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An actual "Timer" function.

PostPosted: Thu Apr 09, 2015 11:51 pm
by Triple J
Isn't it a hassle to input all those subtitles & functions and waste space in the level code just to have some kind of display of time? Wastes room for other subtitles too?

I think it would be more efficient to have a trigger function that displays an actual timer visible in the game's actual HUD display. Just make sure it can do everything that the old-fashioned method we have now can do. And maybe more. :3