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Round Invisible Hitboxes?

PostPosted: Sun Mar 29, 2015 8:49 pm
by Triple J
Having accurate hitbox collisions for certain things (such as round objects, gravity zones from planets, or anything else that is round) can be really difficult when we're only given square-shaped Invisible Hitboxes.

I really don't know if this can be programmed into the game, but I'd really like to have round hitboxes made. Would come in handy sometimes.

Re: Round Invisible Hitboxes?

PostPosted: Mon Mar 30, 2015 8:59 pm
by Runouw
So just circle hitboxes? Because we can probably make those.

Re: Round Invisible Hitboxes?

PostPosted: Mon Mar 30, 2015 9:07 pm
by Triple J
Yeah, that's what I meant. :)

Re: Round Invisible Hitboxes?

PostPosted: Mon Apr 06, 2015 8:00 am
by Harmless
I think the only problem with this is when square hitboxes come into contact with circle hitboxes. How would the physics work?

Maybe make the square hitboxes a little finer detailed so they can react well when they come into contact with circle hitboxes.