<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://www.lastlegacy.us/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KABOOM</id>
		<title>Last Legacy Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.lastlegacy.us/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KABOOM"/>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/wiki/Special:Contributions/KABOOM"/>
		<updated>2026-06-07T21:51:23Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.24.2</generator>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Boss_(Chapter_1)&amp;diff=259</id>
		<title>Boss (Chapter 1)</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Boss_(Chapter_1)&amp;diff=259"/>
				<updated>2015-06-05T13:28:55Z</updated>
		
		<summary type="html">&lt;p&gt;KABOOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''unnamed boss of [[Last Legacy: Chapter 1]]''' is the final boss of Last Legacy: Chapter 1. It appears at the end of [[Zeugma Shrine]], where it is found in a room with a large powerful [[Delta Orb]] and a Delta Extraction Device. After appearing, it attacks the hero with powerful flux blasts and Dark Phantoms, but is soon defeated. However, upon defeat it summons a portal which teleports the hero into [[Null Space]], setting up the events of [[Last Legacy: Null Space]]. Its motives and origin are unclear, but it seems that it may be the source of the [[Dark Phantom]]s that appear throughout both chapters as enemies.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
The boss, as expected for a boss, has more HP than any other enemy in the chapter, although the [[Doppelganger]] in Last Legacy: Null Space far exceeds it in this regard. However, unlike the Doppelganger, this boss is invulnerable for most of the fight, and can only be attacked when it lowers its dark aura. Abilities shown throughout the fight include:&lt;br /&gt;
*The aforementioned dark aura, which surrounds the boss for most of the fight and makes it invincible.&lt;br /&gt;
*The passive ability to negate Delta in an area around it, similar to that shown by Dark Phantoms.&lt;br /&gt;
*Creating dark flux blasts which fly horizontally across the screen.&lt;br /&gt;
*Summoning Dark Phantoms to attack the hero. The number of phantoms summoned increases as the boss takes damage, from two up to a maximum of four.&lt;br /&gt;
The dark flux blasts can be avoided either by jumping over and/or ducking under them, or by blocking them with Delta blocks. Dark Phantoms should be killed as quickly as possible, as they passively block Delta abilities and remove Delta blocks that have been placed. After a few rounds of flux blasts and Dark Phantoms, the boss will move to the center of the room and rise into the air, lowering its dark aura and appearing to absorb energy from its massive Delta Orb. At this time, the hero should create a Delta block in the air near the boss, jump onto the block, and jump towards the boss and attack. Once the dark aura returns, the hero should get away from the boss as soon as possible, or they will get hurt. After enough attacks, the boss will eventually be defeated.&lt;/div&gt;</summary>
		<author><name>KABOOM</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Level_Designer&amp;diff=256</id>
		<title>Level Designer</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Level_Designer&amp;diff=256"/>
				<updated>2015-05-24T21:46:54Z</updated>
		
		<summary type="html">&lt;p&gt;KABOOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Last Legacy Level Designer is an application that comes with Last Legacy which allows users to create their own levels and play them.&lt;br /&gt;
&lt;br /&gt;
[[File:LD_Pic1.png|480px|thumb|right|Last Legacy Level Designer]]&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
To edit tiles, click on the &amp;lt;i&amp;gt;Layer&amp;lt;/i&amp;gt; button on the top right and select a tile layer. While placing tiles, most tile types will auto-morph to their surroundings so you can quickly scribble you design down first and refine it later.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Items include anything like the starting position, moving platforms, enemies, and graphical elements. To add, edit, or remove items, click on the &amp;lt;i&amp;gt;Layer&amp;lt;/i&amp;gt; button on the top right and select an item layer. Using the side-bar on the right, you can add, select, or remove items. While adding items, you can hold &amp;quot;Shift&amp;quot; to place multiple items at once, and you can hold &amp;quot;Control&amp;quot; to lock the item's position onto an 8x8 grid. While in select mode, you can box select to select multiple items at once and move them as a group. You can also add to your selection by holding &amp;quot;Shift&amp;quot; or &amp;quot;Control&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Items in the &amp;quot;interactive&amp;quot; category usually allow customization through the &amp;lt;i&amp;gt;Item Properties&amp;lt;/i&amp;gt; window. Enemies can also have their HP customized as well as the direction they start facing. So make sure to open up the &amp;lt;i&amp;gt;Item Properties&amp;lt;/i&amp;gt; by clicking the &amp;lt;i&amp;gt;Popup&amp;lt;/i&amp;gt; button on the bottom-left &amp;lt;i&amp;gt;item info component&amp;lt;/i&amp;gt;, or by pressing &amp;quot;v&amp;quot; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
To view a full list of items, go to [[Level Designer Items]].&lt;br /&gt;
&lt;br /&gt;
== Properties Window ==&lt;br /&gt;
By clicking on the gears icon on the top, you can edit the course properties. From there, you can edit your level's name, re-size the level, and customize the background. On the second tab, you can edit the music and set miscellaneous delta properties. The third tab lets you customize the starting equipment the player is spawned with.&lt;br /&gt;
&lt;br /&gt;
When selecting an item, you can click on the &amp;quot;popup&amp;quot; button in the bottom left &amp;lt;i&amp;gt;item info&amp;lt;/i&amp;gt; component (or press the &amp;quot;v&amp;quot; key) to open up that item's properties. The item properties window may be different depending on the kind of item you have selected.&lt;br /&gt;
&lt;br /&gt;
== Triggers ==&lt;br /&gt;
[[File:LD_Trigger1.png|480px|thumb|right|Triggers tab]]&lt;br /&gt;
&lt;br /&gt;
Triggers are an advanced level designing feature that lets you specify actions to occur to specific events. Triggers may change the environment, move around and modify items, and even modify the player's coin count.&lt;br /&gt;
&lt;br /&gt;
To learn how to use triggers, read the [[Triggers Guide]].&lt;br /&gt;
&lt;br /&gt;
== Saving the level code ==&lt;br /&gt;
You can obtain a level code by clicking on the &amp;lt;i&amp;gt;Save level&amp;lt;/i&amp;gt; button at the top. Levels can be saved for later by saving the text file associated with the level, or having the level code copied into a text editor. Using the level code you can share levels on the [http://www.lastlegacy.us/forums/ forums], and the [http://www.lastlegacy.us/portal.html level portal].&lt;br /&gt;
&lt;br /&gt;
You can also save groups of items by selecting them and pressing &amp;quot;Control - C&amp;quot; to add them to your clipboard. The selected items get copied into a text format which you can paste in a text editor to save for later. This allows users to share items and trigger creations they've mode. You can paste the items back into the editor by copying and pasting the text back into the level designer.&lt;br /&gt;
&lt;br /&gt;
== Keyboard Shortcuts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Keyboard Shortcuts&lt;br /&gt;
|-&lt;br /&gt;
!Keys&lt;br /&gt;
!Action&lt;br /&gt;
|-&lt;br /&gt;
|Arrow keys/wasd&lt;br /&gt;
|Pan camera&lt;br /&gt;
|-&lt;br /&gt;
|Shift + arrow keys/wasd&lt;br /&gt;
|Pan camera fast&lt;br /&gt;
|-&lt;br /&gt;
|Page Down / =&lt;br /&gt;
|Zoom in&lt;br /&gt;
|-&lt;br /&gt;
|Page Up / -&lt;br /&gt;
|Zoom out&lt;br /&gt;
|-&lt;br /&gt;
|Control - C&lt;br /&gt;
|Copy&lt;br /&gt;
|-&lt;br /&gt;
|Control - V&lt;br /&gt;
|Paste&lt;br /&gt;
|-&lt;br /&gt;
|Control + Shift + V&lt;br /&gt;
|Paste in place&lt;br /&gt;
|-&lt;br /&gt;
|Control - X&lt;br /&gt;
|Cut&lt;br /&gt;
|-&lt;br /&gt;
|Control - Z&lt;br /&gt;
|Undo&lt;br /&gt;
|-&lt;br /&gt;
|Control - Y&lt;br /&gt;
|Redo&lt;br /&gt;
|-&lt;br /&gt;
|Shift&lt;br /&gt;
|Select/Place multiple&lt;br /&gt;
|-&lt;br /&gt;
|Control&lt;br /&gt;
|Toggle selection/Lock on to 8x8 grid&lt;br /&gt;
|-&lt;br /&gt;
|V&lt;br /&gt;
|Open item Window &lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Edit Front Items&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Edit Mid Front Items&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Edit Mid Back Items&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Edit Back Items&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Edit Front Tiles&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Edit Back Tiles&lt;br /&gt;
|-&lt;br /&gt;
|Control + 1&lt;br /&gt;
|Show only Front Items&lt;br /&gt;
|-&lt;br /&gt;
|Control + 2&lt;br /&gt;
|Show only Mid Front Items&lt;br /&gt;
|-&lt;br /&gt;
|Control + 3&lt;br /&gt;
|Show only Mid Back Items&lt;br /&gt;
|-&lt;br /&gt;
|Control + 4&lt;br /&gt;
|Show only Back Items&lt;br /&gt;
|-&lt;br /&gt;
|Control + 5&lt;br /&gt;
|Show only Front Tiles&lt;br /&gt;
|-&lt;br /&gt;
|Control + 6&lt;br /&gt;
|Show only Back Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sharing your level code ==&lt;br /&gt;
&lt;br /&gt;
You can go to the official [http://www.lastlegacy.us/portal.html Level Portal] and submit your level to allow other people to play it.&lt;/div&gt;</summary>
		<author><name>KABOOM</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Doppelganger&amp;diff=255</id>
		<title>Doppelganger</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Doppelganger&amp;diff=255"/>
				<updated>2015-05-24T21:46:22Z</updated>
		
		<summary type="html">&lt;p&gt;KABOOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Doppleganger.png|thumb|300px|Sprite]]The '''Doppelganger''' is an enemy from [[Last Legacy: Null Space]] and the chapter's final boss. His name comes from the fact that he bears a strong resemblance to the hero. He appears only in [[Dimension: Dissonance]]. When the hero finds the portal in this level, it is blocked by a wall; the Doppelganger then appears and explains that he once destroyed an entire civilization, and was imprisoned inside [[Null Space]] for this crime by an ancient hero. He observes that the wormhole is only strong enough to allow one person through, and so battles the hero so that he can go through the portal (and, presumably, into the hero's home dimension) instead of the hero himself. However, the hero defeats the Doppelganger, who explodes into light.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
The Doppelganger has more HP than any other enemy in the game, with 125 HP in the [[Level Designer]] code (400 HP in [[Hard Mode]]). During battle, the Doppelganger floats in the air high above the ground, keeping away from the hero while using powerful magical attacks. Attacks include:&lt;br /&gt;
* Charging electricity and firing three lightning bolts, each longer than the last.&lt;br /&gt;
* Charging dark energy and firing three dark flux blasts. &lt;br /&gt;
* Throwing four thorn balls which bounce around the area.&lt;br /&gt;
* Throwing five ice balls which expand into ice pillars.&lt;br /&gt;
Unlike the boss of Chapter 1, the Doppelganger has no particular weak point or invulnerability, and can be hurt with any attack at any time. Since the Doppelganger spends his time in the air, though, it is difficult to attack with close-ranged weapons, so it is best to use a magic weapon and items that increase magical power. A close-ranged weapon is useful for blocking thorn balls and ice balls, as well as deflecting flux blasts; the electric attack can be dodged by staying away from the Doppelganger while he is charging. The fight will be long because of the Doppelganger's high HP and avoidance, but enough pounding from magic attacks will eventually bring him down.&lt;br /&gt;
&lt;br /&gt;
Being the final boss, the Doppelganger has no item drops.&lt;/div&gt;</summary>
		<author><name>KABOOM</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Zeugma_Shrine&amp;diff=254</id>
		<title>Zeugma Shrine</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Zeugma_Shrine&amp;diff=254"/>
				<updated>2015-05-24T21:44:37Z</updated>
		
		<summary type="html">&lt;p&gt;KABOOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Zeugma Shrine is a castle with a shrine in the middle at the top of Mount Zeugma. This is the final level of [[Last Legacy: Chapter 1]], and contains the chapter's [[Boss (Chapter 1)|boss]].&lt;br /&gt;
&lt;br /&gt;
TODO: show level on map&lt;br /&gt;
&lt;br /&gt;
In our Hero's quest, this was the destination from the beginning; where the shadow monsters are thought to be originating from.&lt;br /&gt;
&lt;br /&gt;
== Large Triangle Locations ==&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #1|[[File:CH1_TRI6_1.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #2|[[File:CH1_TRI6_2.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;br /&gt;
&lt;br /&gt;
{{TriCoinBegin|Tri-Coin #3|[[File:CH1_TRI6_3.png]]}}&lt;br /&gt;
{{TriCoinEnd}}&lt;/div&gt;</summary>
		<author><name>KABOOM</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Boss_(Chapter_1)&amp;diff=250</id>
		<title>Boss (Chapter 1)</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Boss_(Chapter_1)&amp;diff=250"/>
				<updated>2015-05-23T02:27:20Z</updated>
		
		<summary type="html">&lt;p&gt;KABOOM: Created page with &amp;quot;The '''unnamed boss of Last Legacy: Chapter 1''' is the final boss of Last Legacy: Chapter 1. It appears at the end of Zeugma Shrine, where it is found in a room with...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''unnamed boss of [[Last Legacy: Chapter 1]]''' is the final boss of Last Legacy: Chapter 1. It appears at the end of [[Zeugma Shrine]], where it is found in a room with a large powerful [[Delta Orb]] and a Delta Extraction Device. After appearing, it attacks the hero with powerful flux blasts and Dark Phantoms, but is soon defeated. However, upon defeat it summons a portal which teleports the hero into [[Null Space]], setting up the events of [[Last Legacy: Null Space]]. Its motives and origin are unclear, but it seems that it may be the source of the [[Dark Phantom]]s that appear throughout both chapters as enemies.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
The boss, as expected for a boss, has more HP than any other enemy in the chapter, although the [[Doppelganger]] in Last Legacy: Null Space far exceeds it in this regard. However, unlike the Doppelganger, this boss is invulnerable for most of the fight, and can only be attacked when it lowers its dark aura. Abilities shown throughout the fight include:&lt;br /&gt;
*The aforementioned dark aura, which surrounds the boss for most of the fight and makes it invincible.&lt;br /&gt;
*Creating dark flux blasts which fly horizontally across the screen.&lt;br /&gt;
*Summoning up to four Dark Phantoms to attack the hero.&lt;br /&gt;
The dark flux blasts can be avoided either by jumping over and/or ducking under them, or by blocking them with Delta blocks. Dark Phantoms should be killed as quickly as possible, as they passively block Delta abilities and remove Delta blocks that have been placed. After a few rounds of flux blasts and Dark Phantoms, the boss will move to the center of the room and rise into the air, lowering its dark aura and appearing to absorb energy from its massive Delta Orb. At this time, the hero should create a Delta block near the boss's head, jump onto the block, and attack the head. Once the dark aura returns, the hero should get away from the boss as soon as possible, or they will get hurt. After enough attacks, the boss will eventually be defeated.&lt;/div&gt;</summary>
		<author><name>KABOOM</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=List_of_enemies&amp;diff=249</id>
		<title>List of enemies</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=List_of_enemies&amp;diff=249"/>
				<updated>2015-05-23T02:11:34Z</updated>
		
		<summary type="html">&lt;p&gt;KABOOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of every enemy that appears in Last Legacy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduced in Chapter 1 ==&lt;br /&gt;
* [[Karb]]&lt;br /&gt;
* [[Angry Mushroom]]&lt;br /&gt;
* [[Red Knight]]&lt;br /&gt;
* [[Dark Phantom]]&lt;br /&gt;
* [[Wolf]]&lt;br /&gt;
* [[Grock]]&lt;br /&gt;
* [[Boss (Chapter 1)]]&lt;br /&gt;
&lt;br /&gt;
== Introduced in Chapter 2: Null Space ==&lt;br /&gt;
* [[White Specter]]&lt;br /&gt;
* [[Green Specter]]&lt;br /&gt;
* [[Red Specter]]&lt;br /&gt;
* [[Black Specter]]&lt;br /&gt;
* [[Fire Mage]]&lt;br /&gt;
* [[Ice Mage]]&lt;br /&gt;
* [[Electric Mage]]&lt;br /&gt;
* [[Grass Mage]]&lt;br /&gt;
* [[Dark Mage]]&lt;br /&gt;
* [[Blue Knight]]&lt;br /&gt;
* [[Green Knight]]&lt;br /&gt;
* [[Dark Beast]]&lt;br /&gt;
* [[Doppelganger]]&lt;/div&gt;</summary>
		<author><name>KABOOM</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Doppelganger&amp;diff=240</id>
		<title>Doppelganger</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Doppelganger&amp;diff=240"/>
				<updated>2015-05-19T12:07:26Z</updated>
		
		<summary type="html">&lt;p&gt;KABOOM: Created page with &amp;quot;The '''Doppelganger''' is an enemy from Last Legacy: Null Space and the chapter's final boss. His name comes from the fact that he bears a strong resemblance to the hero....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Doppelganger''' is an enemy from [[Last Legacy: Null Space]] and the chapter's final boss. His name comes from the fact that he bears a strong resemblance to the hero. He appears only in [[Dimension: Dissonance]]. When the hero finds the portal in this level, it is blocked by a wall; the Doppelganger then appears and explains that he once destroyed an entire civilization, and was imprisoned inside [[Null Space]] for this crime by an ancient hero. He observes that the wormhole is only strong enough to allow one person through, and so battles the hero so that he can go through the portal (and, presumably, into the hero's home dimension) instead of the hero himself. However, the hero defeats the Doppelganger, who explodes into light.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
The Doppelganger has more HP than any other enemy in the game, with 125 HP in the [[Level Designer]] code (400 HP in [[Hard Mode]]. During battle, the Doppelganger floats in the air high above the ground, keeping away from the hero while using powerful magical attacks. Attacks include:&lt;br /&gt;
* Charging electricity and firing three lightning bolts, each longer than the last.&lt;br /&gt;
* Charging dark energy and firing three dark flux blasts. &lt;br /&gt;
* Throwing four thorn balls which bounce around the area.&lt;br /&gt;
* Throwing five ice balls which expand into ice pillars.&lt;br /&gt;
Unlike the boss of Chapter 1, the Doppelganger has no particular weak point or invulnerability, and can be hurt with any attack at any time. Since the Doppelganger spends his time in the air, though, it is difficult to attack with close-ranged weapons, so it is best to use a magic weapon and items that increase magical power. A close-ranged weapon is useful for blocking thorn balls and ice balls, as well as deflecting flux blasts; the electric attack can be dodged by staying away from the Doppelganger while he is charging. The fight will be long because of the Doppelganger's high HP and avoidance, but enough pounding from magic attacks will eventually bring him down.&lt;br /&gt;
&lt;br /&gt;
Being the final boss, the Doppelganger has no item drops.&lt;/div&gt;</summary>
		<author><name>KABOOM</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=List_of_enemies&amp;diff=239</id>
		<title>List of enemies</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=List_of_enemies&amp;diff=239"/>
				<updated>2015-05-19T11:45:57Z</updated>
		
		<summary type="html">&lt;p&gt;KABOOM: Created page with &amp;quot;This is a list of enemies that appear in Last Legacy.   == Introduced in Chapter 1 == * Karb * Angry Mushroom * Red Knight * Dark Phantom * Wolf * [[Grock]...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of enemies that appear in Last Legacy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduced in Chapter 1 ==&lt;br /&gt;
* [[Karb]]&lt;br /&gt;
* [[Angry Mushroom]]&lt;br /&gt;
* [[Red Knight]]&lt;br /&gt;
* [[Dark Phantom]]&lt;br /&gt;
* [[Wolf]]&lt;br /&gt;
* [[Grock]]&lt;br /&gt;
* [[Boss (Chapter 1)]]&lt;br /&gt;
&lt;br /&gt;
== Introduced in Chapter 2: Null Space ==&lt;br /&gt;
* [[White Specter]]&lt;br /&gt;
* [[Green Specter]]&lt;br /&gt;
* [[Red Specter]]&lt;br /&gt;
* [[Black Specter]]&lt;br /&gt;
* [[Fire Mage]]&lt;br /&gt;
* [[Ice Mage]]&lt;br /&gt;
* [[Electric Mage]]&lt;br /&gt;
* [[Grass Mage]]&lt;br /&gt;
* [[Dark Mage]]&lt;br /&gt;
* [[Blue Knight]]&lt;br /&gt;
* [[Green Knight]]&lt;br /&gt;
* [[Dark Beast]]&lt;br /&gt;
* [[Doppelganger]]&lt;/div&gt;</summary>
		<author><name>KABOOM</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Karb&amp;diff=238</id>
		<title>Karb</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Karb&amp;diff=238"/>
				<updated>2015-05-19T11:38:55Z</updated>
		
		<summary type="html">&lt;p&gt;KABOOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Karbs''' are a common enemy found throughout all versions of Last Legacy. They are generally weak and can be easily killed with any weapon. A property unique to them is that they can also be hurt by jumping on them, and they can be flipped over, which prevents them from moving. According to their collectable information, they fly like a football when kicked.&lt;/div&gt;</summary>
		<author><name>KABOOM</name></author>	</entry>

	<entry>
		<id>http://www.lastlegacy.us/w/index.php?title=Karb&amp;diff=237</id>
		<title>Karb</title>
		<link rel="alternate" type="text/html" href="http://www.lastlegacy.us/w/index.php?title=Karb&amp;diff=237"/>
				<updated>2015-05-19T11:35:59Z</updated>
		
		<summary type="html">&lt;p&gt;KABOOM: Created page with &amp;quot;'''Karbs''' are a common enemy found throughout all versions of Last Legacy. They are generally weak and can be easily killed with any weapon. A property unique to them is tha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Karbs''' are a common enemy found throughout all versions of Last Legacy. They are generally weak and can be easily killed with any weapon. A property unique to them is that they can also be hurt by jumping on them, and they can be flipped over, which prevents them from moving. According to their collectible information, they fly like a football when hit.&lt;/div&gt;</summary>
		<author><name>KABOOM</name></author>	</entry>

	</feed>