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Chapter 3 Q&A

PostPosted: Mon Apr 06, 2015 7:49 pm
by Runouw
Ask any questions you want regarding Last Legacy: Chapter 3.

Re: Chapter 3 Q&A

PostPosted: Tue Apr 14, 2015 6:29 pm
by ColdWater
You are going to add new tiles?

Re: Chapter 3 Q&A

PostPosted: Tue Apr 14, 2015 7:36 pm
by Triple J
Q1) Have you considered enemy-drop properties?

Q2) What about that "randomizer" I suggested last year? Or the "fishing" (which I have doubts about)?

Q3) Any chance you've considered OnHurtPlayer Trigger types?

Q4) Will there be a, option to use custom backgrounds? Alternatively, will there be additional backgrounds added?


I have so many more questions to ask regarding made suggestions, but I really don't want to bombard you, lol.

Re: Chapter 3 Q&A

PostPosted: Wed Apr 15, 2015 12:58 am
by lulzaraptor
Andre wrote:You are going to add new tiles?

maybe, at the very least you can.

Triple J wrote:Q1) Have you considered enemy-drop properties?

Q2) What about that "randomizer" I suggested last year? Or the "fishing" (which I have doubts about)?

Q3) Any chance you've considered OnHurtPlayer Trigger types?

Q4) Will there be a, option to use custom backgrounds? Alternatively, will there be additional backgrounds added?


I have so many more questions to ask regarding made suggestions, but I really don't want to bombard you, lol.

1) I'd like this.
2) The scripting engine right now supports randomly generating a number between 0 and 1. We might supply a better way of doing this.
3) triggers are not complete yet. Currently you can set a "OnDamage" trigger for custom enemies and check if the target is the player.
4) Engine currently supports custom tiles, sprites, music, backgrounds, shaders, compression levels, input devices, enemies

Re: Chapter 3 Q&A

PostPosted: Wed Apr 15, 2015 1:37 am
by Triple J
Need more life here!

Q1: Has the team considered my Food & Golden Hearts suggestion?

Q2: Equipment slot for Gloves? "Trigger arm" stats?

Q3: Ways to lose items, as painful as that sounds?

Q4: Multiple-choice menus? (I like it, NanTheDark. :3)

Q5: Forced equipment? (This too, NanTheDark. :33)

Re: Chapter 3 Q&A

PostPosted: Wed Apr 15, 2015 1:57 am
by lulzaraptor
Hue shifts are easy. New art is a bit more difficult. Art resources probably should go towards game critical content (bosses, characters, etc).

we have read all things in the suggestion board. Lets keep this directed more towards a general Q&A as opposed to "did you implement [feature X]?"

Re: Chapter 3 Q&A

PostPosted: Wed Apr 15, 2015 2:31 pm
by ColdWater
lulzaraptor wrote:
Andre wrote:You are going to add new tiles?
maybe ,at the very least you can


How?

More questions ,about Electric Switches:

-The electric swhtches can be colored in Chapter 3?

-We can activate them with magic weapons?

Other questions:

-Steven will make more bosses musics in this chapter?
-We can enlarge the vision in the level editor in more than 400 percent?

Re: Chapter 3 Q&A

PostPosted: Wed Apr 15, 2015 8:10 pm
by lulzaraptor
1) The new engine allows custom tilesets.
2) Create a suggestion thread for it
3) see 2
4) if by "enlarge" you mean "zoom out", yes unless we change it. If you mean " higher resolution ", the game engine runs fine in 4K.

Re: Chapter 3 Q&A

PostPosted: Fri Jun 19, 2015 3:25 am
by YumaMan9
Triple J wrote:Need more life here!

Q1: Has the team considered my Food & Golden Hearts suggestion?

Q2: Equipment slot for Gloves? "Trigger arm" stats?

Q3: Ways to lose items, as painful as that sounds?

Q4: Multiple-choice menus? (I like it, NanTheDark. :3)

Q5: Forced equipment? (This too, NanTheDark. :33)

No losing items, please.

Re: Chapter 3 Q&A

PostPosted: Fri Jun 19, 2015 4:21 am
by KABOOM
In Story Mode, it would just be mean. In the LD, though, it could be useful.