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Developer Diary II: Return of the Sprites

PostPosted: Sun Aug 02, 2015 5:09 pm
by lulzaraptor
Time for another status update regarding the engine.

Some of you may remember the update regarding the engine prototype. Well, over the last two months, we have made significant progress in improving the game engine and transforming it into a modular and adaptable 2D game engine.

The first of these upgrades is an abstract and asynchronous graphical API. It "tunes" itself to work best on the user's hardware. This drastically reduces the driver specs to about OpenGL 2.0 with a few extensions. However you will get incremental rendering improvements the newer your graphics card is. For those that do not have the proper OpenGL support, we have compiled the Mesa3D drivers for Windows Vista or newer.

The second part is something we have named the "Legacy Engine". All of the future titles Runouw has announced any time in the past 1-2 years will likely be running on top of this beast. It features all the utilities needed to make a game, packed into a single shared library. It is heavily extensible and modable by design.

It may have slipped out earlier, but one of the requirements for the Legacy Engine is for it to be possible for anyone to extend and make their own game. You are probably thinking right now "Make my own game? Pshh, I don't even know how to code!"

Well, the trigger system found in the flash Last Legacy games has had a makeover to make it much easier to use. It's a little early to showcase right now, so we might have a "Dev Diary 2.5" just for it. For the people out there that can put the "pro" in "programmer" out there reading this, you may link the engine as an external library in any JVM language.

More info may be coming.

Re: Developer Diary II: Return of the Sprites

PostPosted: Sun Aug 02, 2015 6:28 pm
by Niicola
lulzaraptor wrote:be possible for anyone to extend and make their own game.

Shut up and take my square.jpg
Shut up and take my square.jpg (18.98 KiB) Viewed 10221 times

Re: Developer Diary II: Return of the Sprites

PostPosted: Mon Aug 03, 2015 5:08 pm
by Karyete
Tears of joy were shed at the reading of this post.

Re: Developer Diary II: Return of the Sprites

PostPosted: Tue Aug 04, 2015 10:43 am
by Dtroid
Wow.

I don't know what else to say. That just opens up a whole new world of possibilities.

Re: Developer Diary II: Return of the Sprites

PostPosted: Tue Aug 04, 2015 7:17 pm
by Triple J
Let's just say I might have died when I read this.

Good thing I didn't.


100/100 don't even need to see any proof of your claims

Re: Developer Diary II: Return of the Sprites

PostPosted: Wed Aug 05, 2015 12:25 pm
by Dtroid
Might there be a "Game Portal" for the games made using this, such as the levels to the level portal?

Re: Developer Diary II: Return of the Sprites

PostPosted: Thu Aug 06, 2015 12:49 am
by lulzaraptor
Dtroid wrote:Might there be a "Game Portal" for the games made using this, such as the levels to the level portal?

If that does happen (not saying it will), it would require tighter security than the level portal.

Re: Developer Diary II: Return of the Sprites

PostPosted: Sat Aug 08, 2015 4:00 pm
by Bryan
lulzaraptor wrote:The second part is something we have named the "Legacy Engine". All of the future titles Runouw has announced any time in the past 1-2 years will likely be running on top of this beast. It features all the utilities needed to make a game, packed into a single shared library. It is heavily extensible and modable by design.

As a programmer myself, my heart lit up reading this. Even if I never get around to using the Legacy Engine extensively, it makes me incredibly excited to hear when small indie teams like Runouw accomplish such a momentous task like this. I'm looking forward to seeing the final product. Great work, guys.