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Suggestion for Right-Clicking in the Level Designer

PostPosted: Sat May 30, 2015 2:00 pm
by Bryan
Is there any way that deleting tiles/items could be mapped to right-clicking? I doubt this would be very hard to implement, and it would be very convenient for the player.

Re: Suggestion for Right-Clicking in the Level Designer

PostPosted: Tue Jun 02, 2015 2:34 am
by Harmless
It wouldn't be entirely convenient for me personally since I sometimes accidentally right click. Maybe right clicking could serve another purpose, like immediately bring up the popup menu.

Re: Suggestion for Right-Clicking in the Level Designer

PostPosted: Tue Jun 02, 2015 2:48 pm
by Bryan
Harmless wrote:It wouldn't be entirely convenient for me personally since I sometimes accidentally right click.

That's what the undo button is for. ;)

I don't know how commonplace it is for people to accidentally right click. I personally never really experience this issue unless I'm using my laptop's trackpad (which I avoid doing for LL since the gameplay would be a disaster). But it can always be made into a toggle if some people are against it. I have used level designers where deletion is mapped to right clicking, and for me they always save a considerable amount of time by making deleting so fast and simple (and it always made sense to me logically).

Edit: An alternative solution could be that left clicking could be used for deleting as long as the right mouse button is held down.

Re: Suggestion for Right-Clicking in the Level Designer

PostPosted: Tue Jun 02, 2015 3:56 pm
by Harmless
I like that idea better, actually. You'd be surprised at how many people tend to accidentally right click, myself included. :P

Re: Suggestion for Right-Clicking in the Level Designer

PostPosted: Thu Jul 16, 2015 11:42 pm
by Niicola
Harmless wrote:Maybe right clicking could serve another purpose, like immediately bring up the popup menu.

Yeah... I would gain a lot of time with that