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Custom sound tracks

PostPosted: Tue Jun 16, 2015 11:21 pm
by Linkmaster
Be able to paste your soundtracks into the custom levels inside of the level properties you can select "load track" into the game and it will work when you paste it inside the level portal!

Re: Custom sound tracks

PostPosted: Tue Aug 11, 2015 6:37 pm
by Triple J
I actually like this idea a lot (and have no idea why I initially looked away from this thread).

Is implementing this a possibility? That'd be awesome! Inb4 my dreams get crushed.

Re: Custom sound tracks

PostPosted: Wed Aug 12, 2015 10:17 am
by -BY
Since the majority wouldn't do their soundtracks by themselves, copyright issues are probably among the main problems with this one. At least I'm remembering this from an earlier discussion we had, regarding this stuff.

Re: Custom sound tracks

PostPosted: Wed Aug 12, 2015 3:34 pm
by Triple J
What if there were an in-game means of creating music tracks (probably too much), or maybe instead we have this thing I suggested a while back?

Re: Custom sound tracks

PostPosted: Sat Sep 12, 2015 1:51 am
by lulzaraptor
Triple J wrote:What if there were an in-game means of creating music tracks (probably too much), or maybe instead we have this thing I suggested a while back?

Custom soundtracks are supported in the engine.
Pitch, gain, and position of sounds are all modifiable via scripts.
One of the requirements is specifically for composite sounds.

Re: Custom sound tracks

PostPosted: Sat Apr 02, 2016 3:43 pm
by Milesman34
I think we should use Newgrounds for this.

Re: Custom sound tracks

PostPosted: Sat Apr 02, 2016 5:55 pm
by Niicola
Milesman34 wrote:I think we should use Newgrounds for this.

We do it Geometry Dash style.

Re: Custom sound tracks

PostPosted: Sat Apr 09, 2016 4:19 am
by lulzaraptor
Ok update time.

Sounds are like 90% implemented at this point.

Streaming sounds will not be supported for numerous reasons.
1) availability is ¯\_(ツ)_/¯. The owner of the song may take it down at any time
2) licensing is ¯\_(ツ)_/¯. We cant guarantee that the level designer will obey the owner or distribution platform's license.
3) we cannot guarantee that the protocol will remain the same.

Solution: Custom sounds can be added as "plugins".
This solves problems #1 and #3. #2 might still be an issue, but its probably now the plugin designer's issue.

Supported Sound Formats:
We use an lGPL compiled version of ffmpeg to encode sounds to PCM at plugin load time. This means we support pretty much all of the popular formats. We recommend using ogg/vorbis for licensing reasons.

Re: Custom sound tracks

PostPosted: Sat Apr 23, 2016 8:10 pm
by ColdWater
Niicola wrote:
Milesman34 wrote:I think we should use Newgrounds for this.

We do it Geometry Dash style.

it's true in fact ,in GD editor you can use the 20 original levels musics and musics on NG.

Well ,that's a pretty nice idea but I know theres people who upload heavily copyrighted musics (skrillex and stuff like that) ,they get kicked out of the music portal but some people can use it without knowing that its copyrighted.

by the way i didnt understand what lulzaraptor meant with streaming sounds.

Re: Custom sound tracks

PostPosted: Wed Apr 27, 2016 12:39 am
by lulzaraptor
streaming = play while you download.
Examples:
  • play sounds from youtube
  • play sounds from newgrounds
  • play sounds from here.
basically anywhere that is not your computer.