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An enhanced "pause menu" screen.

PostPosted: Fri Sep 05, 2014 6:42 pm
by Triple J
The pause menu during any gameplay, I'd think, should acknowledge the level/game itself, and stuff.

Ideas for improvement:
  • In the LD, it could show the title of the author's level (and the author him/herself), but also an optional description. It could also show a "task list," something that could function with triggers, to guide the player in the actual level itself. (This could make usermade levels less likely to be confusing.)
    It could also display the preview picture found in the New LL Portal!
  • Other than display, there could be a pause menu-specific soundtrack that plays when it is displayed. (Maybe the track could even be custom-chosen in the LD, or go with the level's far background - maybe even changing with the backgrounds mid-level! :3)
  • Maybe the pause menu design could even be modified! (Of course, it should then be limited to player choices.)

Re: An enhanced "pause menu" screen.

PostPosted: Sat Sep 06, 2014 12:05 am
by Runouw
I second that the pause menu of the level designer should show the level's title, author, and description.

Re: An enhanced "pause menu" screen.

PostPosted: Sat Sep 06, 2014 3:22 am
by Cordelia
Runouw wrote:I second that the pause menu of the level designer should show the level's title, author, and description.

You make the game, don't even bother seconding it. Just do it, and add explosions. Get hype, nerd.


Another thing that should be added to the pause menu is a volume slider. Seriously, typing in a percentage to get the volume right sucks. Have a quick to access volume slider so your ears don't get many death.

Re: An enhanced "pause menu" screen.

PostPosted: Sat Sep 06, 2014 5:42 am
by Runouw
Cordelia wrote:You make the game, don't even bother seconding it. Just do it, and add explosions. Get hype, nerd.


When it comes to game dev, It's almost never "just do it". It's more about being careful how you spend your time. And secondly, I am relying on our menu designer (my brother) to find the time to make a menu for that.

Re: An enhanced "pause menu" screen.

PostPosted: Sat Sep 06, 2014 6:17 am
by Cordelia
Runouw wrote:
Cordelia wrote:You make the game, don't even bother seconding it. Just do it, and add explosions. Get hype, nerd.


When it comes to game dev, It's almost never "just do it". It's more about being careful how you spend your time. And secondly, I am relying on our menu designer (my brother) to find the time to make a menu for that.

Okay fair enough