quot;name&amp;quot; is the tag assigned to the sound. Scripts reference sounds with this.&lt;br /&gt;
&amp;quot;resource&amp;quot; points to the location of the actual sound file (relative to the descriptor file)&lt;br /&gt;
&amp;quot;loopOffset&amp;quot; is the number of seconds to jump to after the sound loops.&lt;br /&gt;
&amp;quot;cache&amp;quot; indicates if the sound should be cached in memory. This is only recommended for short sounds since most sounds will expand up to 30x on decompress.&lt;br /&gt;
&lt;br /&gt;
=== Ambient ===&lt;br /&gt;
=== Collect ===&lt;br /&gt;
=== Menu ===&lt;br /&gt;
=== OST ===&lt;br /&gt;
These are the song files that appear in editor and game.&lt;br /&gt;
&lt;br /&gt;
=== Switch ===&lt;br /&gt;
=== Vocal ===&lt;br /&gt;
These are sounds that can be played when characters are talking.&lt;br /&gt;
&lt;br /&gt;
=== Tiles ===&lt;br /&gt;
Tiles holds two different types of Plugins: TileSet and Tile.&lt;br /&gt;
&lt;br /&gt;
=== Title ===&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=434</id>
		<title>Legacy Engine</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=434"/>
				<updated>2016-08-11T03:29:45Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: /* Renderers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Features =&lt;br /&gt;
== Renderers ==&lt;br /&gt;
The Legacy Engine ships with multiple renderers for optimized support on varying hardware. &lt;br /&gt;
In addition to natively supported renderers, the Legacy Engine also supports using the rendering backends: ANGLE and Mesa3D.&lt;br /&gt;
Mesa3D softpipe has been compiled for both 32bit and 64bit Windows.&lt;br /&gt;
&lt;br /&gt;
=== UBO31 ===&lt;br /&gt;
Renderers: native, Mesa3D softpipe&lt;br /&gt;
&lt;br /&gt;
Required: none&lt;br /&gt;
&lt;br /&gt;
Recommended: OpenGL 3.1&lt;br /&gt;
&lt;br /&gt;
=== UBO44 ===&lt;br /&gt;
Renderers: native&lt;br /&gt;
&lt;br /&gt;
Required: OpenGL 4.4&lt;br /&gt;
&lt;br /&gt;
=== UBO44ARBBindless ===&lt;br /&gt;
Renderers: native&lt;br /&gt;
&lt;br /&gt;
Required: OpenGL 4.4 + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
Recommended: OpenGL 4.5 + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
=== UBO40ARBBindless ===&lt;br /&gt;
Renderers: native&lt;br /&gt;
&lt;br /&gt;
Required: OpenGL 4.0 + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
Recommended: OpenGL 4.0 + ARB_buffer_storage + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
=== ANGLE11 ===&lt;br /&gt;
Renderers: native or ANGLE&lt;br /&gt;
&lt;br /&gt;
Required: D3D11 with SM4 or OpenGLES 3.0&lt;br /&gt;
&lt;br /&gt;
=== ANGLE9 ===&lt;br /&gt;
Renderers: native or ANGLE&lt;br /&gt;
&lt;br /&gt;
Required: D3D9 with SM2 or OpenGLES 3.0&lt;br /&gt;
&lt;br /&gt;
== [[LL3 Editor]] ==&lt;br /&gt;
&lt;br /&gt;
= Sound Support =&lt;br /&gt;
Legacy Engine uses FFMPEG for decoding sounds. As a result, several different encodings are supported. &lt;br /&gt;
It is recommended however to use ogg/flac or ogg/vorbis.&lt;br /&gt;
&lt;br /&gt;
= Plugins =&lt;br /&gt;
Legacy Engine utilizes primarily groovy for plugin extension. Any scripts placed within the folder &amp;quot;plugins&amp;quot; are loaded on launch.&lt;br /&gt;
&lt;br /&gt;
== Actors ==&lt;br /&gt;
Actors are anything that can be controlled (AI or player)&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
&lt;br /&gt;
== Fonts ==&lt;br /&gt;
All font files used by the engine are stored here. Accepted file type is ttf.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Anything that can be placed that is neither a Tile nor an Item.&lt;br /&gt;
&lt;br /&gt;
== Particles ==&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
== Scripts ==&lt;br /&gt;
Scripts are special plugins that are run once on launch. These are often used as &amp;quot;meta plugins&amp;quot;; ie: plugins that load other plugins.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
All sounds used by the engine are stored here. This plugin type is further subdivided by type of sound. Only the subtype &amp;quot;sounds/ost&amp;quot; is loaded by default. Sound plugins may be defined by an optional JSON descriptor file.&lt;br /&gt;
&lt;br /&gt;
Example JSON:&lt;br /&gt;
  {&lt;br /&gt;
    &amp;quot;name&amp;quot;: &amp;quot;ost/Boss&amp;quot;,&lt;br /&gt;
    &amp;quot;resource&amp;quot;: &amp;quot;06_boss.ogg&amp;quot;,&lt;br /&gt;
    &amp;quot;loopOffset&amp;quot;: &amp;quot;15.150&amp;quot;,&lt;br /&gt;
    &amp;quot;cache&amp;quot;: &amp;quot;false&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&amp;quot;name&amp;quot; is the tag assigned to the sound. Scripts reference sounds with this.&lt;br /&gt;
&amp;quot;resource&amp;quot; points to the location of the actual sound file (relative to the descriptor file)&lt;br /&gt;
&amp;quot;loopOffset&amp;quot; is the number of seconds to jump to after the sound loops.&lt;br /&gt;
&amp;quot;cache&amp;quot; indicates if the sound should be cached in memory. This is only recommended for short sounds since most sounds will expand up to 30x on decompress.&lt;br /&gt;
&lt;br /&gt;
=== Ambient ===&lt;br /&gt;
=== Collect ===&lt;br /&gt;
=== Menu ===&lt;br /&gt;
=== OST ===&lt;br /&gt;
These are the song files that appear in editor and game.&lt;br /&gt;
&lt;br /&gt;
=== Switch ===&lt;br /&gt;
=== Vocal ===&lt;br /&gt;
These are sounds that can be played when characters are talking.&lt;br /&gt;
&lt;br /&gt;
=== Tiles ===&lt;br /&gt;
Tiles holds two different types of Plugins: TileSet and Tile.&lt;br /&gt;
&lt;br /&gt;
=== Title ===&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=433</id>
		<title>Legacy Engine</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=433"/>
				<updated>2016-08-10T06:31:38Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: /* UBO31 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Features =&lt;br /&gt;
== Renderers ==&lt;br /&gt;
The Legacy Engine ships with multiple renderers for optimized support on varying hardware. &lt;br /&gt;
In addition to natively supported renderers, the Legacy Engine also supports using the rendering backends: ANGLE and Mesa3D.&lt;br /&gt;
Mesa3D softpipe has been compiled for both 32bit and 64bit Windows.&lt;br /&gt;
&lt;br /&gt;
=== UBO31 ===&lt;br /&gt;
Renderers: native, Mesa3D softpipe&lt;br /&gt;
&lt;br /&gt;
Required: none&lt;br /&gt;
&lt;br /&gt;
Recommended: OpenGL 3.1&lt;br /&gt;
&lt;br /&gt;
=== UBO44 ===&lt;br /&gt;
Renderers: native&lt;br /&gt;
&lt;br /&gt;
Required: OpenGL 4.4&lt;br /&gt;
&lt;br /&gt;
=== UBO44ARBBindless ===&lt;br /&gt;
Renderers: native&lt;br /&gt;
&lt;br /&gt;
Required: OpenGL 4.4 + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
Recommended: OpenGL 4.5 + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
=== UBO40ARBBindless ===&lt;br /&gt;
Renderers: native&lt;br /&gt;
&lt;br /&gt;
Required: OpenGL 4.0 + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
Recommended: OpenGL 4.0 + ARB_buffer_storage + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
=== ANGLE11 ===&lt;br /&gt;
Renderers: native or ANGLE&lt;br /&gt;
&lt;br /&gt;
Required: D3D11 with SM4 or OpenGLES 3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[LL3 Editor]] ==&lt;br /&gt;
&lt;br /&gt;
= Sound Support =&lt;br /&gt;
Legacy Engine uses FFMPEG for decoding sounds. As a result, several different encodings are supported. &lt;br /&gt;
It is recommended however to use ogg/flac or ogg/vorbis.&lt;br /&gt;
&lt;br /&gt;
= Plugins =&lt;br /&gt;
Legacy Engine utilizes primarily groovy for plugin extension. Any scripts placed within the folder &amp;quot;plugins&amp;quot; are loaded on launch.&lt;br /&gt;
&lt;br /&gt;
== Actors ==&lt;br /&gt;
Actors are anything that can be controlled (AI or player)&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
&lt;br /&gt;
== Fonts ==&lt;br /&gt;
All font files used by the engine are stored here. Accepted file type is ttf.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Anything that can be placed that is neither a Tile nor an Item.&lt;br /&gt;
&lt;br /&gt;
== Particles ==&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
== Scripts ==&lt;br /&gt;
Scripts are special plugins that are run once on launch. These are often used as &amp;quot;meta plugins&amp;quot;; ie: plugins that load other plugins.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
All sounds used by the engine are stored here. This plugin type is further subdivided by type of sound. Only the subtype &amp;quot;sounds/ost&amp;quot; is loaded by default. Sound plugins may be defined by an optional JSON descriptor file.&lt;br /&gt;
&lt;br /&gt;
Example JSON:&lt;br /&gt;
  {&lt;br /&gt;
    &amp;quot;name&amp;quot;: &amp;quot;ost/Boss&amp;quot;,&lt;br /&gt;
    &amp;quot;resource&amp;quot;: &amp;quot;06_boss.ogg&amp;quot;,&lt;br /&gt;
    &amp;quot;loopOffset&amp;quot;: &amp;quot;15.150&amp;quot;,&lt;br /&gt;
    &amp;quot;cache&amp;quot;: &amp;quot;false&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&amp;quot;name&amp;quot; is the tag assigned to the sound. Scripts reference sounds with this.&lt;br /&gt;
&amp;quot;resource&amp;quot; points to the location of the actual sound file (relative to the descriptor file)&lt;br /&gt;
&amp;quot;loopOffset&amp;quot; is the number of seconds to jump to after the sound loops.&lt;br /&gt;
&amp;quot;cache&amp;quot; indicates if the sound should be cached in memory. This is only recommended for short sounds since most sounds will expand up to 30x on decompress.&lt;br /&gt;
&lt;br /&gt;
=== Ambient ===&lt;br /&gt;
=== Collect ===&lt;br /&gt;
=== Menu ===&lt;br /&gt;
=== OST ===&lt;br /&gt;
These are the song files that appear in editor and game.&lt;br /&gt;
&lt;br /&gt;
=== Switch ===&lt;br /&gt;
=== Vocal ===&lt;br /&gt;
These are sounds that can be played when characters are talking.&lt;br /&gt;
&lt;br /&gt;
=== Tiles ===&lt;br /&gt;
Tiles holds two different types of Plugins: TileSet and Tile.&lt;br /&gt;
&lt;br /&gt;
=== Title ===&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=432</id>
		<title>Legacy Engine</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=432"/>
				<updated>2016-08-10T06:29:29Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Features =&lt;br /&gt;
== Renderers ==&lt;br /&gt;
The Legacy Engine ships with multiple renderers for optimized support on varying hardware. &lt;br /&gt;
In addition to natively supported renderers, the Legacy Engine also supports using the rendering backends: ANGLE and Mesa3D.&lt;br /&gt;
Mesa3D softpipe has been compiled for both 32bit and 64bit Windows.&lt;br /&gt;
&lt;br /&gt;
=== UBO31 ===&lt;br /&gt;
Renderers: native, Mesa3D softpipe&lt;br /&gt;
&lt;br /&gt;
Required: none&lt;br /&gt;
&lt;br /&gt;
=== UBO44 ===&lt;br /&gt;
Renderers: native&lt;br /&gt;
&lt;br /&gt;
Required: OpenGL 4.4&lt;br /&gt;
&lt;br /&gt;
=== UBO44ARBBindless ===&lt;br /&gt;
Renderers: native&lt;br /&gt;
&lt;br /&gt;
Required: OpenGL 4.4 + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
Recommended: OpenGL 4.5 + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
=== UBO40ARBBindless ===&lt;br /&gt;
Renderers: native&lt;br /&gt;
&lt;br /&gt;
Required: OpenGL 4.0 + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
Recommended: OpenGL 4.0 + ARB_buffer_storage + ARB_bindless_texture&lt;br /&gt;
&lt;br /&gt;
=== ANGLE11 ===&lt;br /&gt;
Renderers: native or ANGLE&lt;br /&gt;
&lt;br /&gt;
Required: D3D11 with SM4 or OpenGLES 3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[LL3 Editor]] ==&lt;br /&gt;
&lt;br /&gt;
= Sound Support =&lt;br /&gt;
Legacy Engine uses FFMPEG for decoding sounds. As a result, several different encodings are supported. &lt;br /&gt;
It is recommended however to use ogg/flac or ogg/vorbis.&lt;br /&gt;
&lt;br /&gt;
= Plugins =&lt;br /&gt;
Legacy Engine utilizes primarily groovy for plugin extension. Any scripts placed within the folder &amp;quot;plugins&amp;quot; are loaded on launch.&lt;br /&gt;
&lt;br /&gt;
== Actors ==&lt;br /&gt;
Actors are anything that can be controlled (AI or player)&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
&lt;br /&gt;
== Fonts ==&lt;br /&gt;
All font files used by the engine are stored here. Accepted file type is ttf.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Anything that can be placed that is neither a Tile nor an Item.&lt;br /&gt;
&lt;br /&gt;
== Particles ==&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
== Scripts ==&lt;br /&gt;
Scripts are special plugins that are run once on launch. These are often used as &amp;quot;meta plugins&amp;quot;; ie: plugins that load other plugins.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
All sounds used by the engine are stored here. This plugin type is further subdivided by type of sound. Only the subtype &amp;quot;sounds/ost&amp;quot; is loaded by default. Sound plugins may be defined by an optional JSON descriptor file.&lt;br /&gt;
&lt;br /&gt;
Example JSON:&lt;br /&gt;
  {&lt;br /&gt;
    &amp;quot;name&amp;quot;: &amp;quot;ost/Boss&amp;quot;,&lt;br /&gt;
    &amp;quot;resource&amp;quot;: &amp;quot;06_boss.ogg&amp;quot;,&lt;br /&gt;
    &amp;quot;loopOffset&amp;quot;: &amp;quot;15.150&amp;quot;,&lt;br /&gt;
    &amp;quot;cache&amp;quot;: &amp;quot;false&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&amp;quot;name&amp;quot; is the tag assigned to the sound. Scripts reference sounds with this.&lt;br /&gt;
&amp;quot;resource&amp;quot; points to the location of the actual sound file (relative to the descriptor file)&lt;br /&gt;
&amp;quot;loopOffset&amp;quot; is the number of seconds to jump to after the sound loops.&lt;br /&gt;
&amp;quot;cache&amp;quot; indicates if the sound should be cached in memory. This is only recommended for short sounds since most sounds will expand up to 30x on decompress.&lt;br /&gt;
&lt;br /&gt;
=== Ambient ===&lt;br /&gt;
=== Collect ===&lt;br /&gt;
=== Menu ===&lt;br /&gt;
=== OST ===&lt;br /&gt;
These are the song files that appear in editor and game.&lt;br /&gt;
&lt;br /&gt;
=== Switch ===&lt;br /&gt;
=== Vocal ===&lt;br /&gt;
These are sounds that can be played when characters are talking.&lt;br /&gt;
&lt;br /&gt;
=== Tiles ===&lt;br /&gt;
Tiles holds two different types of Plugins: TileSet and Tile.&lt;br /&gt;
&lt;br /&gt;
=== Title ===&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=431</id>
		<title>Legacy Engine</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=431"/>
				<updated>2016-08-10T06:16:27Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Software Requirements =&lt;br /&gt;
=== Minimum ===&lt;br /&gt;
OS: Windows 7&lt;br /&gt;
&lt;br /&gt;
GPU: OpenGL 3.3 or OpenGL ES 3.0 or DirectX 10 with SM4 (or Software Render)&lt;br /&gt;
&lt;br /&gt;
=== Recommended ===&lt;br /&gt;
OS: Windows 7&lt;br /&gt;
&lt;br /&gt;
GPU: OpenGL 4.5 or DirectX 11 with SM4+&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
== [[LL3 Editor]] ==&lt;br /&gt;
&lt;br /&gt;
= Sound Support =&lt;br /&gt;
Legacy Engine uses FFMPEG for decoding sounds. As a result, several different encodings are supported. It is recommended however to use ogg/flac or ogg/vorbis.&lt;br /&gt;
&lt;br /&gt;
= Plugins =&lt;br /&gt;
Legacy Engine utilizes primarily groovy for plugin extension. Any scripts placed within the folder &amp;quot;plugins&amp;quot; are loaded on launch.&lt;br /&gt;
&lt;br /&gt;
== Actors ==&lt;br /&gt;
Actors are anything that can be controlled (AI or player)&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
&lt;br /&gt;
== Fonts ==&lt;br /&gt;
All font files used by the engine are stored here. Accepted file type is ttf.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Anything that can be placed that is neither a Tile nor an Item.&lt;br /&gt;
&lt;br /&gt;
== Particles ==&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
== Scripts ==&lt;br /&gt;
Scripts are special plugins that are run once on launch. These are often used as &amp;quot;meta plugins&amp;quot;; ie: plugins that load other plugins.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
All sounds used by the engine are stored here. This plugin type is further subdivided by type of sound. Only the subtype &amp;quot;sounds/ost&amp;quot; is loaded by default. Sound plugins may be defined by an optional JSON descriptor file.&lt;br /&gt;
&lt;br /&gt;
Example JSON:&lt;br /&gt;
  {&lt;br /&gt;
    &amp;quot;name&amp;quot;: &amp;quot;ost/Boss&amp;quot;,&lt;br /&gt;
    &amp;quot;resource&amp;quot;: &amp;quot;06_boss.ogg&amp;quot;,&lt;br /&gt;
    &amp;quot;loopOffset&amp;quot;: &amp;quot;15.150&amp;quot;,&lt;br /&gt;
    &amp;quot;cache&amp;quot;: &amp;quot;false&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&amp;quot;name&amp;quot; is the tag assigned to the sound. Scripts reference sounds with this.&lt;br /&gt;
&amp;quot;resource&amp;quot; points to the location of the actual sound file (relative to the descriptor file)&lt;br /&gt;
&amp;quot;loopOffset&amp;quot; is the number of seconds to jump to after the sound loops.&lt;br /&gt;
&amp;quot;cache&amp;quot; indicates if the sound should be cached in memory. This is only recommended for short sounds since most sounds will expand up to 30x on decompress.&lt;br /&gt;
&lt;br /&gt;
=== Ambient ===&lt;br /&gt;
=== Collect ===&lt;br /&gt;
=== Menu ===&lt;br /&gt;
=== OST ===&lt;br /&gt;
These are the song files that appear in editor and game.&lt;br /&gt;
&lt;br /&gt;
=== Switch ===&lt;br /&gt;
=== Vocal ===&lt;br /&gt;
These are sounds that can be played when characters are talking.&lt;br /&gt;
&lt;br /&gt;
=== Tiles ===&lt;br /&gt;
Tiles holds two different types of Plugins: TileSet and Tile.&lt;br /&gt;
&lt;br /&gt;
=== Title ===&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=LL3_Editor&amp;diff=430</id>
		<title>LL3 Editor</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=LL3_Editor&amp;diff=430"/>
				<updated>2016-07-29T04:11:25Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: /* About the Editor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About the Editor=&lt;br /&gt;
A content creation editor is bundled with the [[Legacy Engine]].&lt;br /&gt;
&lt;br /&gt;
=Shortcuts=&lt;br /&gt;
The editor supports shortcuts for all features for rapid creation. The following are the supported shortcuts:&lt;br /&gt;
&lt;br /&gt;
* WASD move camera.  Hold shift to increase speed&lt;br /&gt;
* When an item is selected:&lt;br /&gt;
** Arrow Keys: move item 1 pixel&lt;br /&gt;
*** Shift: 8px, Ctrl: 32px&lt;br /&gt;
** Shift &amp;lt; mirror,   Shift &amp;gt; flip vertically&lt;br /&gt;
** [ and ] rotate 1 degrees&lt;br /&gt;
*** Shift: 5 degrees, Ctrl: 45 degrees&lt;br /&gt;
** = and - for scaling larger and smaller.  Currently by 101% or 99.01%&lt;br /&gt;
*** Shift: 125% or 80%, Ctrl: 200% or 50%&lt;br /&gt;
** Ctrl I, Ctrl K: switch Item to next layer&lt;br /&gt;
** Shift I, Shift K: bring to front/back within layer&lt;br /&gt;
** Shift Q: quantize/round to nearest pixel&lt;br /&gt;
** Ctrl Q: quantize to nearest 8px grid&lt;br /&gt;
** V: open item properties window&lt;br /&gt;
* Hold Ctrl when dragging to lock to 8px grid relative to it’s starting x/y.  Quantize to change grid.&lt;br /&gt;
* Hold Shift when placing item to place multiple in a row&lt;br /&gt;
* 1-9 to switch layers (note: layers 8,9 are not used yet)&lt;br /&gt;
** Control: Lock Layer&lt;br /&gt;
** Shift: Hide all but that layer&lt;br /&gt;
** Control + Shift: Lock all but that layer&lt;br /&gt;
** Note: pressing 1-7 to visit every layer will unlock and show all layers&lt;br /&gt;
* When placing tiles, Right Click is the eraser&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=LL3_Editor&amp;diff=429</id>
		<title>LL3 Editor</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=LL3_Editor&amp;diff=429"/>
				<updated>2016-07-29T04:09:59Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: /* About the Editor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About the Editor=&lt;br /&gt;
[[LL3]] ships with a built in editor for creating and manipulating levels, dialogs, and scripts.&lt;br /&gt;
&lt;br /&gt;
=Shortcuts=&lt;br /&gt;
The editor supports shortcuts for all features for rapid creation. The following are the supported shortcuts:&lt;br /&gt;
&lt;br /&gt;
* WASD move camera.  Hold shift to increase speed&lt;br /&gt;
* When an item is selected:&lt;br /&gt;
** Arrow Keys: move item 1 pixel&lt;br /&gt;
*** Shift: 8px, Ctrl: 32px&lt;br /&gt;
** Shift &amp;lt; mirror,   Shift &amp;gt; flip vertically&lt;br /&gt;
** [ and ] rotate 1 degrees&lt;br /&gt;
*** Shift: 5 degrees, Ctrl: 45 degrees&lt;br /&gt;
** = and - for scaling larger and smaller.  Currently by 101% or 99.01%&lt;br /&gt;
*** Shift: 125% or 80%, Ctrl: 200% or 50%&lt;br /&gt;
** Ctrl I, Ctrl K: switch Item to next layer&lt;br /&gt;
** Shift I, Shift K: bring to front/back within layer&lt;br /&gt;
** Shift Q: quantize/round to nearest pixel&lt;br /&gt;
** Ctrl Q: quantize to nearest 8px grid&lt;br /&gt;
** V: open item properties window&lt;br /&gt;
* Hold Ctrl when dragging to lock to 8px grid relative to it’s starting x/y.  Quantize to change grid.&lt;br /&gt;
* Hold Shift when placing item to place multiple in a row&lt;br /&gt;
* 1-9 to switch layers (note: layers 8,9 are not used yet)&lt;br /&gt;
** Control: Lock Layer&lt;br /&gt;
** Shift: Hide all but that layer&lt;br /&gt;
** Control + Shift: Lock all but that layer&lt;br /&gt;
** Note: pressing 1-7 to visit every layer will unlock and show all layers&lt;br /&gt;
* When placing tiles, Right Click is the eraser&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=LL3_Editor&amp;diff=428</id>
		<title>LL3 Editor</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=LL3_Editor&amp;diff=428"/>
				<updated>2016-07-29T04:09:35Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: /* Shortcuts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About the Editor=&lt;br /&gt;
LL3 ships with a built in editor for creating and manipulating levels, dialogs, and scripts.&lt;br /&gt;
&lt;br /&gt;
=Shortcuts=&lt;br /&gt;
The editor supports shortcuts for all features for rapid creation. The following are the supported shortcuts:&lt;br /&gt;
&lt;br /&gt;
* WASD move camera.  Hold shift to increase speed&lt;br /&gt;
* When an item is selected:&lt;br /&gt;
** Arrow Keys: move item 1 pixel&lt;br /&gt;
*** Shift: 8px, Ctrl: 32px&lt;br /&gt;
** Shift &amp;lt; mirror,   Shift &amp;gt; flip vertically&lt;br /&gt;
** [ and ] rotate 1 degrees&lt;br /&gt;
*** Shift: 5 degrees, Ctrl: 45 degrees&lt;br /&gt;
** = and - for scaling larger and smaller.  Currently by 101% or 99.01%&lt;br /&gt;
*** Shift: 125% or 80%, Ctrl: 200% or 50%&lt;br /&gt;
** Ctrl I, Ctrl K: switch Item to next layer&lt;br /&gt;
** Shift I, Shift K: bring to front/back within layer&lt;br /&gt;
** Shift Q: quantize/round to nearest pixel&lt;br /&gt;
** Ctrl Q: quantize to nearest 8px grid&lt;br /&gt;
** V: open item properties window&lt;br /&gt;
* Hold Ctrl when dragging to lock to 8px grid relative to it’s starting x/y.  Quantize to change grid.&lt;br /&gt;
* Hold Shift when placing item to place multiple in a row&lt;br /&gt;
* 1-9 to switch layers (note: layers 8,9 are not used yet)&lt;br /&gt;
** Control: Lock Layer&lt;br /&gt;
** Shift: Hide all but that layer&lt;br /&gt;
** Control + Shift: Lock all but that layer&lt;br /&gt;
** Note: pressing 1-7 to visit every layer will unlock and show all layers&lt;br /&gt;
* When placing tiles, Right Click is the eraser&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=427</id>
		<title>Legacy Engine</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=427"/>
				<updated>2016-07-27T04:18:49Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Features =&lt;br /&gt;
== [[LL3 Editor]] ==&lt;br /&gt;
&lt;br /&gt;
= Sound Support =&lt;br /&gt;
Legacy Engine uses FFMPEG for decoding sounds. As a result, several different encodings are supported. It is recommended however to use ogg/flac or ogg/vorbis.&lt;br /&gt;
&lt;br /&gt;
= Plugins =&lt;br /&gt;
Legacy Engine utilizes primarily groovy for plugin extension. Any scripts placed within the folder &amp;quot;plugins&amp;quot; are loaded on launch.&lt;br /&gt;
&lt;br /&gt;
== Actors ==&lt;br /&gt;
Actors are anything that can be controlled (AI or player)&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
&lt;br /&gt;
== Fonts ==&lt;br /&gt;
All font files used by the engine are stored here. Accepted file type is ttf.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Anything that can be placed that is neither a Tile nor an Item.&lt;br /&gt;
&lt;br /&gt;
== Particles ==&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
== Scripts ==&lt;br /&gt;
Scripts are special plugins that are run once on launch. These are often used as &amp;quot;meta plugins&amp;quot;; ie: plugins that load other plugins.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
All sounds used by the engine are stored here. This plugin type is further subdivided by type of sound. Only the subtype &amp;quot;sounds/ost&amp;quot; is loaded by default. Sound plugins may be defined by an optional JSON descriptor file.&lt;br /&gt;
&lt;br /&gt;
Example JSON:&lt;br /&gt;
  {&lt;br /&gt;
    &amp;quot;name&amp;quot;: &amp;quot;ost/Boss&amp;quot;,&lt;br /&gt;
    &amp;quot;resource&amp;quot;: &amp;quot;06_boss.ogg&amp;quot;,&lt;br /&gt;
    &amp;quot;loopOffset&amp;quot;: &amp;quot;15.150&amp;quot;,&lt;br /&gt;
    &amp;quot;cache&amp;quot;: &amp;quot;false&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&amp;quot;name&amp;quot; is the tag assigned to the sound. Scripts reference sounds with this.&lt;br /&gt;
&amp;quot;resource&amp;quot; points to the location of the actual sound file (relative to the descriptor file)&lt;br /&gt;
&amp;quot;loopOffset&amp;quot; is the number of seconds to jump to after the sound loops.&lt;br /&gt;
&amp;quot;cache&amp;quot; indicates if the sound should be cached in memory. This is only recommended for short sounds since most sounds will expand up to 30x on decompress.&lt;br /&gt;
&lt;br /&gt;
=== Ambient ===&lt;br /&gt;
=== Collect ===&lt;br /&gt;
=== Menu ===&lt;br /&gt;
=== OST ===&lt;br /&gt;
These are the song files that appear in editor and game.&lt;br /&gt;
&lt;br /&gt;
=== Switch ===&lt;br /&gt;
=== Vocal ===&lt;br /&gt;
These are sounds that can be played when characters are talking.&lt;br /&gt;
&lt;br /&gt;
=== Tiles ===&lt;br /&gt;
Tiles holds two different types of Plugins: TileSet and Tile.&lt;br /&gt;
&lt;br /&gt;
=== Title ===&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=426</id>
		<title>Legacy Engine</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=426"/>
				<updated>2016-07-27T04:18:12Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Features =&lt;br /&gt;
&lt;br /&gt;
= Sound Support =&lt;br /&gt;
Legacy Engine uses FFMPEG for decoding sounds. As a result, several different encodings are supported. It is recommended however to use ogg/flac or ogg/vorbis.&lt;br /&gt;
&lt;br /&gt;
= Plugins =&lt;br /&gt;
Legacy Engine utilizes primarily groovy for plugin extension. Any scripts placed within the folder &amp;quot;plugins&amp;quot; are loaded on launch.&lt;br /&gt;
&lt;br /&gt;
== Actors ==&lt;br /&gt;
Actors are anything that can be controlled (AI or player)&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
&lt;br /&gt;
== Fonts ==&lt;br /&gt;
All font files used by the engine are stored here. Accepted file type is ttf.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Anything that can be placed that is neither a Tile nor an Item.&lt;br /&gt;
&lt;br /&gt;
== Particles ==&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
== Scripts ==&lt;br /&gt;
Scripts are special plugins that are run once on launch. These are often used as &amp;quot;meta plugins&amp;quot;; ie: plugins that load other plugins.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
All sounds used by the engine are stored here. This plugin type is further subdivided by type of sound. Only the subtype &amp;quot;sounds/ost&amp;quot; is loaded by default. Sound plugins may be defined by an optional JSON descriptor file.&lt;br /&gt;
&lt;br /&gt;
Example JSON:&lt;br /&gt;
  {&lt;br /&gt;
    &amp;quot;name&amp;quot;: &amp;quot;ost/Boss&amp;quot;,&lt;br /&gt;
    &amp;quot;resource&amp;quot;: &amp;quot;06_boss.ogg&amp;quot;,&lt;br /&gt;
    &amp;quot;loopOffset&amp;quot;: &amp;quot;15.150&amp;quot;,&lt;br /&gt;
    &amp;quot;cache&amp;quot;: &amp;quot;false&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&amp;quot;name&amp;quot; is the tag assigned to the sound. Scripts reference sounds with this.&lt;br /&gt;
&amp;quot;resource&amp;quot; points to the location of the actual sound file (relative to the descriptor file)&lt;br /&gt;
&amp;quot;loopOffset&amp;quot; is the number of seconds to jump to after the sound loops.&lt;br /&gt;
&amp;quot;cache&amp;quot; indicates if the sound should be cached in memory. This is only recommended for short sounds since most sounds will expand up to 30x on decompress.&lt;br /&gt;
&lt;br /&gt;
=== Ambient ===&lt;br /&gt;
=== Collect ===&lt;br /&gt;
=== Menu ===&lt;br /&gt;
=== OST ===&lt;br /&gt;
These are the song files that appear in editor and game.&lt;br /&gt;
&lt;br /&gt;
=== Switch ===&lt;br /&gt;
=== Vocal ===&lt;br /&gt;
These are sounds that can be played when characters are talking.&lt;br /&gt;
&lt;br /&gt;
=== Tiles ===&lt;br /&gt;
Tiles holds two different types of Plugins: TileSet and Tile.&lt;br /&gt;
&lt;br /&gt;
=== Title ===&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=425</id>
		<title>Legacy Engine</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Legacy_Engine&amp;diff=425"/>
				<updated>2016-07-27T04:17:39Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: Created page with &amp;quot;= Features =  = Sound Support = Legacy Engine uses FFMPEG for decoding sounds. As a result, several different encodings are supported. It is recommended however to use ogg/fla...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Features =&lt;br /&gt;
&lt;br /&gt;
= Sound Support =&lt;br /&gt;
Legacy Engine uses FFMPEG for decoding sounds. As a result, several different encodings are supported. It is recommended however to use ogg/flac or ogg/vorbis.&lt;br /&gt;
&lt;br /&gt;
= Plugins =&lt;br /&gt;
Legacy Engine utilizes primarily groovy for plugin extension. Any scripts placed within the folder &amp;quot;plugins&amp;quot; are loaded on launch.&lt;br /&gt;
&lt;br /&gt;
== Actors ==&lt;br /&gt;
Actors are anything that can be controlled (AI or player)&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
&lt;br /&gt;
== Fonts ==&lt;br /&gt;
All font files used by the engine are stored here. Accepted file type is ttf.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Anything that can be placed that is neither a Tile nor an Item.&lt;br /&gt;
&lt;br /&gt;
== Particles ==&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
== Scripts ==&lt;br /&gt;
Scripts are special plugins that are run once on launch. These are often used as &amp;quot;meta plugins&amp;quot;; ie: plugins that load other plugins.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
All sounds used by the engine are stored here. This plugin type is further subdivided by type of sound. Only the subtype &amp;quot;sounds/ost&amp;quot; is loaded by default. Sound plugins may be defined by an optional JSON descriptor file.&lt;br /&gt;
&lt;br /&gt;
Example JSON:&lt;br /&gt;
  {&lt;br /&gt;
    &amp;quot;name&amp;quot;: &amp;quot;ost/Boss&amp;quot;,&lt;br /&gt;
    &amp;quot;resource&amp;quot;: &amp;quot;06_boss.ogg&amp;quot;,&lt;br /&gt;
    &amp;quot;loopOffset&amp;quot;: &amp;quot;15.150&amp;quot;,&lt;br /&gt;
    &amp;quot;cache&amp;quot;: &amp;quot;false&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&amp;quot;name&amp;quot; is the tag assigned to the sound. Scripts reference sounds with this.&lt;br /&gt;
&amp;quot;resource&amp;quot; points to the location of the actual sound file (relative to the descriptor file)&lt;br /&gt;
&amp;quot;loopOffset&amp;quot; is the number of seconds to jump to after the sound loops.&lt;br /&gt;
&amp;quot;cache&amp;quot; indicates if the sound should be cached in memory. This is only recommended for short sounds since most sounds will expand up to 30x on decompress.&lt;br /&gt;
&lt;br /&gt;
=== Ambient ===&lt;br /&gt;
=== Collect ===&lt;br /&gt;
=== Menu ===&lt;br /&gt;
=== OST ===&lt;br /&gt;
These are the song files that appear in editor and game.&lt;br /&gt;
&lt;br /&gt;
=== Switch ===&lt;br /&gt;
=== Vocal ===&lt;br /&gt;
These are sounds that can be played when characters are talking.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
Tiles holds two different types of Plugins: TileSet and Tile.&lt;br /&gt;
&lt;br /&gt;
== Title ==&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Main_Page&amp;diff=424</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Main_Page&amp;diff=424"/>
				<updated>2016-07-27T03:53:37Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: /* Legacy Engine Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__ &lt;br /&gt;
&amp;lt;strong&amp;gt;Welcome to the Last Legacy Wiki.&amp;lt;/strong&amp;gt;&lt;br /&gt;
[[File:Logo.png|thumb|Last Legacy Logo]]&lt;br /&gt;
= Current Games =&lt;br /&gt;
== [[Last Legacy: Chapter 1]] ==&lt;br /&gt;
The first game set in the LL Universe.&lt;br /&gt;
&lt;br /&gt;
== [[Last Legacy: Null Space]] ==&lt;br /&gt;
Direct sequel to Last Legacy: Chapter 1&lt;br /&gt;
&lt;br /&gt;
= [[Legacy Engine]] Games =&lt;br /&gt;
An extendable 2D game engine designed specifically for Last Legacy.&lt;br /&gt;
&lt;br /&gt;
== [[LL3 Editor]] ==&lt;br /&gt;
The multi-purpose game editor bundled with the Legacy Engine.&lt;br /&gt;
&lt;br /&gt;
== [[Last Legacy: Chapter 1&amp;amp;2 Remix]] ==&lt;br /&gt;
Working title for the upgraded re-release of Last Legacy: Chapter 1 and LastLegacy: Null Space.&lt;br /&gt;
&lt;br /&gt;
== [[Last Legacy: Chapter 3]] ==&lt;br /&gt;
Working title for a new game in the series. Its story will pick up after the events of the remakes.&lt;br /&gt;
&lt;br /&gt;
= Custom Levels =&lt;br /&gt;
== [[Level Designer]] ==&lt;br /&gt;
The tool used to create custom levels&lt;br /&gt;
&lt;br /&gt;
* [[Level Designer Tutorial - Beginner: Page1|Beginner Tutorial]].&lt;br /&gt;
* [[Level Designer Items]]&lt;br /&gt;
* [[Triggers Guide]]&lt;br /&gt;
&lt;br /&gt;
== [[Level Portal]] ==&lt;br /&gt;
= Further Reading =&lt;br /&gt;
== [[LL Universe]] ==&lt;br /&gt;
Further information about the setting of the Last Legacy series&lt;br /&gt;
&lt;br /&gt;
=== [[Flux]] ===&lt;br /&gt;
=== [[Important Characters]] ===&lt;br /&gt;
{{CollapsibleBegin|For Devs}}&lt;br /&gt;
&lt;br /&gt;
= Information =&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
&lt;br /&gt;
= Notes =&lt;br /&gt;
&lt;br /&gt;
When taking screenshots, try keeping them in the default 640x480 resolution and removing the HUD.&lt;br /&gt;
;In Null Space, you can remove the HUD by pressing the '\' key.&lt;br /&gt;
&lt;br /&gt;
= What needs to be done =&lt;br /&gt;
* Finish every level page in [[Last Legacy: Chapter 1]]&lt;br /&gt;
* Create a guide for Chapter 1 enemies&lt;br /&gt;
* Create a page for every level in [[Last Legacy: Null Space]]&lt;br /&gt;
** Write down what you can find in every chest&lt;br /&gt;
**; Add a tri-coin guide with pictures to every level page&lt;br /&gt;
* Create a guide for Null Space enemies&lt;br /&gt;
** Write down their item drops&lt;br /&gt;
* Create a page for every item in [[Items in Null Space]]&lt;br /&gt;
** For each item:&lt;br /&gt;
*** Show stats&lt;br /&gt;
*** How they upgrade&lt;br /&gt;
*** Buy/Sell value&lt;br /&gt;
*** Which enemies drop this item&lt;br /&gt;
*** Which levels you can find this item in&lt;br /&gt;
* Create a section for [[Level Designer]]&lt;br /&gt;
**; Overview page&lt;br /&gt;
*** Describe features&lt;br /&gt;
*** Keyboard shortcuts&lt;br /&gt;
**; Guide for beginners&lt;br /&gt;
**; Create the [[Triggers Guide]]&lt;br /&gt;
** How to use the portal&lt;br /&gt;
{{CollapsibleEnd}}&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Ll3_editor&amp;diff=423</id>
		<title>Ll3 editor</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Ll3_editor&amp;diff=423"/>
				<updated>2016-07-09T03:55:44Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: Redirected page to LL3 Editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[LL3 Editor]]&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=LL3_Editor&amp;diff=422</id>
		<title>LL3 Editor</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=LL3_Editor&amp;diff=422"/>
				<updated>2016-07-09T03:55:21Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: Created page with &amp;quot;=About the Editor= LL3 ships with a built in editor for creating and manipulating levels, dialogs, and scripts.  =Shortcuts= List of all key shortcuts used by the editor&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About the Editor=&lt;br /&gt;
LL3 ships with a built in editor for creating and manipulating levels, dialogs, and scripts.&lt;br /&gt;
&lt;br /&gt;
=Shortcuts=&lt;br /&gt;
List of all key shortcuts used by the editor&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Main_Page&amp;diff=421</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Main_Page&amp;diff=421"/>
				<updated>2016-07-09T03:54:39Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: /* ll3 editor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__ &lt;br /&gt;
&amp;lt;strong&amp;gt;Welcome to the Last Legacy Wiki.&amp;lt;/strong&amp;gt;&lt;br /&gt;
[[File:Logo.png|thumb|Last Legacy Logo]]&lt;br /&gt;
= Current Games =&lt;br /&gt;
== [[Last Legacy: Chapter 1]] ==&lt;br /&gt;
The first game set in the LL Universe.&lt;br /&gt;
&lt;br /&gt;
== [[Last Legacy: Null Space]] ==&lt;br /&gt;
Direct sequel to Last Legacy: Chapter 1&lt;br /&gt;
&lt;br /&gt;
= Legacy Engine Games =&lt;br /&gt;
An extendable 2D game engine designed specifically for Last Legacy.&lt;br /&gt;
&lt;br /&gt;
== [[LL3 Editor]] ==&lt;br /&gt;
The multi-purpose game editor bundled with the Legacy Engine.&lt;br /&gt;
&lt;br /&gt;
== [[Last Legacy: Chapter 1&amp;amp;2 Remix]] ==&lt;br /&gt;
Working title for the upgraded re-release of Last Legacy: Chapter 1 and LastLegacy: Null Space.&lt;br /&gt;
&lt;br /&gt;
== [[Last Legacy: Chapter 3]] ==&lt;br /&gt;
Working title for a new game in the series. Its story will pick up after the events of the remakes.&lt;br /&gt;
&lt;br /&gt;
= Custom Levels =&lt;br /&gt;
== [[Level Designer]] ==&lt;br /&gt;
The tool used to create custom levels&lt;br /&gt;
&lt;br /&gt;
* [[Level Designer Tutorial - Beginner: Page1|Beginner Tutorial]].&lt;br /&gt;
* [[Level Designer Items]]&lt;br /&gt;
* [[Triggers Guide]]&lt;br /&gt;
&lt;br /&gt;
== [[Level Portal]] ==&lt;br /&gt;
= Further Reading =&lt;br /&gt;
== [[LL Universe]] ==&lt;br /&gt;
Further information about the setting of the Last Legacy series&lt;br /&gt;
&lt;br /&gt;
=== [[Flux]] ===&lt;br /&gt;
=== [[Important Characters]] ===&lt;br /&gt;
{{CollapsibleBegin|For Devs}}&lt;br /&gt;
&lt;br /&gt;
= Information =&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
&lt;br /&gt;
= Notes =&lt;br /&gt;
&lt;br /&gt;
When taking screenshots, try keeping them in the default 640x480 resolution and removing the HUD.&lt;br /&gt;
;In Null Space, you can remove the HUD by pressing the '\' key.&lt;br /&gt;
&lt;br /&gt;
= What needs to be done =&lt;br /&gt;
* Finish every level page in [[Last Legacy: Chapter 1]]&lt;br /&gt;
* Create a guide for Chapter 1 enemies&lt;br /&gt;
* Create a page for every level in [[Last Legacy: Null Space]]&lt;br /&gt;
** Write down what you can find in every chest&lt;br /&gt;
**; Add a tri-coin guide with pictures to every level page&lt;br /&gt;
* Create a guide for Null Space enemies&lt;br /&gt;
** Write down their item drops&lt;br /&gt;
* Create a page for every item in [[Items in Null Space]]&lt;br /&gt;
** For each item:&lt;br /&gt;
*** Show stats&lt;br /&gt;
*** How they upgrade&lt;br /&gt;
*** Buy/Sell value&lt;br /&gt;
*** Which enemies drop this item&lt;br /&gt;
*** Which levels you can find this item in&lt;br /&gt;
* Create a section for [[Level Designer]]&lt;br /&gt;
**; Overview page&lt;br /&gt;
*** Describe features&lt;br /&gt;
*** Keyboard shortcuts&lt;br /&gt;
**; Guide for beginners&lt;br /&gt;
**; Create the [[Triggers Guide]]&lt;br /&gt;
** How to use the portal&lt;br /&gt;
{{CollapsibleEnd}}&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Main_Page&amp;diff=420</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Main_Page&amp;diff=420"/>
				<updated>2016-07-09T03:54:06Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: /* Legacy Engine Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__ &lt;br /&gt;
&amp;lt;strong&amp;gt;Welcome to the Last Legacy Wiki.&amp;lt;/strong&amp;gt;&lt;br /&gt;
[[File:Logo.png|thumb|Last Legacy Logo]]&lt;br /&gt;
= Current Games =&lt;br /&gt;
== [[Last Legacy: Chapter 1]] ==&lt;br /&gt;
The first game set in the LL Universe.&lt;br /&gt;
&lt;br /&gt;
== [[Last Legacy: Null Space]] ==&lt;br /&gt;
Direct sequel to Last Legacy: Chapter 1&lt;br /&gt;
&lt;br /&gt;
= Legacy Engine Games =&lt;br /&gt;
An extendable 2D game engine designed specifically for Last Legacy.&lt;br /&gt;
&lt;br /&gt;
== [[ll3 editor]] ==&lt;br /&gt;
The multi-purpose game editor bundled with the Legacy Engine.&lt;br /&gt;
&lt;br /&gt;
== [[Last Legacy: Chapter 1&amp;amp;2 Remix]] ==&lt;br /&gt;
Working title for the upgraded re-release of Last Legacy: Chapter 1 and LastLegacy: Null Space.&lt;br /&gt;
&lt;br /&gt;
== [[Last Legacy: Chapter 3]] ==&lt;br /&gt;
Working title for a new game in the series. Its story will pick up after the events of the remakes.&lt;br /&gt;
&lt;br /&gt;
= Custom Levels =&lt;br /&gt;
== [[Level Designer]] ==&lt;br /&gt;
The tool used to create custom levels&lt;br /&gt;
&lt;br /&gt;
* [[Level Designer Tutorial - Beginner: Page1|Beginner Tutorial]].&lt;br /&gt;
* [[Level Designer Items]]&lt;br /&gt;
* [[Triggers Guide]]&lt;br /&gt;
&lt;br /&gt;
== [[Level Portal]] ==&lt;br /&gt;
= Further Reading =&lt;br /&gt;
== [[LL Universe]] ==&lt;br /&gt;
Further information about the setting of the Last Legacy series&lt;br /&gt;
&lt;br /&gt;
=== [[Flux]] ===&lt;br /&gt;
=== [[Important Characters]] ===&lt;br /&gt;
{{CollapsibleBegin|For Devs}}&lt;br /&gt;
&lt;br /&gt;
= Information =&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
&lt;br /&gt;
= Notes =&lt;br /&gt;
&lt;br /&gt;
When taking screenshots, try keeping them in the default 640x480 resolution and removing the HUD.&lt;br /&gt;
;In Null Space, you can remove the HUD by pressing the '\' key.&lt;br /&gt;
&lt;br /&gt;
= What needs to be done =&lt;br /&gt;
* Finish every level page in [[Last Legacy: Chapter 1]]&lt;br /&gt;
* Create a guide for Chapter 1 enemies&lt;br /&gt;
* Create a page for every level in [[Last Legacy: Null Space]]&lt;br /&gt;
** Write down what you can find in every chest&lt;br /&gt;
**; Add a tri-coin guide with pictures to every level page&lt;br /&gt;
* Create a guide for Null Space enemies&lt;br /&gt;
** Write down their item drops&lt;br /&gt;
* Create a page for every item in [[Items in Null Space]]&lt;br /&gt;
** For each item:&lt;br /&gt;
*** Show stats&lt;br /&gt;
*** How they upgrade&lt;br /&gt;
*** Buy/Sell value&lt;br /&gt;
*** Which enemies drop this item&lt;br /&gt;
*** Which levels you can find this item in&lt;br /&gt;
* Create a section for [[Level Designer]]&lt;br /&gt;
**; Overview page&lt;br /&gt;
*** Describe features&lt;br /&gt;
*** Keyboard shortcuts&lt;br /&gt;
**; Guide for beginners&lt;br /&gt;
**; Create the [[Triggers Guide]]&lt;br /&gt;
** How to use the portal&lt;br /&gt;
{{CollapsibleEnd}}&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Ll3_editor&amp;diff=419</id>
		<title>Ll3 editor</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Ll3_editor&amp;diff=419"/>
				<updated>2016-07-09T03:51:42Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About the Editor=&lt;br /&gt;
LL3 ships with a built in editor for creating and manipulating levels, dialogs, and scripts.&lt;br /&gt;
&lt;br /&gt;
=Shortcuts=&lt;br /&gt;
List of all key shortcuts used by the editor&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Ll3_editor&amp;diff=418</id>
		<title>Ll3 editor</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Ll3_editor&amp;diff=418"/>
				<updated>2016-07-09T03:48:31Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=shortcuts=&lt;br /&gt;
TODOTODOTODO&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Ll3_editor&amp;diff=417</id>
		<title>Ll3 editor</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Ll3_editor&amp;diff=417"/>
				<updated>2016-07-08T20:50:31Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: Created page with &amp;quot;[shortcuts] TODOTODOTODO&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[shortcuts]&lt;br /&gt;
TODOTODOTODO&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Main_Page&amp;diff=307</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Main_Page&amp;diff=307"/>
				<updated>2015-07-17T02:40:31Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: /* Last Legacy: Chapter 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__ &lt;br /&gt;
&amp;lt;strong&amp;gt;Welcome to the Last Legacy Wiki.&amp;lt;/strong&amp;gt;&lt;br /&gt;
= Current Games =&lt;br /&gt;
== [[Last Legacy: Chapter 1]] ==&lt;br /&gt;
The first game set in the LL Universe.&lt;br /&gt;
&lt;br /&gt;
== [[Last Legacy: Null Space]] ==&lt;br /&gt;
Direct sequel to Last Legacy: Chapter 1&lt;br /&gt;
&lt;br /&gt;
= Legacy Engine Games =&lt;br /&gt;
An extendable 2D game engine designed specifically for Last Legacy.&lt;br /&gt;
&lt;br /&gt;
== [[Last Legacy: Chapter 1&amp;amp;2 Remix]] ==&lt;br /&gt;
Working title for the upgraded re-release of Last Legacy: Chapter 1 and LastLegacy: Null Space.&lt;br /&gt;
&lt;br /&gt;
== [[Last Legacy: Chapter 3]] ==&lt;br /&gt;
Working title for a new game in the series. Its story will pick up after the events of the remakes.&lt;br /&gt;
&lt;br /&gt;
= Custom Levels =&lt;br /&gt;
== [[Level Designer]] ==&lt;br /&gt;
The tool used to create custom levels&lt;br /&gt;
&lt;br /&gt;
* [[Level Designer Tutorial - Beginner: Page1|Beginner Tutorial]].&lt;br /&gt;
* [[Level Designer Items]]&lt;br /&gt;
* [[Triggers Guide]]&lt;br /&gt;
&lt;br /&gt;
== [[Level Portal]] ==&lt;br /&gt;
= Further Reading =&lt;br /&gt;
== [[LL Universe]] ==&lt;br /&gt;
Further information about the setting of the Last Legacy series&lt;br /&gt;
&lt;br /&gt;
=== [[Flux]] ===&lt;br /&gt;
=== [[Important Characters]] ===&lt;br /&gt;
{{CollapsibleBegin|For Devs}}&lt;br /&gt;
&lt;br /&gt;
= Information =&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
&lt;br /&gt;
= Notes =&lt;br /&gt;
&lt;br /&gt;
When taking screenshots, try keeping them in the default 640x480 resolution and removing the HUD.&lt;br /&gt;
;In Null Space, you can remove the HUD by pressing the '\' key.&lt;br /&gt;
&lt;br /&gt;
= What needs to be done =&lt;br /&gt;
* Finish every level page in [[Last Legacy: Chapter 1]]&lt;br /&gt;
* Create a guide for Chapter 1 enemies&lt;br /&gt;
* Create a page for every level in [[Last Legacy: Null Space]]&lt;br /&gt;
** Write down what you can find in every chest&lt;br /&gt;
**; Add a tri-coin guide with pictures to every level page&lt;br /&gt;
* Create a guide for Null Space enemies&lt;br /&gt;
** Write down their item drops&lt;br /&gt;
* Create a page for every item in [[Items in Null Space]]&lt;br /&gt;
** For each item:&lt;br /&gt;
*** Show stats&lt;br /&gt;
*** How they upgrade&lt;br /&gt;
*** Buy/Sell value&lt;br /&gt;
*** Which enemies drop this item&lt;br /&gt;
*** Which levels you can find this item in&lt;br /&gt;
* Create a section for [[Level Designer]]&lt;br /&gt;
**; Overview page&lt;br /&gt;
*** Describe features&lt;br /&gt;
*** Keyboard shortcuts&lt;br /&gt;
**; Guide for beginners&lt;br /&gt;
**; Create the [[Triggers Guide]]&lt;br /&gt;
** How to use the portal&lt;br /&gt;
{{CollapsibleEnd}}&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Main_Page&amp;diff=306</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Main_Page&amp;diff=306"/>
				<updated>2015-07-17T02:40:02Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: /* Last Legacy: Null Space */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__ &lt;br /&gt;
&amp;lt;strong&amp;gt;Welcome to the Last Legacy Wiki.&amp;lt;/strong&amp;gt;&lt;br /&gt;
= Current Games =&lt;br /&gt;
== [[Last Legacy: Chapter 1]] ==&lt;br /&gt;
The first game set in the LL Universe.&lt;br /&gt;
&lt;br /&gt;
== [[Last Legacy: Null Space]] ==&lt;br /&gt;
Direct sequel to Last Legacy: Chapter 1&lt;br /&gt;
&lt;br /&gt;
= Legacy Engine Games =&lt;br /&gt;
An extendable 2D game engine designed specifically for Last Legacy.&lt;br /&gt;
&lt;br /&gt;
== [[Last Legacy: Chapter 1&amp;amp;2 Remix]] ==&lt;br /&gt;
Working title for the upgraded re-release of Last Legacy: Chapter 1 and LastLegacy: Null Space.&lt;br /&gt;
&lt;br /&gt;
== [[Last Legacy: Chapter 3]] ==&lt;br /&gt;
Working title for a new game in the series.&lt;br /&gt;
&lt;br /&gt;
= Custom Levels =&lt;br /&gt;
== [[Level Designer]] ==&lt;br /&gt;
The tool used to create custom levels&lt;br /&gt;
&lt;br /&gt;
* [[Level Designer Tutorial - Beginner: Page1|Beginner Tutorial]].&lt;br /&gt;
* [[Level Designer Items]]&lt;br /&gt;
* [[Triggers Guide]]&lt;br /&gt;
&lt;br /&gt;
== [[Level Portal]] ==&lt;br /&gt;
= Further Reading =&lt;br /&gt;
== [[LL Universe]] ==&lt;br /&gt;
Further information about the setting of the Last Legacy series&lt;br /&gt;
&lt;br /&gt;
=== [[Flux]] ===&lt;br /&gt;
=== [[Important Characters]] ===&lt;br /&gt;
{{CollapsibleBegin|For Devs}}&lt;br /&gt;
&lt;br /&gt;
= Information =&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
&lt;br /&gt;
= Notes =&lt;br /&gt;
&lt;br /&gt;
When taking screenshots, try keeping them in the default 640x480 resolution and removing the HUD.&lt;br /&gt;
;In Null Space, you can remove the HUD by pressing the '\' key.&lt;br /&gt;
&lt;br /&gt;
= What needs to be done =&lt;br /&gt;
* Finish every level page in [[Last Legacy: Chapter 1]]&lt;br /&gt;
* Create a guide for Chapter 1 enemies&lt;br /&gt;
* Create a page for every level in [[Last Legacy: Null Space]]&lt;br /&gt;
** Write down what you can find in every chest&lt;br /&gt;
**; Add a tri-coin guide with pictures to every level page&lt;br /&gt;
* Create a guide for Null Space enemies&lt;br /&gt;
** Write down their item drops&lt;br /&gt;
* Create a page for every item in [[Items in Null Space]]&lt;br /&gt;
** For each item:&lt;br /&gt;
*** Show stats&lt;br /&gt;
*** How they upgrade&lt;br /&gt;
*** Buy/Sell value&lt;br /&gt;
*** Which enemies drop this item&lt;br /&gt;
*** Which levels you can find this item in&lt;br /&gt;
* Create a section for [[Level Designer]]&lt;br /&gt;
**; Overview page&lt;br /&gt;
*** Describe features&lt;br /&gt;
*** Keyboard shortcuts&lt;br /&gt;
**; Guide for beginners&lt;br /&gt;
**; Create the [[Triggers Guide]]&lt;br /&gt;
** How to use the portal&lt;br /&gt;
{{CollapsibleEnd}}&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Main_Page&amp;diff=305</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Main_Page&amp;diff=305"/>
				<updated>2015-07-17T02:39:48Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: /* Last Legacy: Chapter 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__ &lt;br /&gt;
&amp;lt;strong&amp;gt;Welcome to the Last Legacy Wiki.&amp;lt;/strong&amp;gt;&lt;br /&gt;
= Current Games =&lt;br /&gt;
== [[Last Legacy: Chapter 1]] ==&lt;br /&gt;
The first game set in the LL Universe.&lt;br /&gt;
&lt;br /&gt;
== [[Last Legacy: Null Space]] ==&lt;br /&gt;
&lt;br /&gt;
= Legacy Engine Games =&lt;br /&gt;
An extendable 2D game engine designed specifically for Last Legacy.&lt;br /&gt;
&lt;br /&gt;
== [[Last Legacy: Chapter 1&amp;amp;2 Remix]] ==&lt;br /&gt;
Working title for the upgraded re-release of Last Legacy: Chapter 1 and LastLegacy: Null Space.&lt;br /&gt;
&lt;br /&gt;
== [[Last Legacy: Chapter 3]] ==&lt;br /&gt;
Working title for a new game in the series.&lt;br /&gt;
&lt;br /&gt;
= Custom Levels =&lt;br /&gt;
== [[Level Designer]] ==&lt;br /&gt;
The tool used to create custom levels&lt;br /&gt;
&lt;br /&gt;
* [[Level Designer Tutorial - Beginner: Page1|Beginner Tutorial]].&lt;br /&gt;
* [[Level Designer Items]]&lt;br /&gt;
* [[Triggers Guide]]&lt;br /&gt;
&lt;br /&gt;
== [[Level Portal]] ==&lt;br /&gt;
= Further Reading =&lt;br /&gt;
== [[LL Universe]] ==&lt;br /&gt;
Further information about the setting of the Last Legacy series&lt;br /&gt;
&lt;br /&gt;
=== [[Flux]] ===&lt;br /&gt;
=== [[Important Characters]] ===&lt;br /&gt;
{{CollapsibleBegin|For Devs}}&lt;br /&gt;
&lt;br /&gt;
= Information =&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
&lt;br /&gt;
= Notes =&lt;br /&gt;
&lt;br /&gt;
When taking screenshots, try keeping them in the default 640x480 resolution and removing the HUD.&lt;br /&gt;
;In Null Space, you can remove the HUD by pressing the '\' key.&lt;br /&gt;
&lt;br /&gt;
= What needs to be done =&lt;br /&gt;
* Finish every level page in [[Last Legacy: Chapter 1]]&lt;br /&gt;
* Create a guide for Chapter 1 enemies&lt;br /&gt;
* Create a page for every level in [[Last Legacy: Null Space]]&lt;br /&gt;
** Write down what you can find in every chest&lt;br /&gt;
**; Add a tri-coin guide with pictures to every level page&lt;br /&gt;
* Create a guide for Null Space enemies&lt;br /&gt;
** Write down their item drops&lt;br /&gt;
* Create a page for every item in [[Items in Null Space]]&lt;br /&gt;
** For each item:&lt;br /&gt;
*** Show stats&lt;br /&gt;
*** How they upgrade&lt;br /&gt;
*** Buy/Sell value&lt;br /&gt;
*** Which enemies drop this item&lt;br /&gt;
*** Which levels you can find this item in&lt;br /&gt;
* Create a section for [[Level Designer]]&lt;br /&gt;
**; Overview page&lt;br /&gt;
*** Describe features&lt;br /&gt;
*** Keyboard shortcuts&lt;br /&gt;
**; Guide for beginners&lt;br /&gt;
**; Create the [[Triggers Guide]]&lt;br /&gt;
** How to use the portal&lt;br /&gt;
{{CollapsibleEnd}}&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Main_Page&amp;diff=304</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Main_Page&amp;diff=304"/>
				<updated>2015-07-17T02:39:24Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__ &lt;br /&gt;
&amp;lt;strong&amp;gt;Welcome to the Last Legacy Wiki.&amp;lt;/strong&amp;gt;&lt;br /&gt;
= Current Games =&lt;br /&gt;
== [[Last Legacy: Chapter 1]] ==&lt;br /&gt;
== [[Last Legacy: Null Space]] ==&lt;br /&gt;
&lt;br /&gt;
= Legacy Engine Games =&lt;br /&gt;
An extendable 2D game engine designed specifically for Last Legacy.&lt;br /&gt;
&lt;br /&gt;
== [[Last Legacy: Chapter 1&amp;amp;2 Remix]] ==&lt;br /&gt;
Working title for the upgraded re-release of Last Legacy: Chapter 1 and LastLegacy: Null Space.&lt;br /&gt;
&lt;br /&gt;
== [[Last Legacy: Chapter 3]] ==&lt;br /&gt;
Working title for a new game in the series.&lt;br /&gt;
&lt;br /&gt;
= Custom Levels =&lt;br /&gt;
== [[Level Designer]] ==&lt;br /&gt;
The tool used to create custom levels&lt;br /&gt;
&lt;br /&gt;
* [[Level Designer Tutorial - Beginner: Page1|Beginner Tutorial]].&lt;br /&gt;
* [[Level Designer Items]]&lt;br /&gt;
* [[Triggers Guide]]&lt;br /&gt;
&lt;br /&gt;
== [[Level Portal]] ==&lt;br /&gt;
= Further Reading =&lt;br /&gt;
== [[LL Universe]] ==&lt;br /&gt;
Further information about the setting of the Last Legacy series&lt;br /&gt;
&lt;br /&gt;
=== [[Flux]] ===&lt;br /&gt;
=== [[Important Characters]] ===&lt;br /&gt;
{{CollapsibleBegin|For Devs}}&lt;br /&gt;
&lt;br /&gt;
= Information =&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
&lt;br /&gt;
= Notes =&lt;br /&gt;
&lt;br /&gt;
When taking screenshots, try keeping them in the default 640x480 resolution and removing the HUD.&lt;br /&gt;
;In Null Space, you can remove the HUD by pressing the '\' key.&lt;br /&gt;
&lt;br /&gt;
= What needs to be done =&lt;br /&gt;
* Finish every level page in [[Last Legacy: Chapter 1]]&lt;br /&gt;
* Create a guide for Chapter 1 enemies&lt;br /&gt;
* Create a page for every level in [[Last Legacy: Null Space]]&lt;br /&gt;
** Write down what you can find in every chest&lt;br /&gt;
**; Add a tri-coin guide with pictures to every level page&lt;br /&gt;
* Create a guide for Null Space enemies&lt;br /&gt;
** Write down their item drops&lt;br /&gt;
* Create a page for every item in [[Items in Null Space]]&lt;br /&gt;
** For each item:&lt;br /&gt;
*** Show stats&lt;br /&gt;
*** How they upgrade&lt;br /&gt;
*** Buy/Sell value&lt;br /&gt;
*** Which enemies drop this item&lt;br /&gt;
*** Which levels you can find this item in&lt;br /&gt;
* Create a section for [[Level Designer]]&lt;br /&gt;
**; Overview page&lt;br /&gt;
*** Describe features&lt;br /&gt;
*** Keyboard shortcuts&lt;br /&gt;
**; Guide for beginners&lt;br /&gt;
**; Create the [[Triggers Guide]]&lt;br /&gt;
** How to use the portal&lt;br /&gt;
{{CollapsibleEnd}}&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Last_Legacy:_Chapter_1&amp;diff=303</id>
		<title>Last Legacy: Chapter 1</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Last_Legacy:_Chapter_1&amp;diff=303"/>
				<updated>2015-07-17T02:38:31Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
| image = [[File:CH1_Preview.png|320px]]&lt;br /&gt;
| image_caption = Last Legacy: Chapter 1&lt;br /&gt;
| released = January 2011 (Beta)&lt;br /&gt;
| last_updated = August 21, 2013 (RC1)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Released for free in flash player summer 2013, Last Legacy: Chapter 1 is the first game released in the series. The game introduces the concept of delta, the magical terraforming ability which alters the very ground and air around you. The world is overtaken by otherworldly shadow creatures and you're on a quest to find the source and stop it.&lt;br /&gt;
&lt;br /&gt;
Last Legacy: Chapter 1 is currently being reconstructed using the Legacy Engine. A similar story will appear in the remake games.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The protagonist is a locally known hero who can use magic to add or remove matter around him. His mission is to fight off the recently appearing shadow creatures that are terrorizing the land.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
# The Seaside Village: [[Valtameri]]&lt;br /&gt;
# Tech Oasis in the Desert: [[Aavikko Oasis]]&lt;br /&gt;
# Mechanical Fortress: [[Fort Syzygy]]&lt;br /&gt;
# Forest of Wavering Dimension: [[Syzygy Forest]]&lt;br /&gt;
# [[Mount Zeugma]]&lt;br /&gt;
# [[Zeugma Shrine]]&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Main_Page&amp;diff=302</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Main_Page&amp;diff=302"/>
				<updated>2015-07-17T02:37:08Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: /* In-Dev Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__ &lt;br /&gt;
&amp;lt;strong&amp;gt;Welcome to the Last Legacy Wiki.&amp;lt;/strong&amp;gt;&lt;br /&gt;
= Current Games =&lt;br /&gt;
== [[Last Legacy: Chapter 1]] ==&lt;br /&gt;
== [[Last Legacy: Null Space]] ==&lt;br /&gt;
= Legacy Engine Games =&lt;br /&gt;
An extendable 2D game engine designed specifically for Last Legacy.&lt;br /&gt;
&lt;br /&gt;
== [[Last Legacy: Chapter 1&amp;amp;2 Remix]] ==&lt;br /&gt;
Working title for the upgraded re-release of Last Legacy: Chapter 1 and LastLegacy: Null Space.&lt;br /&gt;
&lt;br /&gt;
== [[Last Legacy: Chapter 3]] ==&lt;br /&gt;
Working title for a new game in the series.&lt;br /&gt;
&lt;br /&gt;
= Custom Levels =&lt;br /&gt;
== [[Level Designer]] ==&lt;br /&gt;
The tool used to create custom levels&lt;br /&gt;
&lt;br /&gt;
* [[Level Designer Tutorial - Beginner: Page1|Beginner Tutorial]].&lt;br /&gt;
* [[Level Designer Items]]&lt;br /&gt;
* [[Triggers Guide]]&lt;br /&gt;
&lt;br /&gt;
== [[Level Portal]] ==&lt;br /&gt;
= Further Reading =&lt;br /&gt;
== [[LL Universe]] ==&lt;br /&gt;
Further information about the setting of the Last Legacy series&lt;br /&gt;
&lt;br /&gt;
=== [[Flux]] ===&lt;br /&gt;
=== [[Important Characters]] ===&lt;br /&gt;
{{CollapsibleBegin|For Devs}}&lt;br /&gt;
&lt;br /&gt;
= Information =&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
&lt;br /&gt;
= Notes =&lt;br /&gt;
&lt;br /&gt;
When taking screenshots, try keeping them in the default 640x480 resolution and removing the HUD.&lt;br /&gt;
;In Null Space, you can remove the HUD by pressing the '\' key.&lt;br /&gt;
&lt;br /&gt;
= What needs to be done =&lt;br /&gt;
* Finish every level page in [[Last Legacy: Chapter 1]]&lt;br /&gt;
* Create a guide for Chapter 1 enemies&lt;br /&gt;
* Create a page for every level in [[Last Legacy: Null Space]]&lt;br /&gt;
** Write down what you can find in every chest&lt;br /&gt;
**; Add a tri-coin guide with pictures to every level page&lt;br /&gt;
* Create a guide for Null Space enemies&lt;br /&gt;
** Write down their item drops&lt;br /&gt;
* Create a page for every item in [[Items in Null Space]]&lt;br /&gt;
** For each item:&lt;br /&gt;
*** Show stats&lt;br /&gt;
*** How they upgrade&lt;br /&gt;
*** Buy/Sell value&lt;br /&gt;
*** Which enemies drop this item&lt;br /&gt;
*** Which levels you can find this item in&lt;br /&gt;
* Create a section for [[Level Designer]]&lt;br /&gt;
**; Overview page&lt;br /&gt;
*** Describe features&lt;br /&gt;
*** Keyboard shortcuts&lt;br /&gt;
**; Guide for beginners&lt;br /&gt;
**; Create the [[Triggers Guide]]&lt;br /&gt;
** How to use the portal&lt;br /&gt;
{{CollapsibleEnd}}&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Main_Page&amp;diff=301</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Main_Page&amp;diff=301"/>
				<updated>2015-07-17T02:35:37Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: /* LL Universe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__ &lt;br /&gt;
&amp;lt;strong&amp;gt;Welcome to the Last Legacy Wiki.&amp;lt;/strong&amp;gt;&lt;br /&gt;
= Current Games =&lt;br /&gt;
== [[Last Legacy: Chapter 1]] ==&lt;br /&gt;
== [[Last Legacy: Null Space]] ==&lt;br /&gt;
= In-Dev Games =&lt;br /&gt;
== [[Last Legacy: Chapter 1&amp;amp;2 Remix]] ==&lt;br /&gt;
Working title for the upgraded re-release of Last Legacy: Chapter 1 and LastLegacy: Null Space.&lt;br /&gt;
== [[Last Legacy: Chapter 3]] ==&lt;br /&gt;
Working title for a new game in the series.&lt;br /&gt;
= Custom Levels =&lt;br /&gt;
== [[Level Designer]] ==&lt;br /&gt;
The tool used to create custom levels&lt;br /&gt;
&lt;br /&gt;
* [[Level Designer Tutorial - Beginner: Page1|Beginner Tutorial]].&lt;br /&gt;
* [[Level Designer Items]]&lt;br /&gt;
* [[Triggers Guide]]&lt;br /&gt;
&lt;br /&gt;
== [[Level Portal]] ==&lt;br /&gt;
= Further Reading =&lt;br /&gt;
== [[LL Universe]] ==&lt;br /&gt;
Further information about the setting of the Last Legacy series&lt;br /&gt;
&lt;br /&gt;
=== [[Flux]] ===&lt;br /&gt;
=== [[Important Characters]] ===&lt;br /&gt;
{{CollapsibleBegin|For Devs}}&lt;br /&gt;
&lt;br /&gt;
= Information =&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
&lt;br /&gt;
= Notes =&lt;br /&gt;
&lt;br /&gt;
When taking screenshots, try keeping them in the default 640x480 resolution and removing the HUD.&lt;br /&gt;
;In Null Space, you can remove the HUD by pressing the '\' key.&lt;br /&gt;
&lt;br /&gt;
= What needs to be done =&lt;br /&gt;
* Finish every level page in [[Last Legacy: Chapter 1]]&lt;br /&gt;
* Create a guide for Chapter 1 enemies&lt;br /&gt;
* Create a page for every level in [[Last Legacy: Null Space]]&lt;br /&gt;
** Write down what you can find in every chest&lt;br /&gt;
**; Add a tri-coin guide with pictures to every level page&lt;br /&gt;
* Create a guide for Null Space enemies&lt;br /&gt;
** Write down their item drops&lt;br /&gt;
* Create a page for every item in [[Items in Null Space]]&lt;br /&gt;
** For each item:&lt;br /&gt;
*** Show stats&lt;br /&gt;
*** How they upgrade&lt;br /&gt;
*** Buy/Sell value&lt;br /&gt;
*** Which enemies drop this item&lt;br /&gt;
*** Which levels you can find this item in&lt;br /&gt;
* Create a section for [[Level Designer]]&lt;br /&gt;
**; Overview page&lt;br /&gt;
*** Describe features&lt;br /&gt;
*** Keyboard shortcuts&lt;br /&gt;
**; Guide for beginners&lt;br /&gt;
**; Create the [[Triggers Guide]]&lt;br /&gt;
** How to use the portal&lt;br /&gt;
{{CollapsibleEnd}}&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Main_Page&amp;diff=258</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Main_Page&amp;diff=258"/>
				<updated>2015-05-29T04:16:47Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__ &lt;br /&gt;
&amp;lt;strong&amp;gt;Welcome to the Last Legacy Wiki.&amp;lt;/strong&amp;gt;&lt;br /&gt;
= Current Games =&lt;br /&gt;
== [[Last Legacy: Chapter 1]] ==&lt;br /&gt;
== [[Last Legacy: Null Space]] ==&lt;br /&gt;
= In-Dev Games =&lt;br /&gt;
== [[Last Legacy: Chapter 1&amp;amp;2 Remix]] ==&lt;br /&gt;
Working title for the upgraded re-release of Last Legacy: Chapter 1 and LastLegacy: Null Space.&lt;br /&gt;
== [[Last Legacy: Chapter 3]] ==&lt;br /&gt;
Working title for a new game in the series.&lt;br /&gt;
= Custom Levels =&lt;br /&gt;
== [[Level Designer]] ==&lt;br /&gt;
The tool used to create custom levels&lt;br /&gt;
== [[Level Portal]] ==&lt;br /&gt;
= Further Reading =&lt;br /&gt;
== [[LL Universe]] ==&lt;br /&gt;
Further information about the setting of the Last Legacy series&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CollapsibleBegin|For Devs}}&lt;br /&gt;
= Information =&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
&lt;br /&gt;
= Notes =&lt;br /&gt;
&lt;br /&gt;
When taking screenshots, try keeping them in the default 640x480 resolution and removing the HUD.&lt;br /&gt;
;In Null Space, you can remove the HUD by pressing the '\' key.&lt;br /&gt;
&lt;br /&gt;
= What needs to be done =&lt;br /&gt;
* Finish every level page in [[Last Legacy: Chapter 1]]&lt;br /&gt;
* Create a guide for Chapter 1 enemies&lt;br /&gt;
* Create a page for every level in [[Last Legacy: Null Space]]&lt;br /&gt;
** Write down what you can find in every chest&lt;br /&gt;
**; Add a tri-coin guide with pictures to every level page&lt;br /&gt;
* Create a guide for Null Space enemies&lt;br /&gt;
** Write down their item drops&lt;br /&gt;
* Create a page for every item in [[Items in Null Space]]&lt;br /&gt;
** For each item:&lt;br /&gt;
*** Show stats&lt;br /&gt;
*** How they upgrade&lt;br /&gt;
*** Buy/Sell value&lt;br /&gt;
*** Which enemies drop this item&lt;br /&gt;
*** Which levels you can find this item in&lt;br /&gt;
* Create a section for [[Level Designer]]&lt;br /&gt;
**; Overview page&lt;br /&gt;
*** Describe features&lt;br /&gt;
*** Keyboard shortcuts&lt;br /&gt;
**; Guide for beginners&lt;br /&gt;
**; Create the [[Triggers Guide]]&lt;br /&gt;
** How to use the portal&lt;br /&gt;
{{CollapsibleEnd}}&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Main_Page&amp;diff=257</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Main_Page&amp;diff=257"/>
				<updated>2015-05-29T04:06:16Z</updated>
		
		<summary type="html">&lt;p&gt;Lulzaraptor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Welcome to the Last Legacy Wiki.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Look at the [[Level Designer]] page.&lt;br /&gt;
&lt;br /&gt;
Check out one of the games:&lt;br /&gt;
* [[Last Legacy: Chapter 1]]&lt;br /&gt;
* [[Last Legacy: Null Space]]&lt;br /&gt;
&lt;br /&gt;
Or one of the in-dev games:&lt;br /&gt;
* [[Last Legacy: Chapter 1&amp;amp;2 Remix]] (working title)&lt;br /&gt;
* [[Last Legacy: Chapter 3]] (working title)&lt;br /&gt;
&lt;br /&gt;
Read up about the [[LL Universe]] for background information and more.&lt;br /&gt;
&lt;br /&gt;
{{CollapsibleBegin|For Devs}}&lt;br /&gt;
=== Information ===&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
When taking screenshots, try keeping them in the default 640x480 resolution and removing the HUD.&lt;br /&gt;
;In Null Space, you can remove the HUD by pressing the '\' key.&lt;br /&gt;
&lt;br /&gt;
=== What needs to be done ===&lt;br /&gt;
* Finish every level page in [[Last Legacy: Chapter 1]]&lt;br /&gt;
* Create a guide for Chapter 1 enemies&lt;br /&gt;
* Create a page for every level in [[Last Legacy: Null Space]]&lt;br /&gt;
** Write down what you can find in every chest&lt;br /&gt;
**; Add a tri-coin guide with pictures to every level page&lt;br /&gt;
* Create a guide for Null Space enemies&lt;br /&gt;
** Write down their item drops&lt;br /&gt;
* Create a page for every item in [[Items in Null Space]]&lt;br /&gt;
** For each item:&lt;br /&gt;
*** Show stats&lt;br /&gt;
*** How they upgrade&lt;br /&gt;
*** Buy/Sell value&lt;br /&gt;
*** Which enemies drop this item&lt;br /&gt;
*** Which levels you can find this item in&lt;br /&gt;
* Create a section for [[Level Designer]]&lt;br /&gt;
**; Overview page&lt;br /&gt;
*** Describe features&lt;br /&gt;
*** Keyboard shortcuts&lt;br /&gt;
**; Guide for beginners&lt;br /&gt;
**; Create the [[Triggers Guide]]&lt;br /&gt;
** How to use the portal&lt;br /&gt;
{{CollapsibleEnd}}&lt;/div&gt;</summary>
		<author><name>Lulzaraptor</name></author>	</entry>

	</feed>