Text fonts not requiring the computer to have a file for it?

Posted:
Sun Apr 26, 2015 6:25 pm
by Triple J
I know literally nothing about programming, but is it possible to have it so that the font style used in text (in any level) can display correctly without having to download the font to a user's computer?
Re: Text fonts not requiring the computer to have a file for

Posted:
Tue May 19, 2015 3:06 am
by Dante
Games like Minecraft come prepackaged with their own fontset as an image file, and the game just pulls from that. In other cases, such as SM63, I noticed the game required the Arial Tur fontset when I opened it up in Flash, so I presume that was it's default option, but that the game was set to look for others on the user's computer.
The game should be automatically set with at minimum 3 choices ranging from TNR to Calibri to Arial, since those are the most common. If a user's level submission has it coded in their signs to require a specific font, that's usually their slip-up for not adding secondary and tertiary options.
So yeah, it should already be coded in, but if not, it's a good suggestion regardless.
Re: Text fonts not requiring the computer to have a file for

Posted:
Fri May 22, 2015 9:15 pm
by lulzaraptor
The game will use standard fonts. Anything special will be supplied.