Metroidvania?

If the game is going to be Metroidvania-like, then equipment should do more than just inflict damage. Otherwise it will be too easy to sequence-break and/or go into a high-leveled place on accident.
Of course I'm not asking for the game to be linear. But it would be cool if Fire tomes also lighted any torch items, or if a high-ranged weapon was needed to advance through a certain blockade by hitting a far-off trigger.
Maybe Ice can freeze dangerous liquids and help you traverse over them. Adds a bit of puzzle-solving into the game too.
Of course I'm not asking for the game to be linear. But it would be cool if Fire tomes also lighted any torch items, or if a high-ranged weapon was needed to advance through a certain blockade by hitting a far-off trigger.
Maybe Ice can freeze dangerous liquids and help you traverse over them. Adds a bit of puzzle-solving into the game too.