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Contest Theme Suggestions

PostPosted: Sat Nov 08, 2014 5:31 am
by AwesomeJRFD
A continuation of this topic:

http://runouw.com/forums/viewtopic.php?f=53&t=43169


As requested by Triple J

Re: Contest Theme Suggestions

PostPosted: Sat Feb 28, 2015 12:21 pm
by ColdWater
Automatic level = no jump ,no move.
HARD HARD HARD = I say everything
Platforming = Less fight than platforming
Boss battle = Creating boss by triggers...no.Forgot that.I would be already prepared...
Epilepsia = Create a very colorful level
Pixel Art = create a lot and good pixels arts!
Enigms Lover = Create a lot of enigms...or puzzles.
Story remix = create CH1 or CH2 in one level.But not all...all levels but very short.
Scroller = same as Boss Battle ,i would be already prepared...
The screen will NEVER move in diagonal (besides earthquakes)
I agree the idea of Contest Theme "No Trigger"


This is my ideas.Thanks for reading!

Re: Contest Theme Suggestions

PostPosted: Mon Apr 06, 2015 7:52 am
by Harmless
Water
Time
Space
Grasslands
Mini-Game
Non-Platformer
Cave
...
Hmm. I can't quite think of anything else.

Re: Contest Theme Suggestions

PostPosted: Sat Apr 11, 2015 1:39 am
by mariofan2014
8-bit classic remakes
bosses with multiple phases
challenges
spin-off levels
fan-made chapters (not official or anyway the real last legacy chapters)

Re: Contest Theme Suggestions

PostPosted: Tue Apr 21, 2015 2:56 pm
by ColdWater
Rich: This time ,this is in Story Mode. The goal is obtaining the most amount of Squares as possible.

Re: Contest Theme Suggestions

PostPosted: Tue May 19, 2015 2:11 am
by Dante
Final Legacy
The hero has served the land well, and as part of his final challenge, he must complete one final challenge:
He must prove his skills to the gods, to enter the final kingdom.



Also, a few suggestions, guys. Boss levels aren't really contest material, since you are basically just thrown in and told to fight without any backstory or time to think. 8-bits are cool, but they don't really span much past the 2D platformers, meaning you are limited to games such as SMB and Metroid the most.

Automatic levels aren't really that great either, unless you make them spectacular. Same with pixel art levels and epileptic levels(these especially are not good, because they are medically unsafe).

Contest suggestions that best fit contest material are those that tend to have a little bit or a lot of story capabilities, an open theme(such as caverns or space), or that allow the creator to make entries that are for the most part release candidate material.

This is just coming from my time as an SM63 portal moderator, though.

Re: Contest Theme Suggestions

PostPosted: Sat May 30, 2015 12:34 pm
by ColdWater
Colorful ,not epileptic.

Thanks for the answer Dante!

Now ,I will create other threads.

Treasure Search: Make a treasure themed level.
Only those: Some items are not allowed.
Harder version of a level (v2)
Lost Mine
Ancient Ruins

Re: Contest Theme Suggestions

PostPosted: Tue Jun 02, 2015 2:33 am
by Harmless
Dante wrote:8-bits are cool, but they don't really span much past the 2D platformers, meaning you are limited to games such as SMB and Metroid the most.

There's a ton of NES games to draw inspiration from; Metal Storm, Megaman, Lolo's Adventure, Kirby, etc. Though expanding the list to SNES titles would also be interesting.

Re: Contest Theme Suggestions

PostPosted: Thu Jun 25, 2015 10:14 pm
by Oranjui
Seasons.

Because, you know. Four seasons. Fourth L3DC coming up. Do ittt.

Re: Contest Theme Suggestions

PostPosted: Fri Jun 26, 2015 5:16 pm
by FrozenFire
Oranjui wrote:Seasons.

Because, you know. Four seasons. Fourth L3DC coming up. Do ittt.


This.

AND OMG JUST IMAGINE A LEVEL WHERE YOU CAN SWITCH BETWEEN SEASONS LIKE PRESSING A BUTTON CHANGING FROM WINTER TO SUMMER TO FALL OMGGGGGG THANKS THOMAS