Things only working if using specified equipment.

Things only working if using specified equipment.

Postby Triple J » Sat Apr 25, 2015 5:20 pm

What if we had something that could only be triggered if the player had the correct, specified equipment?
In fact, what if enemies were given a property that specifies that it could only be hurt if hit by a player with the correct equipment?
Even more! What if specified triggers would work only if the player has the needed equipment?

Is this possible to be implemented?
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Re: Things only working if using specified equipment.

Postby YumaMan9 » Fri Jun 19, 2015 3:04 am

Triple J wrote:What if we had something that could only be triggered if the player had the correct, specified equipment?
In fact, what if enemies were given a property that specifies that it could only be hurt if hit by a player with the correct equipment?
Even more! What if specified triggers would work only if the player has the needed equipment?

Is this possible to be implemented?

I'm sorry, but I disagree. We should have the freedom to equip whatever we want to.
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Re: Things only working if using specified equipment.

Postby -BY » Fri Jun 19, 2015 5:20 am

Wether it's specific equipment or key items. I personally don't think we will get around using these. After all they're blocking specific paths. It's a good possibility for giving a level more complex structures and secrets for example.
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Re: Things only working if using specified equipment.

Postby lulzaraptor » Sat Jun 20, 2015 1:37 am

We discussed this a bit. It's more likely that there will be a "machine" or "spell" that grants passage.

There are plans for over 5 other abilities outside of delta.
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