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Working Nuke Trigger

PostPosted: Mon May 18, 2015 1:35 am
by mariofan2014
instructions:1. if you want the timing to work correctly do not move it up nor down or it may set off to soon or too late. 2. as in it took perfect timing for the nuke to work. 3. 2nd of all the trigger big trigger needs to be around the player or put somewhere or around a certain area to set off.
4. the 2 little triggers need to be placed in the ground. 5. 3rd of all the nuke stay in the air.... you may move the nuke left or right.

NOTE IF YOU WANT NUKE TO WORK:DON,T CHANGE SPEED & READ TOP OF INSTRUCTIONS PARAGRAPH 1


if you want to use the trigger use here
Code: Select all
llitem:0;824;1502;1;0;0|9:nuke;897;254;;6,16;.eYeX.3eYeW2eXeYeXaN66azfP4aA.azfP2aA.3azaA;all;0;0;5;300;0;100;0;90;30;-4,1561;3;3;5;5;5;5;30;30;128;128;0;0;0;0;1;1;1;9999;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;1;1;0;0;1|6;793;1442;64;64;0;1;activate,nuke:activate,nukeFX:sleep,300:stoptrigger,nukeFX:activate,nukeFX2|6:nukeFX;808;1550;16;16;0;1;sleep,1590:spawnquake,100,999:setpostfilter,999:movechar,this,0,9999,0,20,1,1|6:nukeFX2;825;1550;16;16;0;1;sleep,1590:setpostfilter,999:movechar,this,0,9999,0,20,1,1




proof it works
(note: you may have to wait 5-10 minutes for the nuke to land & then set off)
(note 2: oh yeah. you may wanna move away from the nukes landing area. you can get squished under it. in other words you have to respawn & wait again.)

Code: Select all
150x50~.7050aa450~~~~0;140;1503;1;0;0~9:nuke;213;255;;6,16;.eYeX.3eYeW2eXeYeXaN66azfP4aA.azfP2aA.3azaA;all;0;0;5;300;0;100;0;90;30;-4,1561;3;3;5;5;5;5;30;30;128;128;0;0;0;0;1;1;1;9999;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;1;1;0;0;1|6;109;1443;64;64;0;1;activate,nuke:activate,nukeFX:sleep,300:stoptrigger,nukeFX:activate,nukeFX2|6:nukeFX;124;1551;16;16;0;1;sleep,1590:spawnquake,100,999:setpostfilter,999:movechar,this,0,9999,0,20,1,1|6:nukeFX2;141;1551;16;16;0;1;sleep,1590:setpostfilter,999:movechar,this,0,9999,0,20,1,1~Nuke%20Test~mariofan2014~1~1;0;0~1~0;0~0;0;3~1431912884~0.5~4,3,0,0,0,0,0,0,0,0,0,0

Re: Working Nuke Trigger

PostPosted: Mon May 18, 2015 1:54 am
by FrozenFire
Hmm. This is a nice idea you got there, but it could be way better. The nuke should move faster (it's really slow) and have its collision disabled so the player can't get crushed by it, and the explosion effect should happen faster.

Also, that design of the nuke could be better.

But it's just me giving some criticism. It's still a nice thing.

Re: Working Nuke Trigger

PostPosted: Fri Jul 17, 2015 12:23 am
by Niicola
Making a functional "Nuke" trigger seems like a good pastime. I'll possibly come back here with a brand new version of this.

Re: Working Nuke Trigger

PostPosted: Wed Jul 29, 2015 8:56 pm
by mariofan2014
ok i,ll allow permission for that. sorry i had other things to do.