OnHurtPlayer Trigger Type.

Y'know how there're triggers you can activate when killing an enemy (OnDefeat)? What if there were a way to have something happen if the player touches the enemy's "danger zone," doing more than just hurting you?
Examples:
Examples:
- Using the Player Coordinates trick, you could make Mages' magic move things to the player. (Take a guess what I have in mind. ;P)
- You could use the Move Character function to cause "instant KO's!"
- You could make "elusive enemies" that flee when you're hit, using the Move Item or Teleport Enemy triggers.
- If you start having trouble fighting on, global variables + Branch if... functions could be set to eventually spawn "helpful items" if you keep getting hurt.
- Poisonous enemies, using JRFD's Poison & Cure trick.
- ...And probably other uses not on my mind.