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Metroidvania?

PostPosted: Mon Apr 06, 2015 8:04 am
by Harmless
If the game is going to be Metroidvania-like, then equipment should do more than just inflict damage. Otherwise it will be too easy to sequence-break and/or go into a high-leveled place on accident.

Of course I'm not asking for the game to be linear. But it would be cool if Fire tomes also lighted any torch items, or if a high-ranged weapon was needed to advance through a certain blockade by hitting a far-off trigger.

Maybe Ice can freeze dangerous liquids and help you traverse over them. Adds a bit of puzzle-solving into the game too.