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OnHurtPlayer Trigger Type.

PostPosted: Sun Aug 24, 2014 6:14 pm
by Triple J
Y'know how there're triggers you can activate when killing an enemy (OnDefeat)? What if there were a way to have something happen if the player touches the enemy's "danger zone," doing more than just hurting you?

Examples:
  • Using the Player Coordinates trick, you could make Mages' magic move things to the player. (Take a guess what I have in mind. ;P)
  • You could use the Move Character function to cause "instant KO's!"
  • You could make "elusive enemies" that flee when you're hit, using the Move Item or Teleport Enemy triggers.
  • If you start having trouble fighting on, global variables + Branch if... functions could be set to eventually spawn "helpful items" if you keep getting hurt.
  • Poisonous enemies, using JRFD's Poison & Cure trick.
  • ...And probably other uses not on my mind.

Re: OnHurtPlayer Trigger Type.

PostPosted: Sun Sep 07, 2014 5:00 pm
by Niicola
This + Player Coordinate = Pure Genius