Your questions, your answers (2)

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Your questions, your answers (2)

Postby Triple J » Thu May 07, 2015 9:20 pm

I just had a thought. With a new website where everything is aimed toward Last Legacy, topics related to the game are much easier to find, especially with the site being relatively new up to now.

The next topic that came to mind was the user-question thread on Runouw. I don't like how there's been unanswered questions here and there (some by me), and it has been neglected somewhat.









And now, I shall revive it with a sequel, here on the new(ish) Last Legacy website!

The original thread is here: http://runouw.com/forums/viewtopic.php?f=53&t=11190
Last edited by Triple J on Thu May 07, 2015 11:23 pm, edited 1 time in total.
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Re: Your questions, your answers (2)

Postby ColdWater » Thu May 07, 2015 10:43 pm

Hello!

I want two things:

-Water dont work. So ,I want to do water like Shovel Knight. (Higher jump ,longer fall) But ,I dont know how to do this. If someone can help me...

-I want to learn how to do forced scrolling. Anyone can help me?

Thanks for reading.
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Dont be crazy if I abuse lennies ,please ,seriously I love those , same thing if I talk everyday on shadows effect in the LD ,but I like making 160 objects in one single 17x22 screen.
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Re: Your questions, your answers (2)

Postby KABOOM » Thu May 07, 2015 11:12 pm

I'm not familiar with Shovel Knight, but I have a guess as to what you want. Here's an example level with water:
Code: Select all
25x25~.375aa8.4aa2.8aa11.4aa2.8aa11.4aa2.8aa11.4aa2.8aa11.4aa6.4aa11.4aa6.4aa11.4aa6.4aa11.4aa6.4aa53~~~~0;144;664;1;0;0|6;256;488;128;256;1;1;movechar,this,0,0,0,-0.3,0,0|9;320;648;0,0,100,50,0,0,255;5,5;ai25;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;1;2;1;0;1~~My%20Level~~1~1;0;0~1~0;0~0;0;3~1431040095~0.5~4,3,0,0,0,0,0,0,0,0,0,0

There's a trigger in the "water" area which is constantly increasing the player's Y-speed upwards while inside, which gives the effect of the player jumping higher while in the water. You can use a larger number for the Y-speed to make the player jump higher, or a smaller number to make the player jump lower, but if you make the number too big the player will just bounce out of the water whenever they try to go in.

And here's an example of forced scrolling:
Code: Select all
150x50~.7050aa450~~~~0;415;1505;1;0;0|9:wall;48;1232;;1,17;aa17;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;1;1;0;0;1~6:camera;416;1344;1;1;0;1;|6;384;1440;64;64;0;1;camera,1,0,0,0,camera,0,0,10:move,camera,4,0,0,0:move,wall,4,0,0,0:sleep,1:goto,1|9:wall;720;1232;;1,17;aa17;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;1;1;0;0;1~My%20Level~~1~1;0;0~1~0;0~0;0;3~1431040551~0.5~4,3,0,0,0,0,0,0,0,0,0,0

As you can see, the trigger in the center of the screen is tagged "camera", but by itself it does nothing. The trigger the player is touching at the beginning first makes the camera fix on "camera", then loops moving both "camera" and the walls at either side to the right. Stopping this trigger will stop the auto-scrolling.
If you want to be really mean, you can replace the walls with trigger hitboxes that move the player beneath the level to kill them instantly. :twisted:

tl;dr: Triggers are wonderful.
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Re: Your questions, your answers (2)

Postby Triple J » Thu May 07, 2015 11:45 pm

Triple J wrote:
Triple J wrote:I've got another question, because I couldn't find a good source through Google:
    Could somebody please explain how each platform "tipping" property setting works? I've been going through trial and error, but I still don't understand what happens with higher or lower integers in each field (i.e. I have no idea if I should have a higher or lower integer in "weight object strength," nor what it actually does).



I don't like going through trial & error every time I need a particular tipping effect, especially when a level gets a really long loading time. But still, it's a waste of time when I could figure out what each property does. But... I cannot seem to figure out what each property actually does, no matter how (much) I test them out.
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Re: Your questions, your answers (2)

Postby KABOOM » Fri May 08, 2015 12:58 am

I don't totally understand these myself, but I'll do my best. For science!

Rotate offset and rotate speed should be obvious.

Rotate friction affects how quickly the platform turns if the player is on it or it is set to turn automatically. 1 = less movement, 9999 = more movement.

Weighted object strength affects how quickly the platform turns, but only when the player is on it. So, if two platforms with different weighted object strength and the same rotate friction are both set to rotate at the same speed at first, they will act identically. However, if the player steps on them, they will act differently from each other. This is probably also true for other objects with weight, but I haven't found any objects with weight other than the player. 1 = more movement, 999 = less movement. Yes, it's the opposite. Yes, it's silly.

Gravity speed seems to affect how far and how fast the platform can tip before gravity affects it. 1 = not very far/fast at all ("instantaneous, not recommended"), 9999 = pretty far/fast.

Gravity offest is my favorite of these options. It basically tells the platform which way is down, similar to how gravity zones tell the player which way is down. It works by degrees, just like rotate offset and gravity zones.

If none of this makes sense to you...then we're equal. None of it makes sense to me either.
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Re: Your questions, your answers (2)

Postby Dante » Wed May 13, 2015 7:29 am

Let's pretend I'm stupid, which I sorta am. How do I go about moving items from layer to layer?
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Re: Your questions, your answers (2)

Postby FrozenFire » Wed May 13, 2015 5:42 pm

Pretty easy, actually. Just copy the item, delete it, select another item layer that you'd like to place the item, and paste there. :)
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Re: Your questions, your answers (2)

Postby Dante » Sun May 31, 2015 6:02 am

Haiiii I'm back.

Does anyone happen to know how to invert shadows? I'm using the quarter radial, but I rather than the shadow coming from the inside out, I want it from the outside in. There is an inverted shadow of the same type, yes, but it covers the outer area of the arc in a complete black shade, and then it shades the area with a shadow.

So basically, I need what the inverted shadow does, but I need just the shadow, not the blocky bit.
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