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Displaying Large Squares-collection progress mid-level.

PostPosted: Thu Sep 11, 2014 8:54 pm
by Triple J
There is already a counter for Small Squares, so couldn't there also be something on the gameplay screen that helps you keep track of how many Large Squares you have/need?

I'm thinking of something like this:

    Δ 0/3

(The number at the right could change according to the amount of existing Large Squares in usermade levels on the LD.)

Re: Displaying Large Squares-collection progress mid-level.

PostPosted: Tue Sep 16, 2014 3:29 pm
by Manimu
The Super Mario games solve this really neat. Instead of a counter, each triangle (in Super Mario "star") has its own representation. This way you have an additional hint, where you missed the hidden triangles:

  • ΔΔΔ - no triangles collected, yet.
  • ΔΔΔ - found first triangle.
  • ΔΔΔ - found second and last triangle, but missed the first one. I have to backtrack and search the first triangle at the beginning of the level. It must be located before the place, where I found the second triangle.
  • ΔΔΔ - I missed the second triangle, but I have a hint, where to look: It must be located after the place of the first triangle, and before the place of the last triangle.

I really like to explore levels and search for hidden stuff. With such additional hints, the secrets could be hidden even more, without frustrating the player.